Deliberate level teleporter activation ignores magic resistance
This is aimed at providing a little quality of life in the form of not having to divest yourself of your sources of magic resistance before using a level teleporter. The player is already able to use regular teleport traps while Antimagic; there's no reason why it should be different for level teleporters. This ultimately comes from "Stevie-O's level teleporter jump patch", by way of SliceHack. I simplified it a bit: deliberately jumping onto the trap always takes time even if it fails to levelport you (which would only happen with level teleporters in the End Game, which don't exist).
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Pasi Kallinen
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@@ -110,6 +110,7 @@ make hero polymorphed into baby purple worm warned against shriekers
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confused scroll of light summons tame cancelled lights
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potions of hallucination can give enlightenment
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add a small chance of surviving food poisoning
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deliberate level teleporter activation ignores magic resistance
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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