identify_pack (trunk only)
Three years ago <email deleted> reported that
stepping off the end of inventory via typing space to go to the next menu
page wasted his identify scroll. He suggested that some people might do
that because they don't know how to back up in a multi-page menu. I
pointed out the Guidebook section that describes < and ^ to go back one
page or back to start and left things at that. However, traditional mode
reprompts if you step through all of inventory without choosing something,
so this changes identify-via-menu to do likewise. You can dismiss the
menu with ESC to really avoid choosing anything.
This also makes identification of N items when you're carrying N or
fewer unID'd things behave the same as identify all: identify everything
without any prompting.
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@@ -280,6 +280,7 @@ implement energy vortex's previously unused energy drain attack
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changing alignment type resets alignment record to 0 (nomimally aligned)
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while polymorphed, suppress attribute gain/lose earned by pre-poly exercise
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wizard mode #monpolycontrol prompting asked about "it" when monster was unseen
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reprompt if player fails to make a menu choice during inventory identification
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Platform- and/or Interface-Specific Fixes
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