autodescribe vs MSGTYPE
I was baffled about why moving the cursor across a fire elemental kept putting up --More-- until I remembered that I once used MSGTYPE=stop "[Ff]ire" to test Qt's handling for that. Turns out that I left it in my config file. autodescribe feedback should not be honoring that; honoring MSGTYPE=norepeat is not as clear-cut but this disables it too. User sounds were also kept enabled during autodescribe but I have no way to test them. Like norepeat, disabling just falls into place. The pline.c change is unrelated. It just eliminates a wide line (from adding 'g.') in the source by using a shorter variable name.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.365 $ $NHDT-Date: 1606473484 2020/11/27 10:38:04 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.366 $ $NHDT-Date: 1606504240 2020/11/27 19:10:40 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -312,6 +312,8 @@ throwing or kicking a shop container (that's light enough to move) made the
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hero pay for any gold inside, then didn't refund that amount if the
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container landed inside the shop
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try to fix message sequencing for tame golems that "roast/rot/rust in peace"
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autodescribe when moving the cursor was erroneously honoring MSGTYPE=stop
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and potentially delivering sounds
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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