a couple of steed Flying messages
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+5
-1
@@ -1030,6 +1030,8 @@ int alone;
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void
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void
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rehumanize()
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rehumanize()
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{
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{
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boolean was_flying = (Flying != 0);
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/* You can't revert back while unchanging */
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/* You can't revert back while unchanging */
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if (Unchanging) {
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if (Unchanging) {
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if (u.mh < 1) {
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if (u.mh < 1) {
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@@ -1060,7 +1062,9 @@ rehumanize()
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context.botl = 1;
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context.botl = 1;
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vision_full_recalc = 1;
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vision_full_recalc = 1;
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(void) encumber_msg();
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(void) encumber_msg();
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if (was_flying && !Flying && u.usteed)
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You("and %s return gently to the %s.",
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mon_nam(u.usteed), surface(u.ux, u.uy));
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retouch_equipment(2);
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retouch_equipment(2);
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if (!uarmg)
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if (!uarmg)
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selftouch(no_longer_petrify_resistant);
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selftouch(no_longer_petrify_resistant);
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@@ -335,6 +335,8 @@ boolean force; /* Quietly force this animal */
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/* Must have Lev_at_will at this point */
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/* Must have Lev_at_will at this point */
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pline("%s magically floats up!", Monnam(mtmp));
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pline("%s magically floats up!", Monnam(mtmp));
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You("mount %s.", mon_nam(mtmp));
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You("mount %s.", mon_nam(mtmp));
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if (Flying)
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You("and %s take flight together.", mon_nam(mtmp));
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}
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}
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/* setuwep handles polearms differently when you're mounted */
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/* setuwep handles polearms differently when you're mounted */
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if (uwep && is_pole(uwep))
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if (uwep && is_pole(uwep))
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