X11 - ice on black&white text map
Add support for black&white ice (3.7.0 feature) similar to already supported black&white lava: show in inverse video if it uses the same character as floor (in the ice case; as water in the lava case). Inverse for monster detection, black&white lava, and now black&white ice was being done unconditionally but has been changed so that the user can disable it by toggling the 'use_inverse' run-time option. [Bug noticed in the process: if you move an inverse video cursor onto inverse video detected monster/lava/ice (when doing farlook, for instance), the cursor disappears. I'm not sure how to address that.]
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@@ -98,7 +98,7 @@ static XtSignalId X11_sig_id;
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/* Interface definition, for windows.c */
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struct window_procs X11_procs = {
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"X11",
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( WC_COLOR | WC_HILITE_PET | WC_ASCII_MAP | WC_TILED_MAP
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( WC_COLOR | WC_INVERSE | WC_HILITE_PET | WC_ASCII_MAP | WC_TILED_MAP
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| WC_PLAYER_SELECTION | WC_PERM_INVENT | WC_MOUSE_SUPPORT ),
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/* status requires VIA_WINDOWPORT(); WC2_FLUSH_STATUS ensures that */
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( WC2_FLUSH_STATUS
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@@ -129,7 +129,8 @@ int bkglyph UNUSED;
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co_ptr = &map_info->text_map.colors[y][x];
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colordif = (((special & MG_PET) != 0 && iflags.hilite_pet)
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|| ((special & MG_OBJPILE) != 0 && iflags.hilite_pile)
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|| ((special & (MG_DETECT | MG_BW_LAVA)) != 0))
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|| ((special & (MG_DETECT | MG_BW_LAVA | MG_BW_ICE)) != 0
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&& iflags.use_inverse))
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? CLR_MAX : 0;
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if (*co_ptr != (uchar) (color + colordif)) {
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*co_ptr = (uchar) (color + colordif);
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@@ -141,9 +142,9 @@ int bkglyph UNUSED;
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if (update_bbox) { /* update row bbox */
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if ((uchar) x < map_info->t_start[y])
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map_info->t_start[y] = x;
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map_info->t_start[y] = (uchar) x;
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if ((uchar) x > map_info->t_stop[y])
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map_info->t_stop[y] = x;
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map_info->t_stop[y] = (uchar) x;
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}
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}
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