Deliberate level teleporter activation ignores magic resistance

This is aimed at providing a little quality of life in the form of not
having to divest yourself of your sources of magic resistance before
using a level teleporter. The player is already able to use regular
teleport traps while Antimagic; there's no reason why it should be
different for level teleporters.

This ultimately comes from "Stevie-O's level teleporter jump patch", by
way of SliceHack. I simplified it a bit: deliberately jumping onto the
trap always takes time even if it fails to levelport you (which would
only happen with level teleporters in the End Game, which don't exist).
This commit is contained in:
copperwater
2019-02-01 12:08:54 -05:00
committed by Pasi Kallinen
parent 63d3d7b688
commit da3afd39d2
2 changed files with 31 additions and 17 deletions

View File

@@ -110,6 +110,7 @@ make hero polymorphed into baby purple worm warned against shriekers
confused scroll of light summons tame cancelled lights
potions of hallucination can give enlightenment
add a small chance of surviving food poisoning
deliberate level teleporter activation ignores magic resistance
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository