#U632: Objects in Pits (game behavior)

<Someone> submitted the following bug report:
> An object and a pit are occupying the same square. I try to kick
> the object out of the square, but "You can't kick something
> that's in a pit!"
>
> I step into the square and escape the pit, but I can pick up the
> object, so maybe it's not in the pit after all.
>

This patch does *not* address this part of the bug report:
> If it's in the pit and it's a cockatrice corpse, should I die
> from landing on it when I fall into the pit?
This commit is contained in:
nethack.allison
2003-09-07 17:25:50 +00:00
parent c3bfccdaf6
commit dae1b81029
4 changed files with 55 additions and 8 deletions

View File

@@ -195,6 +195,19 @@ const char *verb;
newsym(x, y);
}
water_damage(obj, FALSE, FALSE);
} else if (u.ux == x && u.uy == y &&
(!u.utrap || u.utrap && u.utraptype != TT_PIT) &&
(t = t_at(x,y)) != 0 && t->tseen &&
(t->ttyp==PIT || t->ttyp==SPIKED_PIT)) {
static const char * const the_your[2] = { "the", "your" };
/* you escaped a pit and are standing on the precipice */
if (Blind && flags.soundok)
You_hear("%s %s downwards.",
The(xname(obj)), otense(obj, "tumble"));
else
pline("%s %s into %s pit.",
The(xname(obj)), otense(obj, "tumble"),
the_your[t->madeby_u]);
}
return FALSE;
}

View File

@@ -1421,7 +1421,6 @@ void
spoteffects(pick)
boolean pick;
{
register struct trap *trap;
register struct monst *mtmp;
if(u.uinwater) {
@@ -1479,11 +1478,16 @@ stillinwater:;
if(IS_SINK(levl[u.ux][u.uy].typ) && Levitation)
dosinkfall();
#endif
if (pick && !in_steed_dismounting)
(void) pickup(1);
/* if dismounting, we'll check again later */
if ((trap = t_at(u.ux,u.uy)) != 0 && !in_steed_dismounting)
dotrap(trap, 0); /* fall into pit, arrow trap, etc. */
if (!in_steed_dismounting) { /* if dismounting, we'll check again later */
struct trap *trap = t_at(u.ux, u.uy);
boolean pit;
pit = (trap && (trap->ttyp == PIT || trap->ttyp == SPIKED_PIT));
if (trap && pit)
dotrap(trap, 0); /* fall into pit */
if (pick) (void) pickup(1);
if (trap && !pit)
dotrap(trap, 0); /* fall into arrow trap, etc. */
}
if((mtmp = m_at(u.ux, u.uy)) && !u.uswallow) {
mtmp->mundetected = mtmp->msleeping = 0;
switch(mtmp->data->mlet) {
@@ -1792,7 +1796,8 @@ int
dopickup()
{
int count;
/* awful kludge to work around parse()'s pre-decrement */
struct trap *traphere = t_at(u.ux, u.uy);
/* awful kludge to work around parse()'s pre-decrement */
count = (multi || (save_cm && *save_cm == ',')) ? multi + 1 : 0;
multi = 0; /* always reset */
/* uswallow case added by GAN 01/29/87 */
@@ -1845,6 +1850,20 @@ dopickup()
You("cannot reach the %s.", surface(u.ux,u.uy));
return(0);
}
if (traphere && traphere->tseen) {
/* Allow pickup from holes and trap doors that you escaped from
* because that stuff is teetering on the edge just like you, but
* not pits, because there is an elevation discrepancy with stuff
* in pits.
*/
if ((traphere->ttyp == PIT || traphere->ttyp == SPIKED_PIT) &&
(!u.utrap || (u.utrap && u.utraptype != TT_PIT))) {
You("cannot reach the bottom of the pit.");
return(0);
}
}
return (pickup(-count));
}

View File

@@ -398,6 +398,7 @@ int what; /* should be a long */
count = 0;
if (!u.uswallow) {
struct trap *ttmp = t_at(u.ux, u.uy);
/* no auto-pick if no-pick move, nothing there, or in a pool */
if (autopickup && (flags.nopick || !OBJ_AT(u.ux, u.uy) ||
(is_pool(u.ux, u.uy) && !Underwater) || is_lava(u.ux, u.uy))) {
@@ -411,7 +412,18 @@ int what; /* should be a long */
read_engr_at(u.ux, u.uy);
return (0);
}
if (ttmp && ttmp->tseen) {
/* Allow pickup from holes and trap doors that you escaped
* from because that stuff is teetering on the edge just
* like you, but not pits, because there is an elevation
* discrepancy with stuff in pits.
*/
if ((ttmp->ttyp == PIT || ttmp->ttyp == SPIKED_PIT) &&
(!u.utrap || (u.utrap && u.utraptype != TT_PIT))) {
read_engr_at(u.ux, u.uy);
return(0);
}
}
/* multi && !flags.run means they are in the middle of some other
* action, or possibly paralyzed, sleeping, etc.... and they just
* teleported onto the object. They shouldn't pick it up.