more object->dknown handling
Fix a couple of places that set obj->dknown to 0 to deal with some special cases where it should be left at 1. (Other places do that but deal with potions where hardcoded 0 remains appropriate.)
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 extern.h $NHDT-Date: 1620861202 2021/05/12 23:13:22 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.970 $ */
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/* NetHack 3.7 extern.h $NHDT-Date: 1620923916 2021/05/13 16:38:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.971 $ */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1307,6 +1307,7 @@ extern void replace_object(struct obj *, struct obj *);
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extern struct obj *unknwn_contnr_contents(struct obj *);
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extern void bill_dummy_object(struct obj *);
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extern void costly_alteration(struct obj *, int);
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extern void clear_dknown(struct obj *);
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extern void unknow_object(struct obj *);
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extern struct obj *mksobj(int, boolean, boolean);
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extern int bcsign(struct obj *);
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