pull the globs outside the Meaty Sequence
update tiles textfile, too
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@@ -670,17 +670,17 @@ FOOD("meatball", 0, 1, 1, 0, FLESH, 5, CLR_BROWN),
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FOOD("meat stick", 0, 1, 1, 0, FLESH, 5, CLR_BROWN),
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FOOD("huge chunk of meat", 0,20,400, 0, FLESH,2000, CLR_BROWN),
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/* pudding 'corpses' will turn into these and combine */
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FOOD("glob of gray ooze", 0, 1, 1, 0, FLESH, 0, CLR_GRAY),
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FOOD("glob of brown pudding", 0, 1, 1, 0, FLESH, 0, CLR_BROWN),
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FOOD("glob of green slime", 0, 1, 1, 0, FLESH, 0, CLR_GREEN),
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FOOD("glob of black pudding", 0, 1, 1, 0, FLESH, 0, CLR_BLACK),
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/* special case because it's not mergable */
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OBJECT(OBJ("meat ring", (char *)0),
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BITS(1,0,0,0,0,0,0,0,0,0,0,0,FLESH),
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0, FOOD_CLASS, 0, 1, 5, 1, 0, 0, 0, 0, 5, CLR_BROWN),
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/* pudding 'corpses' will turn into these and combine */
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FOOD("glob of gray ooze", 0, 2, 10, 0, FLESH, 0, CLR_GRAY),
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FOOD("glob of brown pudding", 0, 2, 10, 0, FLESH, 0, CLR_BROWN),
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FOOD("glob of green slime", 0, 2, 10, 0, FLESH, 0, CLR_GREEN),
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FOOD("glob of black pudding", 0, 2, 10, 0, FLESH, 0, CLR_BLACK),
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/* fruits & veggies */
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FOOD("kelp frond", 0, 1, 1, 0, VEGGY, 30, CLR_GREEN),
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FOOD("eucalyptus leaf", 3, 1, 1, 0, VEGGY, 30, CLR_GREEN),
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