diff --git a/Files b/Files index 499a00381..48c7a040b 100644 --- a/Files +++ b/Files @@ -1,4 +1,4 @@ -This is a listing of all files in a full NetHack 3.6 distribution, organized +This is a listing of all files in a full NetHack 3.7 distribution, organized in their standard manner on a UNIX system. It indicates which files are necessary for which versions, so that you can tell which files may be deleted from or not transferred to your system if you wish. diff --git a/doc/Guidebook.txt b/doc/Guidebook.txt index f81e2b7bb..4f352bf4d 100644 --- a/doc/Guidebook.txt +++ b/doc/Guidebook.txt @@ -15,7 +15,7 @@ Original version - Eric S. Raymond (Edited and expanded for 3.7 by Mike Stephenson and others) - July 25, 2020 + August 5, 2020 @@ -126,7 +126,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -192,7 +192,7 @@ you have seen on the current dungeon level; as you explore more - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -258,7 +258,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -324,7 +324,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -390,7 +390,7 @@ you have available for spell casting. Again, resting will - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -456,7 +456,7 @@ scribe things that are impossible to represent visually. If you - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -522,7 +522,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -588,7 +588,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -654,7 +654,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -720,7 +720,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -786,7 +786,7 @@ Di - examine your inventory before dropping anything. - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -852,7 +852,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -918,7 +918,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -984,7 +984,7 @@ hand and it will generally be less effective than when shot. - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -1050,7 +1050,7 @@ from normal play to "explore mode", also known as "discovery - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -1116,7 +1116,7 @@ (R)UNIX is a registered trademark of The Open Group. - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -1182,7 +1182,7 @@ not have a name, only other stacks with no name are - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -1248,7 +1248,7 @@ Dip an object into something. Autocompletes. Default key - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -1314,7 +1314,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -1380,7 +1380,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -1446,7 +1446,7 @@ it. - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -1512,7 +1512,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -1578,7 +1578,7 @@ Show bare map without displaying monsters, objects, or - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -1644,7 +1644,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -1710,7 +1710,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -1776,7 +1776,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -1842,7 +1842,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -1908,7 +1908,7 @@ attempt is made to open (when unlocked) or unlock (when locked) - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -1974,7 +1974,7 @@ send you to a different level but behave differently. Some - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -2040,7 +2040,7 @@ scribed below). Monsters are only active on the current level; - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -2106,7 +2106,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -2172,7 +2172,7 @@ on the map. Setting this option to true will describe such - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -2238,7 +2238,7 @@ when angered. Remember: discretion is the better part of valor. - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -2304,7 +2304,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -2370,7 +2370,7 @@ pends on your strength and your constitution. The stronger and - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -2436,7 +2436,7 @@ as uncursed. They could just as easily have been described as - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -2502,7 +2502,7 @@ encumbrance, and proficiency (see below). The monster's armor - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -2568,7 +2568,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -2634,7 +2634,7 @@ boost your training towards the next skill level (unless you've - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -2700,7 +2700,7 @@ protection in NetHack. - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -2766,7 +2766,7 @@ protected. Food stored in ice boxes or tins ("cans") will - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -2832,7 +2832,7 @@ is the bane of the undead, so potions of holy water are good - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -2898,7 +2898,7 @@ ing a ring and then re-wear them after. That's done implicitly - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -2964,7 +2964,7 @@ mand casts a spell. - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -3030,7 +3030,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -3096,7 +3096,7 @@ map. That remains the case even if it is not actually there any - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -3162,7 +3162,7 @@ and candy bars), and lumps of royal jelly. Monks are expected to - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -3228,7 +3228,7 @@ The identity of scrolls and spellbooks (and knowledge of spells) - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -3294,7 +3294,7 @@ - Attained rank title . - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -3360,7 +3360,7 @@ abled by setting the correspondingly named option in - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -3418,15 +3418,15 @@ Any line beginning with `[' and ending in `]' is considered a section marker. The text between the square brackets is the section name. Lines after a section marker belong to that sec- - tion, and are ignored unless a CHOOSE statement was used to se- + tion, and are ignored unless a CHOOSE directive was used to se- lect that section. Section names are case insensitive. - You can use different configuration statements in the file, - some of which can be used multiple times. In general, the state- - ments are written in capital letters, followed by an equals sign, + You can use different configuration directives in the file, + some of which can be used multiple times. In general, the direc- + tives are written in capital letters, followed by an equals sign, - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -3436,9 +3436,9 @@ - followed by settings particular to that statement. + followed by settings particular to that directive. - Here is a list of allowed statements: + Here is a list of allowed directives: OPTIONS There are two types of options, boolean and compound options. @@ -3447,8 +3447,8 @@ "no" or `!' to turn it off. For compound options, the option name and value are separated by a colon. Some options are per- sistent, and apply only to new games. You can specify multiple - OPTIONS statements, and multiple options separated by commas in - a single OPTIONS statement. (Comma separated options are pro- + OPTIONS directives, and multiple options separated by commas in + a single OPTIONS directive. (Comma separated options are pro- cessed from right to left.) Example: @@ -3492,7 +3492,7 @@ - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -3522,7 +3522,7 @@ CHOOSE Chooses at random one of the comma-separated parameters as an - active section name. Lines in other sections are ignored. + active section name. Lines in other sections are ignored. Example: @@ -3532,6 +3532,15 @@ OPTIONS=role:arc,race:dwa,align:law,gender:fem [char B] OPTIONS=role:wiz,race:elf,align:cha,gender:mal + END-CHOOSE + OPTIONS=!rest_on_space + + END-CHOOSE + An optional way to terminate CHOOSE. You can place an + END-CHOOSE directive after the last CHOOSE section in order to + follow that with other options which are common to all sec- + tions. Otherwise the last section extends to the end of the + options file. MENUCOLOR Highlight menu lines with different colors. See the "Configur- @@ -3546,19 +3555,10 @@ BOLS below. SOUND - Define a sound mapping. See the "Configuring User Sounds" sec- - tion. - - SOUNDDIR - Define the directory that contains the sound files. See the - "Configuring User Sounds" section. - - SYMBOLS - Override one or more symbols in the symbol set used for all - dungeon levels except for the special rogue level. See the + Define a sound mapping. See the "Configuring User Sounds" - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -3568,6 +3568,15 @@ + section. + + SOUNDDIR + Define the directory that contains the sound files. See the + "Configuring User Sounds" section. + + SYMBOLS + Override one or more symbols in the symbol set used for all + dungeon levels except for the special rogue level. See the "Modifying NetHack Symbols" section. Example: @@ -3612,19 +3621,10 @@ The NETHACKOPTIONS variable is a comma-separated list of initial values for the various options. Some can only be turned on or off. You turn one of these on by adding the name of the - option to the list, and turn it off by typing a `!' or "no" be- - fore the name. Others take a character string as a value. You - can set string options by typing the option name, a colon or - equals sign, and then the value of the string. The value is ter- - minated by the next comma or the end of string. - - For example, to set up an environment variable so that color - is on, legacy is off, character name is set to "Blue Meanie", and - named fruit is set to "lime", you would enter the command + option to the list, and turn it off by typing a `!' or "no" - - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -3634,6 +3634,15 @@ + before the name. Others take a character string as a value. You + can set string options by typing the option name, a colon or + equals sign, and then the value of the string. The value is ter- + minated by the next comma or the end of string. + + For example, to set up an environment variable so that color + is on, legacy is off, character name is set to "Blue Meanie", and + named fruit is set to "lime", you would enter the command + % setenv NETHACKOPTIONS "color,\!leg,name:Blue Meanie,fruit:lime" in csh (note the need to escape the `!' since it's special to @@ -3645,9 +3654,9 @@ in sh, ksh, or bash. The NETHACKOPTIONS value is effectively the same as a single - OPTIONS statement in a configuration file. The "OPTIONS=" prefix + OPTIONS directive in a configuration file. The "OPTIONS=" prefix is implied and comma separated options are processed from right - to left. Other types of configuration statements such as BIND or + to left. Other types of configuration directives such as BIND or MSGTYPE are not allowed. Instead of a comma-separated list of options, NETHACKOPTIONS @@ -3680,17 +3689,8 @@ ment from being picked randomly. Cannot be set with the `O' command. Persistent. - autodescribe - Automatically describe the terrain under cursor when asked to - get a location on the map (default true). The whatis_coord op- - tion controls whether the description includes map coordinates. - autodig - Automatically dig if you are wielding a digging tool and moving - into a place that can be dug (default false). Persistent. - - - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -3700,6 +3700,15 @@ + autodescribe + Automatically describe the terrain under cursor when asked to + get a location on the map (default true). The whatis_coord op- + tion controls whether the description includes map coordinates. + + autodig + Automatically dig if you are wielding a digging tool and moving + into a place that can be dug (default false). Persistent. + autoopen Walking into a closed door attempts to open it (default true). Persistent. @@ -3745,18 +3754,9 @@ Synonym for "role" to pick the type of your character (for ex- ample "character:Monk"). See role for more details. - checkpoint - Save game state after each level change, for possible recovery - after program crash (default on). Persistent. - - clicklook - Allows looking at things on the screen by navigating the mouse - over them and clicking the right mouse button (default off). - - - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -3766,6 +3766,14 @@ + checkpoint + Save game state after each level change, for possible recovery + after program crash (default on). Persistent. + + clicklook + Allows looking at things on the screen by navigating the mouse + over them and clicking the right mouse button (default off). + cmdassist Have the game provide some additional command assistance for new players if it detects some anticipated mistakes (default @@ -3812,17 +3820,9 @@ answering `y' rather than `a', will default to showing monsters in the traditional order, from high level to low level. - Omitted categories are implicitly added with `n' prefix. Spec- - ified categories with omitted prefix implicitly use `+' prefix. - Order of the disclosure categories does not matter, program - display for end-of-game disclosure follows a set sequence. - - (for example "disclose:yi na +v -g o") The example sets inven- - tory to prompt and default to yes, attributes to prompt and de- - fault to no, vanquished to disclose without prompting, - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -3832,11 +3832,18 @@ - genocided to not disclose and not prompt, conduct to implicitly - prompt and default to no, and overview to disclose without - prompting. + Omitted categories are implicitly added with `n' prefix. Spec- + ified categories with omitted prefix implicitly use `+' prefix. + Order of the disclosure categories does not matter, program + display for end-of-game disclosure follows a set sequence. - Note that the vanquished monsters list includes all monsters + (for example "disclose:yi na +v -g o") The example sets inven- + tory to prompt and default to yes, attributes to prompt and de- + fault to no, vanquished to disclose without prompting, genocid- + ed to not disclose and not prompt, conduct to implicitly prompt + and default to no, and overview to disclose without prompting. + + Note that the vanquished monsters list includes all monsters killed by traps and each other as well as by you. And the dun- geon overview shows all levels you had visited but does not re- veal things about them that you hadn't discovered. @@ -3846,49 +3853,42 @@ set with the `O' command. extmenu - Changes the extended commands interface to pop-up a menu of + Changes the extended commands interface to pop-up a menu of available commands. It is keystroke compatible with the tradi- - tional interface except that it does not require that you hit + tional interface except that it does not require that you hit Enter. It is implemented for the tty interface (default off). For the X11 interface, which always uses a menu for choosing an extended command, it controls whether the menu shows all avail- - able commands (on) or just the subset of commands which have + able commands (on) or just the subset of commands which have traditionally been considered extended ones (off). female - An obsolete synonym for "gender:female". Cannot be set with + An obsolete synonym for "gender:female". Cannot be set with the `O' command. fixinv - An object's inventory letter sticks to it when it's dropped - (default on). If this is off, dropping an object shifts all + An object's inventory letter sticks to it when it's dropped + (default on). If this is off, dropping an object shifts all the remaining inventory letters. Persistent. force_invmenu - Commands asking for an inventory item show a menu instead of a + Commands asking for an inventory item show a menu instead of a text query with possible menu letters. Default is off. fruit - Name a fruit after something you enjoy eating (for example - "fruit:mango") (default "slime mold"). Basically a nostalgic - whimsy that NetHack uses from time to time. You should set - this to something you find more appetizing than slime mold. - Apples, oranges, pears, bananas, and melons already exist in + Name a fruit after something you enjoy eating (for example + "fruit:mango") (default "slime mold"). Basically a nostalgic + whimsy that NetHack uses from time to time. You should set + this to something you find more appetizing than slime mold. + Apples, oranges, pears, bananas, and melons already exist in NetHack, so don't use those. gender - Your starting gender (gender:male or gender:female). You may - specify just the first letter. Although you can still denote - your gender using the "male" and "female" options, the "gender" - option will take precedence. The default is to randomly pick - an appropriate gender. If you prefix the value with `!' or - "no", you will exclude that gender from being picked randomly. - Cannot be set with the `O' command. Persistent. + Your starting gender (gender:male or gender:female). You may - - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -3898,63 +3898,63 @@ + specify just the first letter. Although you can still denote + your gender using the "male" and "female" options, the "gender" + option will take precedence. The default is to randomly pick + an appropriate gender. If you prefix the value with `!' or + "no", you will exclude that gender from being picked randomly. + Cannot be set with the `O' command. Persistent. + goldX - When filtering objects based on bless/curse state (BUCX), - whether to treat gold pieces as X (unknown bless/curse state, - when "on") or U (known to be uncursed, when "off", the de- - fault). Gold is never blessed or cursed, but it is not de- + When filtering objects based on bless/curse state (BUCX), + whether to treat gold pieces as X (unknown bless/curse state, + when "on") or U (known to be uncursed, when "off", the de- + fault). Gold is never blessed or cursed, but it is not de- scribed as "uncursed" even when the implicit_uncursed option is "off". help - If more information is available for an object looked at with + If more information is available for an object looked at with the `/' command, ask if you want to see it (default on). Turn- - ing help off makes just looking at things faster, since you - aren't interrupted with the "More info?" prompt, but it also + ing help off makes just looking at things faster, since you + aren't interrupted with the "More info?" prompt, but it also means that you might miss some interesting and/or important in- formation. Persistent. herecmd_menu - When using a windowport that supports mouse and clicking on - yourself or next to you, show a menu of possible actions for - the location. Same as "#herecmdmenu" and "#therecmdmenu" com- + When using a windowport that supports mouse and clicking on + yourself or next to you, show a menu of possible actions for + the location. Same as "#herecmdmenu" and "#therecmdmenu" com- mands. hilite_pet - Visually distinguish pets from similar animals (default off). - The behavior of this option depends on the type of windowing + Visually distinguish pets from similar animals (default off). + The behavior of this option depends on the type of windowing you use. In text windowing, text highlighting or inverse video - is often used; with tiles, generally displays a heart symbol + is often used; with tiles, generally displays a heart symbol near pets. - With the curses interface, the petattr option controls how to - highlight pets and setting it will turn the hilite_pet option + With the curses interface, the petattr option controls how to + highlight pets and setting it will turn the hilite_pet option on or off as warranted. hilite_pile - Visually distinguish piles of objects from individual objects + Visually distinguish piles of objects from individual objects (default off). The behavior of this option depends on the type - of windowing you use. In text windowing, text highlighting or - inverse video is often used; with tiles, generally displays a + of windowing you use. In text windowing, text highlighting or + inverse video is often used; with tiles, generally displays a small plus-symbol beside the object on the top of the pile. hitpointbar - Show a hit point bar graph behind your name and title. Only - available for TTY and Windows GUI, and only when statushilites + Show a hit point bar graph behind your name and title. Only + available for TTY and Windows GUI, and only when statushilites is on. horsename - Name your starting horse (for example "horsename:Trigger"). - Cannot be set with the `O' command. - - ignintr - Ignore interrupt signals, including breaks (default off). Per- - sistent. + Name your starting horse (for example "horsename:Trigger"). - - - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -3964,9 +3964,15 @@ + Cannot be set with the `O' command. + + ignintr + Ignore interrupt signals, including breaks (default off). Per- + sistent. + implicit_uncursed Omit "uncursed" from object descriptions when it can be deduced - from other aspects of the description (default on). Persis- + from other aspects of the description (default on). Persis- tent. If you use menu coloring, you may want to turn this off. @@ -3976,51 +3982,45 @@ on). Persistent. lit_corridor - Show corridor squares seen by night vision or a light source + Show corridor squares seen by night vision or a light source held by your character as lit (default off). Persistent. lootabc - When using a menu to interact with a container, use the old - `a', `b', and `c' keyboard shortcuts rather than the mnemonics + When using a menu to interact with a container, use the old + `a', `b', and `c' keyboard shortcuts rather than the mnemonics `o', `i', and `b' (default off). Persistent. mail Enable mail delivery during the game (default on). Persistent. male - An obsolete synonym for "gender:male". Cannot be set with the + An obsolete synonym for "gender:male". Cannot be set with the `O' command. mention_decor - Give feedback when walking onto various dungeon features such - as stairs, fountains, or altars which are ordinarily only de- - scribed when covered by one or more objects (default off). + Give feedback when walking onto various dungeon features such + as stairs, fountains, or altars which are ordinarily only de- + scribed when covered by one or more objects (default off). Persistent. mention_walls - Give feedback when walking against a wall (default off). Per- + Give feedback when walking against a wall (default off). Per- sistent. menucolors - Enable coloring menu lines (default off). See "Configuring + Enable coloring menu lines (default off). See "Configuring Menu Colors" on how to configure the colors. menustyle Controls the interface used when you need to choose various ob- - jects (in response to the Drop command, for instance). The - value specified should be the first letter of one of the fol- - lowing: traditional, combination, full, or partial. Tradi- - tional was the only interface available for early versions; it - consists of a prompt for object class characters, followed by - an object-by-object prompt for all items matching the selected - object class(es). Combination starts with a prompt for object - class(es) of interest, but then displays a menu of matching ob- - jects rather than prompting one-by-one. Full displays a menu - of object classes rather than a character prompt, and then a - menu of matching objects for selection. Partial skips the + jects (in response to the Drop command, for instance). The + value specified should be the first letter of one of the fol- + lowing: traditional, combination, full, or partial. Tradi- + tional was the only interface available for early versions; it + consists of a prompt for object class characters, followed by - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -4030,16 +4030,22 @@ - object class filtering and immediately displays a menu of all - objects. Persistent. + an object-by-object prompt for all items matching the selected + object class(es). Combination starts with a prompt for object + class(es) of interest, but then displays a menu of matching ob- + jects rather than prompting one-by-one. Full displays a menu + of object classes rather than a character prompt, and then a + menu of matching objects for selection. Partial skips the ob- + ject class filtering and immediately displays a menu of all ob- + jects. Persistent. menu_deselect_all - Menu character accelerator to deselect all items in a menu. + Menu character accelerator to deselect all items in a menu. Implemented by the Amiga, Gem, X11 and tty ports. Default `-'. menu_deselect_page - Menu character accelerator to deselect all items on this page - of a menu. Implemented by the Amiga, Gem and tty ports. De- + Menu character accelerator to deselect all items on this page + of a menu. Implemented by the Amiga, Gem and tty ports. De- fault `\'. menu_first_page @@ -4047,46 +4053,40 @@ Implemented by the Amiga, Gem and tty ports. Default `^'. menu_headings - Controls how the headings in a menu are highlighted. Values - are "none", "bold", "dim", "underline", "blink", or "inverse". + Controls how the headings in a menu are highlighted. Values + are "none", "bold", "dim", "underline", "blink", or "inverse". Not all ports can actually display all types. menu_invert_all - Menu character accelerator to invert all items in a menu. Im- + Menu character accelerator to invert all items in a menu. Im- plemented by the Amiga, Gem, X11 and tty ports. Default `@'. menu_invert_page - Menu character accelerator to invert all items on this page of - a menu. Implemented by the Amiga, Gem and tty ports. Default + Menu character accelerator to invert all items on this page of + a menu. Implemented by the Amiga, Gem and tty ports. Default `~'. menu_last_page - Menu character accelerator to jump to the last page in a menu. + Menu character accelerator to jump to the last page in a menu. Implemented by the Amiga, Gem and tty ports. Default `|'. menu_next_page - Menu character accelerator to goto the next menu page. Imple- + Menu character accelerator to goto the next menu page. Imple- mented by the Amiga, Gem and tty ports. Default `>'. menu_objsyms - Show object symbols in menu headings in menus where the object + Show object symbols in menu headings in menus where the object symbols act as menu accelerators (default off). menu_overlay - Do not clear the screen before drawing menus, and align menus - to the right edge of the screen. Only for the tty port. (de- + Do not clear the screen before drawing menus, and align menus + to the right edge of the screen. Only for the tty port. (de- fault on) - menu_previous_page - Menu character accelerator to goto the previous menu page. Im- - plemented by the Amiga, Gem and tty ports. Default `<'. - - menu_search - Menu character accelerator to search for a menu item. Imple- - mented by the Amiga, Gem, X11 and tty ports. Default `:'. - NetHack 3.7 July 25, 2020 + + NetHack 3.7 August 5, 2020 @@ -4096,13 +4096,21 @@ + menu_previous_page + Menu character accelerator to goto the previous menu page. Im- + plemented by the Amiga, Gem and tty ports. Default `<'. + + menu_search + Menu character accelerator to search for a menu item. Imple- + mented by the Amiga, Gem, X11 and tty ports. Default `:'. + menu_select_all - Menu character accelerator to select all items in a menu. Im- + Menu character accelerator to select all items in a menu. Im- plemented by the Amiga, Gem, X11 and tty ports. Default `.'. menu_select_page - Menu character accelerator to select all items on this page of - a menu. Implemented by the Amiga, Gem and tty ports. Default + Menu character accelerator to select all items on this page of + a menu. Implemented by the Amiga, Gem and tty ports. Default `,'. monpolycontrol @@ -4110,24 +4118,24 @@ off). Debug mode only. mouse_support - Allow use of the mouse for input and travel. Valid settings + Allow use of the mouse for input and travel. Valid settings are: 0 - disabled 1 - enabled and make OS adjustments to support mouse use 2 - like 1 but does not make any OS adjustments - Omitting a value is the same as specifying 1 and negating + Omitting a value is the same as specifying 1 and negating mouse_support is the same as specifying 0. msghistory - The number of top line messages to keep (and be able to recall + The number of top line messages to keep (and be able to recall with `^P') (default 20). Cannot be set with the `O' command. msg_window - Allows you to change the way recalled messages are displayed. - Currently it is only supported for tty (all four choices) and - for curses (`f' and `r' choices, default `r'). The possible + Allows you to change the way recalled messages are displayed. + Currently it is only supported for tty (all four choices) and + for curses (`f' and `r' choices, default `r'). The possible values are: s - single message (default; only choice prior to 3.4.0); @@ -4135,24 +4143,16 @@ f - full window, oldest message first; r - full window reversed, newest message first. - For backward compatibility, no value needs to be specified - (which defaults to "full"), or it can be negated (which + For backward compatibility, no value needs to be specified + (which defaults to "full"), or it can be negated (which defaults to "single"). name - Set your character's name (defaults to your user name). You - can also set your character's role by appending a dash and one - or more letters of the role (that is, by suffixing one of -A -B - -C -H -K -M -P -Ra -Ro -S -T -V -W). If -@ is used for the - role, then a random one will be automatically chosen. Cannot - be set with the `O' command. - - news - Read the NetHack news file, if present (default on). Since the - news is shown at the beginning of the game, there's no point in + Set your character's name (defaults to your user name). You + can also set your character's role by appending a dash and one - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -4162,6 +4162,14 @@ + or more letters of the role (that is, by suffixing one of -A -B + -C -H -K -M -P -Ra -Ro -S -T -V -W). If -@ is used for the + role, then a random one will be automatically chosen. Cannot + be set with the `O' command. + + news + Read the NetHack news file, if present (default on). Since the + news is shown at the beginning of the game, there's no point in setting this with the `O' command. nudist @@ -4171,7 +4179,7 @@ Send padding nulls to the terminal (default on). Persistent. number_pad - Use digit keys instead of letters to move (default 0 or off). + Use digit keys instead of letters to move (default 0 or off). Valid settings are: 0 - move by letters; "yuhjklbn" @@ -4181,44 +4189,36 @@ 4 - combines 3 with 2; phone layout plus MS-DOS compatibility -1 - by letters but use `z' to go northwest, `y' to zap wands - For backward compatibility, omitting a value is the same as - specifying 1 and negating number_pad is the same as specifying - 0. (Settings 2 and 4 are for compatibility with MS-DOS or old + For backward compatibility, omitting a value is the same as + specifying 1 and negating number_pad is the same as specifying + 0. (Settings 2 and 4 are for compatibility with MS-DOS or old PC Hack; in addition to the different behavior for `5', `Alt-5' acts as `G' and `Alt-0' acts as `I'. Setting -1 is to accommo- - date some QWERTZ keyboards which have the location of the `y' - and `z' keys swapped.) When moving by numbers, to enter a + date some QWERTZ keyboards which have the location of the `y' + and `z' keys swapped.) When moving by numbers, to enter a count prefix for those commands which accept one (such as "12s" - to search twelve times), precede it with the letter `n' + to search twelve times), precede it with the letter `n' ("n12s"). packorder - Specify the order to list object types in (default + Specify the order to list object types in (default "")[%?+!=/(*`0_"). The value of this option should be a string containing the symbols for the various object types. Any omit- ted types are filled in at the end from the previous order. paranoid_confirmation - A space separated list of specific situations where alternate - prompting is desired. The default is paranoid_confirma- + A space separated list of specific situations where alternate + prompting is desired. The default is paranoid_confirma- tion:pray. - Confirm - for any prompts which are set to require "yes" - rather than `y', also require "no" to reject in- + Confirm - for any prompts which are set to require "yes" + rather than `y', also require "no" to reject in- stead of accepting any non-yes response as no quit - require "yes" rather than `y' to confirm quitting - the game or switching into non-scoring explore - mode; - die - require "yes" rather than `y' to confirm dying - (not useful in normal play; applies to explore - mode); - bones - require "yes" rather than `y' to confirm saving - bones data when dying in debug mode; - attack - require "yes" rather than `y' to confirm attack- - ing a peaceful monster; + the game or switching into non-scoring explore - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -4228,34 +4228,42 @@ + mode; + die - require "yes" rather than `y' to confirm dying + (not useful in normal play; applies to explore + mode); + bones - require "yes" rather than `y' to confirm saving + bones data when dying in debug mode; + attack - require "yes" rather than `y' to confirm attack- + ing a peaceful monster; wand-break - require "yes" rather than `y' to confirm breaking a wand; - eating - require "yes" rather than `y' to confirm whether + eating - require "yes" rather than `y' to confirm whether to continue eating; Were-change - require "yes" rather than `y' to confirm changing - form due to lycanthropy when hero has polymorph + form due to lycanthropy when hero has polymorph control; - pray - require `y' to confirm an attempt to pray rather + pray - require `y' to confirm an attempt to pray rather than immediately praying; on by default; - Remove - require selection from inventory for `R' and `T' - commands even when wearing just one applicable + Remove - require selection from inventory for `R' and `T' + commands even when wearing just one applicable item. all - turn on all of the above. - By default, the pray choice is enabled, the others disabled. - To disable it without setting any of the other choices, use + By default, the pray choice is enabled, the others disabled. + To disable it without setting any of the other choices, use "paranoid_confirmation:none". To keep it enabled while setting - any of the others, include it in the list, such as "para- + any of the others, include it in the list, such as "para- noid_confirmation:attack pray Remove". perm_invent - If true, always display your current inventory in a window. - This only makes sense for windowing system interfaces that im- + If true, always display your current inventory in a window. + This only makes sense for windowing system interfaces that im- plement this feature. petattr - Specifies one or more text highlighting attributes to use when - showing pets on the map. Effectively a superset of the + Specifies one or more text highlighting attributes to use when + showing pets on the map. Effectively a superset of the hilite_pet boolean option. Curses interface only; value is one or more of the following letters. @@ -4269,22 +4277,14 @@ l - Left line indicator r - Right line indicator - Some of those choices might not work, particularly the final - three, depending upon terminal hardware or terminal emulation + Some of those choices might not work, particularly the final + three, depending upon terminal hardware or terminal emulation software. - Currently multiple highlight-style letters can be combined by - simply stringing them together (for example, "bk"), but in the - future they might require being separated by plus signs (such - as "b+k", which works already). When using the `n' choice, it - should be specified on its own, not in combination with any of - the other letters. - - pettype - Specify the type of your initial pet, if you are playing a - NetHack 3.7 July 25, 2020 + + NetHack 3.7 August 5, 2020 @@ -4294,22 +4294,31 @@ - character class that uses multiple types of pets; or choose to - have no initial pet at all. Possible values are "cat", "dog", + Currently multiple highlight-style letters can be combined by + simply stringing them together (for example, "bk"), but in the + future they might require being separated by plus signs (such + as "b+k", which works already). When using the `n' choice, it + should be specified on its own, not in combination with any of + the other letters. + + pettype + Specify the type of your initial pet, if you are playing a + character class that uses multiple types of pets; or choose to + have no initial pet at all. Possible values are "cat", "dog", "horse", and "none". If the choice is not allowed for the role - you are currently playing, it will be silently ignored. For - example, "horse" will only be honored when playing a knight. + you are currently playing, it will be silently ignored. For + example, "horse" will only be honored when playing a knight. Cannot be set with the `O' command. pickup_burden - When you pick up an item that would exceed this encumbrance - level (Unencumbered, Burdened, streSsed, straiNed, overTaxed, - or overLoaded), you will be asked if you want to continue. + When you pick up an item that would exceed this encumbrance + level (Unencumbered, Burdened, streSsed, straiNed, overTaxed, + or overLoaded), you will be asked if you want to continue. (Default `S'). Persistent. pickup_thrown - If this option is on and autopickup is also on, try to pick up - things that you threw, even if they aren't in pickup_types or + If this option is on and autopickup is also on, try to pick up + things that you threw, even if they aren't in pickup_types or match an autopickup exception. Default is on. Persistent. pickup_types @@ -4319,38 +4328,29 @@ sistent. pile_limit - When walking across a pile of objects on the floor, threshold - at which the message "there are few/several/many objects here" - is given instead of showing a popup list of those objects. A - value of 0 means "no limit" (always list the objects); a value - of 1 effectively means "never show the objects" since the pile - size will always be at least that big; default value is 5. + When walking across a pile of objects on the floor, threshold + at which the message "there are few/several/many objects here" + is given instead of showing a popup list of those objects. A + value of 0 means "no limit" (always list the objects); a value + of 1 effectively means "never show the objects" since the pile + size will always be at least that big; default value is 5. Persistent. playmode - Values are "normal", "explore", or "debug". Allows selection - of explore mode (also known as discovery mode) or debug mode + Values are "normal", "explore", or "debug". Allows selection + of explore mode (also known as discovery mode) or debug mode (also known as wizard mode) instead of normal play. Debug mode - might only be allowed for someone logged in under a particular - user name (on multi-user systems) or specifying a particular + might only be allowed for someone logged in under a particular + user name (on multi-user systems) or specifying a particular character name (on single-user systems) or it might be disabled - entirely. Requesting it when not allowed or not possible re- + entirely. Requesting it when not allowed or not possible re- sults in explore mode instead. Default is normal play. pushweapon - Using the `w' (wield) command when already wielding something - pushes the old item into your alternate weapon slot (default - off). Likewise for the `a' (apply) command if it causes the - applied item to become wielded. Persistent. - - quick_farsight - When set, usually prevents the "you sense your surroundings" - message where play pauses to allow you to browse the map when- - ever clairvoyance randomly activates. Some situations, such as - being underwater or engulfed, ignore this option. It does not + Using the `w' (wield) command when already wielding something - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -4360,43 +4360,52 @@ + pushes the old item into your alternate weapon slot (default + off). Likewise for the `a' (apply) command if it causes the + applied item to become wielded. Persistent. + + quick_farsight + When set, usually prevents the "you sense your surroundings" + message where play pauses to allow you to browse the map when- + ever clairvoyance randomly activates. Some situations, such as + being underwater or engulfed, ignore this option. It does not affect the clairvoyance spell where pausing to examine revealed - objects or monsters is less intrusive. Default is off. Per- + objects or monsters is less intrusive. Default is off. Per- sistent. race Selects your race (for example, "race:human"). Default is ran- - dom. If you prefix the value with `!' or "no", you will ex- + dom. If you prefix the value with `!' or "no", you will ex- clude that race from being picked randomly. Cannot be set with the `O' command. Persistent. rest_on_space - Make the space bar a synonym for the `.' (#wait) command (de- + Make the space bar a synonym for the `.' (#wait) command (de- fault off). Persistent. role - Pick your type of character (for example "role:Samurai"); syn- - onym for "character". See "name" for an alternate method of - specifying your role. Normally only the first letter of the - value is examined; `r' is an exception with "Rogue", "Ranger", + Pick your type of character (for example "role:Samurai"); syn- + onym for "character". See "name" for an alternate method of + specifying your role. Normally only the first letter of the + value is examined; `r' is an exception with "Rogue", "Ranger", and "random" values. If you prefix the value with `!' or "no", - you will exclude that role from being picked randomly. Cannot + you will exclude that role from being picked randomly. Cannot be set with the `O' command. Persistent. roguesymset - This option may be used to select one of the named symbol sets - found within "symbols" to alter the symbols displayed on the + This option may be used to select one of the named symbol sets + found within "symbols" to alter the symbols displayed on the screen on the rogue level. rlecomp When writing out a save file, perform run length compression of - the map. Not all ports support run length compression. It has + the map. Not all ports support run length compression. It has no effect on reading an existing save file. runmode - Controls the amount of screen updating for the map window when - engaged in multi-turn movement (running via shift+direction or - control+direction and so forth, or via the travel command or + Controls the amount of screen updating for the map window when + engaged in multi-turn movement (running via shift+direction or + control+direction and so forth, or via the travel command or mouse click). The possible values are: teleport - update the map after movement has finished; @@ -4404,19 +4413,10 @@ walk - update the map after each step; crawl - like walk, but pause briefly after each step. - This option only affects the game's screen display, not the ac- - tual results of moving. The default is "run"; versions prior - to 3.4.1 used "teleport" only. Whether or not the effect is - noticeable will depend upon the window port used or on the type - of terminal. Persistent. - - safe_pet - Prevent you from (knowingly) attacking your pets (default on). - Persistent. + This option only affects the game's screen display, not the - - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -4426,13 +4426,22 @@ + actual results of moving. The default is "run"; versions prior + to 3.4.1 used "teleport" only. Whether or not the effect is + noticeable will depend upon the window port used or on the type + of terminal. Persistent. + + safe_pet + Prevent you from (knowingly) attacking your pets (default on). + Persistent. + sanity_check Evaluate monsters, objects, and map prior to each turn (default off). Debug mode only. scores - Control what parts of the score list you are shown at the end - (for example "scores:5 top scores/4 around my score/own + Control what parts of the score list you are shown at the end + (for example "scores:5 top scores/4 around my score/own scores"). Only the first letter of each category (`t', `a', or `o') is necessary. Persistent. @@ -4441,9 +4450,9 @@ off). Persistent. showrace - Display yourself as the glyph for your race, rather than the - glyph for your role (default off). Note that this setting af- - fects only the appearance of the display, not the way the game + Display yourself as the glyph for your race, rather than the + glyph for your role (default off). Note that this setting af- + fects only the appearance of the display, not the way the game treats you. Persistent. showscore @@ -4455,34 +4464,25 @@ sortloot Controls the sorting behavior of the pickup lists for inventory - and #loot commands and some others. Persistent. The possible + and #loot commands and some others. Persistent. The possible values are: full - always sort the lists; - loot - only sort the lists that don't use inventory letters, + loot - only sort the lists that don't use inventory letters, like with the #loot and pickup commands; none - show lists the traditional way without sorting. sortpack - Sort the pack contents by type when displaying inventory (de- + Sort the pack contents by type when displaying inventory (de- fault on). Persistent. sparkle Display a sparkly effect when a monster (including yourself) is - hit by an attack to which it is resistant (default on). Per- + hit by an attack to which it is resistant (default on). Per- sistent. - standout - Boldface monsters and "--More--" (default off). Persistent. - statushilites - Controls how many turns status hilite behaviors highlight the - field. If negated or set to zero, disables status hiliting. - See "Configuring Status Hilites" for further information. - - - - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -4492,29 +4492,37 @@ + standout + Boldface monsters and "--More--" (default off). Persistent. + + statushilites + Controls how many turns status hilite behaviors highlight the + field. If negated or set to zero, disables status hiliting. + See "Configuring Status Hilites" for further information. + status_updates - Allow updates to the status lines at the bottom of the screen + Allow updates to the status lines at the bottom of the screen (default true). suppress_alert - This option may be set to a NetHack version level to suppress - alert notification messages about feature changes for that and + This option may be set to a NetHack version level to suppress + alert notification messages about feature changes for that and prior versions (for example "suppress_alert:3.3.1"). symset - This option may be used to select one of the named symbol sets - found within "symbols" to alter the symbols displayed on the - screen. Use "symset:default" to explicitly select the default + This option may be used to select one of the named symbol sets + found within "symbols" to alter the symbols displayed on the + screen. Use "symset:default" to explicitly select the default symbols. time - Show the elapsed game time in turns on bottom line (default + Show the elapsed game time in turns on bottom line (default off). Persistent. timed_delay - When pausing momentarily for display effect, such as with ex- - plosions and moving objects, use a timer rather than sending - extra characters to the screen. (Applies to "tty" interface + When pausing momentarily for display effect, such as with ex- + plosions and moving objects, use a timer rather than sending + extra characters to the screen. (Applies to "tty" interface only; "X11" interface always uses a timer based delay. The de- fault is on if configured into the program.) Persistent. @@ -4524,31 +4532,23 @@ toptenwin Put the ending display in a NetHack window instead of on stdout - (default off). Setting this option makes the score list visi- - ble when a windowing version of NetHack is started without a - parent window, but it no longer leaves the score list around + (default off). Setting this option makes the score list visi- + ble when a windowing version of NetHack is started without a + parent window, but it no longer leaves the score list around after game end on a terminal or emulating window. travel Allow the travel command via mouse click (default on). Turning this option off will prevent the game from attempting unintend- - ed moves if you make inadvertent mouse clicks on the map win- - dow. Does not affect traveling via the `_' ("#travel") com- + ed moves if you make inadvertent mouse clicks on the map win- + dow. Does not affect traveling via the `_' ("#travel") com- mand. Persistent. verbose - Provide more commentary during the game (default on). Persis- - tent. - - whatis_coord - When using the `/' or `;' commands to look around on the map - with autodescribe on, display coordinates after the descrip- - tion. Also works in other situations where you are asked to - pick a location. + Provide more commentary during the game (default on). - - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -4558,6 +4558,14 @@ + Persistent. + + whatis_coord + When using the `/' or `;' commands to look around on the map + with autodescribe on, display coordinates after the descrip- + tion. Also works in other situations where you are asked to + pick a location. + The possible settings are: c - compass ("east" or "3s" or "2n,4w"); @@ -4572,49 +4580,41 @@ whatis_filter When getting a location on the map, and using the keys to cycle - through next and previous targets, allows filtering the possi- + through next and previous targets, allows filtering the possi- ble targets. n - no filtering [default] v - in view only a - in same area only - The area-filter tries to be slightly predictive--if you're + The area-filter tries to be slightly predictive--if you're standing on a doorway, it will consider the area on the side of the door you were last moving towards. - Filtering can also be changed when getting a location with the + Filtering can also be changed when getting a location with the "getpos.filter" key. whatis_menu - When getting a location on the map, and using a key to cycle + When getting a location on the map, and using a key to cycle through next and previous targets, use a menu instead to pick a target. (default off) whatis_moveskip - When getting a location on the map, and using shifted movement + When getting a location on the map, and using shifted movement keys or meta-digit keys to fast-move, instead of moving 8 units at a time, move by skipping the same glyphs. (default off) windowtype When the program has been built to support multiple interfaces, - select which one to use, such as "tty" or "X11" (default de- + select which one to use, such as "tty" or "X11" (default de- pends on build-time settings; use "#version" to check). Cannot be set with the `O' command. - When used, it should be the first option set since its value - might enable or disable the availability of various other op- - tions. For multiple lines in a configuration file, that would - be the first non-comment line. For a comma-separated list in - NETHACKOPTIONS or an OPTIONS line in a configuration file, that - would be the rightmost option in the list. - - wizweight - Augment object descriptions with their objects' weight (default - off). Debug mode only. + When used, it should be the first option set since its value + might enable or disable the availability of various other - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -4624,36 +4624,45 @@ + options. For multiple lines in a configuration file, that + would be the first non-comment line. For a comma-separated + list in NETHACKOPTIONS or an OPTIONS line in a configuration + file, that would be the rightmost option in the list. + + wizweight + Augment object descriptions with their objects' weight (default + off). Debug mode only. + zerocomp - When writing out a save file, perform zero-comp compression of - the contents. Not all ports support zero-comp compression. It + When writing out a save file, perform zero-comp compression of + the contents. Not all ports support zero-comp compression. It has no effect on reading an existing save file. 9.5. Window Port Customization options - Here are explanations of the various options that are used - to customize and change the characteristics of the windowtype + Here are explanations of the various options that are used + to customize and change the characteristics of the windowtype that you have chosen. Character strings that are too long may be - truncated. Not all window ports will adjust for all settings - listed here. You can safely add any of these options to your - configuration file, and if the window port is capable of adjust- - ing to suit your preferences, it will attempt to do so. If it - can't it will silently ignore it. You can find out if an option - is supported by the window port that you are currently using by + truncated. Not all window ports will adjust for all settings + listed here. You can safely add any of these options to your + configuration file, and if the window port is capable of adjust- + ing to suit your preferences, it will attempt to do so. If it + can't it will silently ignore it. You can find out if an option + is supported by the window port that you are currently using by checking to see if it shows up in the Options list. Some options - are dynamic and can be specified during the game with the `O' + are dynamic and can be specified during the game with the `O' command. align_message - Where to align or place the message window (top, bottom, left, + Where to align or place the message window (top, bottom, left, or right) align_status - Where to align or place the status window (top, bottom, left, + Where to align or place the status window (top, bottom, left, or right). ascii_map - If NetHack can, it should display an ascii character map if it + If NetHack can, it should display an ascii character map if it can. color @@ -4661,26 +4670,17 @@ monsters, objects, and dungeon features. eight_bit_tty - If NetHack can, it should pass eight-bit character values (for - example, specified with the traps option) straight through to + If NetHack can, it should pass eight-bit character values (for + example, specified with the traps option) straight through to your terminal (default off). font_map if NetHack can, it should use a font by the chosen name for the map window. - font_menu - If NetHack can, it should use a font by the chosen name for - menu windows. - - font_message - If NetHack can, it should use a font by the chosen name for the - message window. - - - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -4690,63 +4690,63 @@ + font_menu + If NetHack can, it should use a font by the chosen name for + menu windows. + + font_message + If NetHack can, it should use a font by the chosen name for the + message window. + font_status If NetHack can, it should use a font by the chosen name for the status window. font_text - If NetHack can, it should use a font by the chosen name for + If NetHack can, it should use a font by the chosen name for text windows. font_size_map - If NetHack can, it should use this size font for the map win- + If NetHack can, it should use this size font for the map win- dow. font_size_menu If NetHack can, it should use this size font for menu windows. font_size_message - If NetHack can, it should use this size font for the message + If NetHack can, it should use this size font for the message window. font_size_status - If NetHack can, it should use this size font for the status + If NetHack can, it should use this size font for the status window. font_size_text If NetHack can, it should use this size font for text windows. fullscreen - If NetHack can, it should try and display on the entire screen + If NetHack can, it should try and display on the entire screen rather than in a window. guicolor - Use color text and/or highlighting attributes when displaying - some non-map data (such as menu selector letters). Curses in- + Use color text and/or highlighting attributes when displaying + some non-map data (such as menu selector letters). Curses in- terface only; default is on. large_font If NetHack can, it should use a large font. map_mode - If NetHack can, it should display the map in the manner speci- + If NetHack can, it should display the map in the manner speci- fied. player_selection - If NetHack can, it should pop up dialog boxes, or use prompts + If NetHack can, it should pop up dialog boxes, or use prompts for character selection. - popup_dialog - If NetHack can, it should pop up dialog boxes for input. - - preload_tiles - If NetHack can, it should preload tiles into memory. For exam- - ple, in the protected mode MS-DOS version, control whether - tiles get pre-loaded into RAM at the start of the game. Doing - so enhances performance of the tile graphics, but uses more - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -4756,24 +4756,32 @@ + popup_dialog + If NetHack can, it should pop up dialog boxes for input. + + preload_tiles + If NetHack can, it should preload tiles into memory. For exam- + ple, in the protected mode MS-DOS version, control whether + tiles get pre-loaded into RAM at the start of the game. Doing + so enhances performance of the tile graphics, but uses more memory. (default on). Cannot be set with the `O' command. scroll_amount - If NetHack can, it should scroll the display by this number of + If NetHack can, it should scroll the display by this number of cells when the hero reaches the scroll_margin. scroll_margin - If NetHack can, it should scroll the display when the hero or - cursor is this number of cells away from the edge of the win- + If NetHack can, it should scroll the display when the hero or + cursor is this number of cells away from the edge of the win- dow. selectsaved - If NetHack can, it should display a menu of existing saved + If NetHack can, it should display a menu of existing saved games for the player to choose from at game startup, if it can. Not all ports support this option. softkeyboard - Display an onscreen keyboard. Handhelds are most likely to + Display an onscreen keyboard. Handhelds are most likely to support this option. splash_screen @@ -4781,38 +4789,30 @@ it starts up (default yes). statuslines - Number of lines for traditional below-the-map status display. - Acceptable values are 2 and 3 (default is 2). Curses and tty + Number of lines for traditional below-the-map status display. + Acceptable values are 2 and 3 (default is 2). Curses and tty interfaces only. term_cols and term_rows - Curses interface only. Number of columns and rows to use for + Curses interface only. Number of columns and rows to use for the display. Curses will attempt to resize to the values spec- - ified but will settle for smaller sizes if they are too big. + ified but will settle for smaller sizes if they are too big. Default is the current window size. tiled_map If NetHack can, it should display a tiled map if it can. tile_file - Specify the name of an alternative tile file to override the + Specify the name of an alternative tile file to override the default. tile_height - Specify the preferred height of each tile in a tile capable - port. - - tile_width - Specify the preferred width of each tile in a tile capable port - - use_darkgray - Use bold black instead of blue for black glyphs (TTY only). + Specify the preferred height of each tile in a tile capable - - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -4822,63 +4822,63 @@ + port. + + tile_width + Specify the preferred width of each tile in a tile capable port + + use_darkgray + Use bold black instead of blue for black glyphs (TTY only). + use_inverse - If NetHack can, it should display inverse when the game speci- + If NetHack can, it should display inverse when the game speci- fies it. vary_msgcount - If NetHack can, it should display this number of messages at a + If NetHack can, it should display this number of messages at a time in the message window. windowborders - Whether to draw boxes around the map, status area, message - area, and persistent inventory window if enabled. Curses in- + Whether to draw boxes around the map, status area, message + area, and persistent inventory window if enabled. Curses in- terface only. Acceptable values are 0 - off, never show borders 1 - on, always show borders 2 - auto, on if display is at least (24+2)x(80+2) (default) - (The 26x82 size threshold for `2' refers to number of rows and - columns of the display. A width of at least 110 columns + (The 26x82 size threshold for `2' refers to number of rows and + columns of the display. A width of at least 110 columns (80+2+26+2) is needed for align_status set to left or right.) windowcolors - If NetHack can, it should display windows with the specified + If NetHack can, it should display windows with the specified foreground/background colors. Windows GUI only. The format is OPTION=windowcolors:wintype foreground/background - where wintype is one of "menu", "message", "status", or - "text", and foreground and background are colors, either a hexa- - decimal \'#rrggbb', one of the named colors (black, red, green, - brown, blue, magenta, cyan, orange, brightgreen, yellow, bright- - blue, brightmagenta, brightcyan, white, trueblack, gray, purple, - silver, maroon, fuchsia, lime, olive, navy, teal, aqua), or one - of Windows UI colors (activeborder, activecaption, appworkspace, - background, btnface, btnshadow, btntext, captiontext, graytext, - greytext, highlight, highlighttext, inactiveborder, inactivecap- - tion, menu, menutext, scrollbar, window, windowframe, window- + where wintype is one of "menu", "message", "status", or + "text", and foreground and background are colors, either a hexa- + decimal \'#rrggbb', one of the named colors (black, red, green, + brown, blue, magenta, cyan, orange, brightgreen, yellow, bright- + blue, brightmagenta, brightcyan, white, trueblack, gray, purple, + silver, maroon, fuchsia, lime, olive, navy, teal, aqua), or one + of Windows UI colors (activeborder, activecaption, appworkspace, + background, btnface, btnshadow, btntext, captiontext, graytext, + greytext, highlight, highlighttext, inactiveborder, inactivecap- + tion, menu, menutext, scrollbar, window, windowframe, window- text). wraptext If NetHack can, it should wrap long lines of text if they don't fit in the visible area of the window. - 9.6. Platform-specific Customization options - - Here are explanations of options that are used by specific - platforms or ports to customize and change the port behavior. - - altkeyhandler - Select an alternate keystroke handler dll to load (Win32 tty - NetHack only). The name of the handler is specified without - the .dll extension and without any path information. Cannot be - set with the `O' command. - NetHack 3.7 July 25, 2020 + + + NetHack 3.7 August 5, 2020 @@ -4888,29 +4888,40 @@ + 9.6. Platform-specific Customization options + + Here are explanations of options that are used by specific + platforms or ports to customize and change the port behavior. + + altkeyhandler + Select an alternate keystroke handler dll to load (Win32 tty + NetHack only). The name of the handler is specified without + the .dll extension and without any path information. Cannot be + set with the `O' command. + altmeta On Amiga, this option controls whether typing "Alt" plus anoth- er key functions as a meta-shift for that key (default on). altmeta On other (non-Amiga) systems where this option is available, it - can be set to tell NetHack to convert a two character sequence - beginning with ESC into a meta-shifted version of the second + can be set to tell NetHack to convert a two character sequence + beginning with ESC into a meta-shifted version of the second character (default off). - This conversion is only done for commands, not for other input + This conversion is only done for commands, not for other input prompts. Note that typing one or more digits as a count prefix - prior to a command--preceded by n if the number_pad option is + prior to a command--preceded by n if the number_pad option is set--is also subject to this conversion, so attempting to abort - the count by typing ESC will leave NetHack waiting for another - character to complete the two character sequence. Type a sec- - ond ESC to finish cancelling such a count. At other prompts a + the count by typing ESC will leave NetHack waiting for another + character to complete the two character sequence. Type a sec- + ond ESC to finish cancelling such a count. At other prompts a single ESC suffices. BIOS Use BIOS calls to update the screen display quickly and to read - the keyboard (allowing the use of arrow keys to move) on ma- - chines with an IBM PC compatible BIOS ROM (default off, OS/2, + the keyboard (allowing the use of arrow keys to move) on ma- + chines with an IBM PC compatible BIOS ROM (default off, OS/2, PC, and ST NetHack only). flush @@ -4923,28 +4934,17 @@ (default on, Mac NetHack only). rawio - Force raw (non-cbreak) mode for faster output and more bullet- - proof input (MS-DOS sometimes treats `^P' as a printer toggle - without it) (default off, OS/2, PC, and ST NetHack only). - Note: DEC Rainbows hang if this is turned on. Cannot be set + Force raw (non-cbreak) mode for faster output and more bullet- + proof input (MS-DOS sometimes treats `^P' as a printer toggle + without it) (default off, OS/2, PC, and ST NetHack only). + Note: DEC Rainbows hang if this is turned on. Cannot be set with the `O' command. subkeyvalue - (Win32 tty NetHack only). May be used to alter the value of - keystrokes that the operating system returns to NetHack to help - compensate for international keyboard issues. OPTIONS=subkey- - value:171/92 will return 92 to NetHack, if 171 was originally - going to be returned. You can use multiple subkeyvalue state- - ments in the configuration file if needed. Cannot be set with - the `O' command. - - video - Set the video mode used (PC NetHack only). Values are "autode- - tect", "default", "vga", or "vesa". Setting "vesa" will cause - the game to display tiles, using the full capability of the VGA + (Win32 tty NetHack only). May be used to alter the value of - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -4954,63 +4954,63 @@ - hardware. Setting "vga" will cause the game to display tiles, - fixed at 640x480 in 16 colors, a mode that is compatible with - all VGA hardware. Third party tilesets will probably not work. - Setting "autodetect" attempts "vesa", then "vga", and finally - sets "default" if neither of those modes works. Cannot be set + keystrokes that the operating system returns to NetHack to help + compensate for international keyboard issues. OPTIONS=subkey- + value:171/92 will return 92 to NetHack, if 171 was originally + going to be returned. You can use multiple subkeyvalue assign- + ments in the configuration file if needed. Cannot be set with + the `O' command. + + video + Set the video mode used (PC NetHack only). Values are "autode- + tect", "default", "vga", or "vesa". Setting "vesa" will cause + the game to display tiles, using the full capability of the VGA + hardware. Setting "vga" will cause the game to display tiles, + fixed at 640x480 in 16 colors, a mode that is compatible with + all VGA hardware. Third party tilesets will probably not work. + Setting "autodetect" attempts "vesa", then "vga", and finally + sets "default" if neither of those modes works. Cannot be set with the `O' command. video_height - Set the VGA mode resolution height (MS-DOS only, with + Set the VGA mode resolution height (MS-DOS only, with video:vesa) video_width - Set the VGA mode resolution width (MS-DOS only, with + Set the VGA mode resolution width (MS-DOS only, with video:vesa) videocolors - Set the color palette for PC systems using NO_TERMS (default - 4-2-6-1-5-3-15-12-10-14-9-13-11, (PC NetHack only). The order - of colors is red, green, brown, blue, magenta, cyan, - bright.white, bright.red, bright.green, yellow, bright.blue, - bright.magenta, and bright.cyan. Cannot be set with the `O' + Set the color palette for PC systems using NO_TERMS (default + 4-2-6-1-5-3-15-12-10-14-9-13-11, (PC NetHack only). The order + of colors is red, green, brown, blue, magenta, cyan, + bright.white, bright.red, bright.green, yellow, bright.blue, + bright.magenta, and bright.cyan. Cannot be set with the `O' command. videoshades Set the intensity level of the three gray scales available (de- fault dark normal light, PC NetHack only). If the game display - is difficult to read, try adjusting these scales; if this does - not correct the problem, try !color. Cannot be set with the + is difficult to read, try adjusting these scales; if this does + not correct the problem, try !color. Cannot be set with the `O' command. 9.7. Regular Expressions - Regular expressions are normally POSIX extended regular ex- - pressions. It is possible to compile NetHack without regular ex- - pression support on a platform where there is no regular expres- - sion library. While this is not true of any modern platform, if - your NetHack was built this way, patterns are instead glob pat- + Regular expressions are normally POSIX extended regular ex- + pressions. It is possible to compile NetHack without regular ex- + pression support on a platform where there is no regular expres- + sion library. While this is not true of any modern platform, if + your NetHack was built this way, patterns are instead glob pat- terns. This applies to Autopickup exceptions, Message types, Menu colors, and User sounds. - 9.8. Configuring Autopickup Exceptions - - You can further refine the behavior of the autopickup option - beyond what is available through the pickup_types option. - - By placing autopickup_exception lines in your configuration - file, you can define patterns to be checked when the game is - about to autopickup something. - - autopickup_exception - Sets an exception to the pickup_types option. The autopick- - up_exception option should be followed by a regular expression - to be used as a pattern to match against the singular form of - the description of an object at your location. - NetHack 3.7 July 25, 2020 + + + + NetHack 3.7 August 5, 2020 @@ -5020,19 +5020,34 @@ - In addition, some characters are treated specially if they oc- + 9.8. Configuring Autopickup Exceptions + + You can further refine the behavior of the autopickup option + beyond what is available through the pickup_types option. + + By placing autopickup_exception lines in your configuration + file, you can define patterns to be checked when the game is + about to autopickup something. + + autopickup_exception + Sets an exception to the pickup_types option. The autopick- + up_exception option should be followed by a regular expression + to be used as a pattern to match against the singular form of + the description of an object at your location. + + In addition, some characters are treated specially if they oc- cur as the first character in the pattern, specifically: < - always pickup an object that matches rest of pattern; > - never pickup an object that matches rest of pattern. - The autopickup_exception rules are processed in the order in - which they appear in your configuration file, thus allowing a + The autopickup_exception rules are processed in the order in + which they appear in your configuration file, thus allowing a later rule to override an earlier rule. - Exceptions can be set with the `O' command, but because they - are not included in your configuration file, they won't be in - effect if you save and then restore your game. autopickup_ex- + Exceptions can be set with the `O' command, but because they + are not included in your configuration file, they won't be in + effect if you save and then restore your game. autopickup_ex- ception rules and not saved with the game. Here are some examples: @@ -5041,42 +5056,27 @@ autopickup_exception=">*corpse" autopickup_exception=">* cursed*" - The first example above will result in autopickup of any - type of arrow. The second example results in the exclusion of - any corpse from autopickup. The last example results in the ex- + The first example above will result in autopickup of any + type of arrow. The second example results in the exclusion of + any corpse from autopickup. The last example results in the ex- clusion of items known to be cursed from autopickup. 9.9. Changing Key Bindings - It is possible to change the default key bindings of some - special commands, menu accelerator keys, and extended commands, - by using BIND stanzas in the configuration file. Format is key, - followed by the command to bind to, separated by a colon. The + It is possible to change the default key bindings of some + special commands, menu accelerator keys, and extended commands, + by using BIND stanzas in the configuration file. Format is key, + followed by the command to bind to, separated by a colon. The key can be a single character ("x"), a control key ("^X", "C-x"), a meta key ("M-x"), or a three-digit decimal ASCII code. For example: - BIND=^X:getpos.autodescribe - BIND={:menu_first_page - BIND=v:loot - - Extended command keys - You can bind multiple keys to the same extended command. Un- - bind a key by using "nothing" as the extended command to bind - to. You can also bind the "", "", and "" - keys. - - Menu accelerator keys - The menu control or accelerator keys can also be rebound via - OPTIONS lines in the configuration file. You cannot bind ob- - ject symbols into menu accelerators. - - Special command keys - Below are the special commands you can rebind. Some of them - NetHack 3.7 July 25, 2020 + + + NetHack 3.7 August 5, 2020 @@ -5086,13 +5086,30 @@ - can be bound to same keys with no problems, others are in the - same "context", and if bound to same keys, only one of those - commands will be available. Special command can only be bound + BIND=^X:getpos.autodescribe + BIND={:menu_first_page + BIND=v:loot + + Extended command keys + You can bind multiple keys to the same extended command. Un- + bind a key by using "nothing" as the extended command to bind + to. You can also bind the "", "", and "" + keys. + + Menu accelerator keys + The menu control or accelerator keys can also be rebound via + OPTIONS lines in the configuration file. You cannot bind ob- + ject symbols into menu accelerators. + + Special command keys + Below are the special commands you can rebind. Some of them + can be bound to same keys with no problems, others are in the + same "context", and if bound to same keys, only one of those + commands will be available. Special command can only be bound to a single key. count - Prefix key to start a count, to repeat a command this many + Prefix key to start a count, to repeat a command this many times. With number_pad only. Default is `n'. doinv @@ -5102,19 +5119,19 @@ Prefix key to force fight a direction. Default is `F'. fight.numpad - Prefix key to force fight a direction. With number_pad only. + Prefix key to force fight a direction. With number_pad only. Default is `-'. getdir.help - When asked for a direction, the key to show the help. Default + When asked for a direction, the key to show the help. Default is `?'. getdir.self - When asked for a direction, the key to target yourself. De- + When asked for a direction, the key to target yourself. De- fault is `.'. getdir.self2 - When asked for a direction, the key to target yourself. De- + When asked for a direction, the key to target yourself. De- fault is `s'. getpos.autodescribe @@ -5122,27 +5139,10 @@ fault is `#'. getpos.all.next - When asked for a location, the key to go to next closest inter- - esting thing. Default is `a'. - - getpos.all.prev - When asked for a location, the key to go to previous closest - interesting thing. Default is `A'. - - getpos.door.next - When asked for a location, the key to go to next closest door - or doorway. Default is `d'. - - getpos.door.prev - When asked for a location, the key to go to previous closest - door or doorway. Default is `D'. - - getpos.help - When asked for a location, the key to show help. Default is - `?'. + When asked for a location, the key to go to next closest - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -5152,63 +5152,63 @@ + interesting thing. Default is `a'. + + getpos.all.prev + When asked for a location, the key to go to previous closest + interesting thing. Default is `A'. + + getpos.door.next + When asked for a location, the key to go to next closest door + or doorway. Default is `d'. + + getpos.door.prev + When asked for a location, the key to go to previous closest + door or doorway. Default is `D'. + + getpos.help + When asked for a location, the key to show help. Default is + `?'. + getpos.mon.next - When asked for a location, the key to go to next closest mon- + When asked for a location, the key to go to next closest mon- ster. Default is `m'. getpos.mon.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest monster. Default is `M'. getpos.obj.next - When asked for a location, the key to go to next closest ob- + When asked for a location, the key to go to next closest ob- ject. Default is `o'. getpos.obj.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest object. Default is `O'. getpos.menu - When asked for a location, and using one of the next or previ- - ous keys to cycle through targets, toggle showing a menu in- + When asked for a location, and using one of the next or previ- + ous keys to cycle through targets, toggle showing a menu in- stead. Default is `!'. getpos.moveskip - When asked for a location, and using the shifted movement keys - or meta-digit keys to fast-move around, move by skipping the + When asked for a location, and using the shifted movement keys + or meta-digit keys to fast-move around, move by skipping the same glyphs instead of by 8 units. Default is `*'. getpos.filter When asked for a location, change the filtering mode when using - one of the next or previous keys to cycle through targets. - Toggles between no filtering, in view only, and in the same + one of the next or previous keys to cycle through targets. + Toggles between no filtering, in view only, and in the same area only. Default is `"'. getpos.pick - When asked for a location, the key to choose the location, and + When asked for a location, the key to choose the location, and possibly ask for more info. Default is `.'. - getpos.pick.once - When asked for a location, the key to choose the location, and - skip asking for more info. Default is `,'. - - getpos.pick.quick - When asked for a location, the key to choose the location, skip - asking for more info, and exit the location asking loop. De- - fault is `;'. - - getpos.pick.verbose - When asked for a location, the key to choose the location, and - show more info without asking. Default is `:'. - - getpos.self - When asked for a location, the key to go to your location. De- - fault is `@'. - - - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -5218,24 +5218,41 @@ + getpos.pick.once + When asked for a location, the key to choose the location, and + skip asking for more info. Default is `,'. + + getpos.pick.quick + When asked for a location, the key to choose the location, skip + asking for more info, and exit the location asking loop. De- + fault is `;'. + + getpos.pick.verbose + When asked for a location, the key to choose the location, and + show more info without asking. Default is `:'. + + getpos.self + When asked for a location, the key to go to your location. De- + fault is `@'. + getpos.unexplored.next - When asked for a location, the key to go to next closest unex- + When asked for a location, the key to go to next closest unex- plored location. Default is `x'. getpos.unexplored.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest unexplored location. Default is `X'. getpos.valid - When asked for a location, the key to go to show valid target + When asked for a location, the key to go to show valid target locations. Default is `$'. getpos.valid.next - When asked for a location, the key to go to next closest valid + When asked for a location, the key to go to next closest valid location. Default is `z'. getpos.valid.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest valid location. Default is `Z'. nopickup @@ -5245,7 +5262,7 @@ Key to redraw the screen. Default is `^R'. redraw.numpad - Key to redraw the screen. With number_pad only. Default is + Key to redraw the screen. With number_pad only. Default is `^L'. repeat @@ -5254,15 +5271,28 @@ reqmenu Prefix key to request menu from some commands. Default is `m'. + + + + NetHack 3.7 August 5, 2020 + + + + + + NetHack Guidebook 81 + + + run Prefix key to run towards a direction. Default is `G'. run.nopickup - Prefix key to run towards a direction without picking up items + Prefix key to run towards a direction without picking up items on the way. Default is `M'. run.numpad - Prefix key to run towards a direction. With number_pad only. + Prefix key to run towards a direction. With number_pad only. Default is `5'. rush @@ -5273,18 +5303,7 @@ You can change the way the messages are shown in the message area, when the message matches a user-defined pattern. - - NetHack 3.7 July 25, 2020 - - - - - - NetHack Guidebook 81 - - - - In general, the configuration file entries to describe the + In general, the configuration file entries to describe the message types look like this: MSGTYPE=type "pattern" type - how the message should be shown; @@ -5297,50 +5316,31 @@ show - show message normally; hide - never show the message; stop - wait for user with more-prompt; - norep - show the message once, but not again if no other mes- + norep - show the message once, but not again if no other mes- sage is shown in between. - Here's an example of message types using NetHack's internal + Here's an example of message types using NetHack's internal pattern matching facility: MSGTYPE=stop "You feel hungry." MSGTYPE=hide "You displaced *." - specifies that whenever a message "You feel hungry" is shown, - the user is prompted with more-prompt, and a message matching + specifies that whenever a message "You feel hungry" is shown, + the user is prompted with more-prompt, and a message matching "You displaced ." is not shown at all. - The order of the defined MSGTYPE lines is important; the last - matching rule is used. Put the general case first, exceptions + The order of the defined MSGTYPE lines is important; the last + matching rule is used. Put the general case first, exceptions below them. 9.11. Configuring Menu Colors Some platforms allow you to define colors used in menu lines - when the line matches a user-defined pattern. At this time the + when the line matches a user-defined pattern. At this time the tty, curses, win32tty and win32gui interfaces support this. - In general, the configuration file entries to describe the - menu color mappings look like this: - MENUCOLOR="pattern"=color&attribute - - pattern - the pattern to match; - color - the color to use for lines matching the pat- - tern; - attribute - the attribute to use for lines matching the - pattern. The attribute is optional, and if - left out, you must also leave out the preced- - ing ampersand. If no attribute is defined, - no attribute is used. - - The pattern should be a regular expression. - - Allowed colors are black, red, green, brown, blue, magenta, - cyan, gray, orange, light-green, yellow, light-blue, light- - - - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -5350,63 +5350,63 @@ - magenta, light-cyan, and white. And no-color, the default - foreground color, which isn't necessarily the same as any of - the other colors. + In general, the configuration file entries to describe the + menu color mappings look like this: - Allowed attributes are none, bold, dim, underline, blink, and - inverse. "Normal" is a synonym for "none". Note that the + MENUCOLOR="pattern"=color&attribute + + pattern - the pattern to match; + color - the color to use for lines matching the pat- + tern; + attribute - the attribute to use for lines matching the + pattern. The attribute is optional, and if + left out, you must also leave out the preced- + ing ampersand. If no attribute is defined, + no attribute is used. + + The pattern should be a regular expression. + + Allowed colors are black, red, green, brown, blue, magenta, + cyan, gray, orange, light-green, yellow, light-blue, light-ma- + genta, light-cyan, and white. And no-color, the default fore- + ground color, which isn't necessarily the same as any of the + other colors. + + Allowed attributes are none, bold, dim, underline, blink, and + inverse. "Normal" is a synonym for "none". Note that the platform used may interpret the attributes any way it wants. - Here's an example of menu colors using NetHack's internal pat- + Here's an example of menu colors using NetHack's internal pat- tern matching facility: MENUCOLOR="* blessed *"=green MENUCOLOR="* cursed *"=red MENUCOLOR="* cursed *(being worn)"=red&underline - specifies that any menu line with " blessed " contained in it - will be shown in green color, lines with " cursed " will be - shown in red, and lines with " cursed " followed by "(being - worn)" on the same line will be shown in red color and under- + specifies that any menu line with " blessed " contained in it + will be shown in green color, lines with " cursed " will be + shown in red, and lines with " cursed " followed by "(being + worn)" on the same line will be shown in red color and under- lined. You can have multiple MENUCOLOR entries in your config- - uration file, and the last MENUCOLOR line that matches a menu + uration file, and the last MENUCOLOR line that matches a menu line will be used for the line. Note that if you intend to have one or more color specifica- - tions match " uncursed ", you will probably want to turn the im- + tions match " uncursed ", you will probably want to turn the im- plicit_uncursed option off so that all items known to be uncursed are actually displayed with the "uncursed" description. 9.12. Configuring User Sounds - Some platforms allow you to define sound files to be played - when a message that matches a user-defined pattern is delivered + Some platforms allow you to define sound files to be played + when a message that matches a user-defined pattern is delivered to the message window. At this time the Qt port and the win32tty and win32gui ports support the use of user sounds. - The following configuration file entries are relevant to - mapping user sounds to messages: - - SOUNDDIR - The directory that houses the sound files to be played. - - SOUND - An entry that maps a sound file to a user-specified message - pattern. Each SOUND entry is broken down into the following - parts: - - MESG - message window mapping (the only one supported in - 3.6); - pattern - the pattern to match; - sound file - the sound file to play; - volume - the volume to be set while playing the sound - file; - sound index - optional; the index corresponding to a sound - file. - NetHack 3.7 July 25, 2020 + + NetHack 3.7 August 5, 2020 @@ -5416,12 +5416,32 @@ + The following configuration file entries are relevant to + mapping user sounds to messages: + + SOUNDDIR + The directory that houses the sound files to be played. + + SOUND + An entry that maps a sound file to a user-specified message + pattern. Each SOUND entry is broken down into the following + parts: + + MESG - message window mapping (the only one supported in + 3.6); + pattern - the pattern to match; + sound file - the sound file to play; + volume - the volume to be set while playing the sound + file; + sound index - optional; the index corresponding to a sound + file. + The pattern should be a POSIX extended regular expression. 9.13. Configuring Status Hilites Your copy of NetHack may have been compiled with support for - "Status Hilites". If so, you can customize your game display by + "Status Hilites". If so, you can customize your game display by setting thresholds to change the color or appearance of fields in the status display. @@ -5429,8 +5449,8 @@ OPTION=hilite_status:field-name/behavior/color&attributes - For example, the following line in your configuration file - will cause the hitpoints field to display in the color red if + For example, the following line in your configuration file + will cause the hitpoints field to display in the color red if your hitpoints drop to or below a threshold of 30%: OPTION=hilite_status:hitpoints/<=30%/red/normal @@ -5438,41 +5458,21 @@ (That example is actually specifying red&normal for <=30% and no- color&normal for >30%.) - For another example, the following line in your configura- - tion file will cause wisdom to be displayed red if it drops and + For another example, the following line in your configura- + tion file will cause wisdom to be displayed red if it drops and green if it rises: OPTION=hilite_status:wisdom/down/red/up/green - Allowed colors are black, red, green, brown, blue, magenta, + Allowed colors are black, red, green, brown, blue, magenta, cyan, gray, orange, light-green, yellow, light-blue, light-magen- - ta, light-cyan, and white. And "no-color", the default fore- + ta, light-cyan, and white. And "no-color", the default fore- ground color on the display, which is not necessarily the same as black or white or any of the other colors. - Allowed attributes are none, bold, dim, underline, blink, - and inverse. "Normal" is a synonym for "none"; they should not - be used in combination with any of the other attributes. - - To specify both a color and an attribute, use `&' to combine - them. To specify multiple attributes, use `+' to combine those. - For example: "magenta&inverse+dim". - - Note that the display may substitute or ignore particular - attributes depending upon its capabilities, and in general may - interpret the attributes any way it wants. For example, on some - display systems a request for bold might yield blink or vice ver- - sa. On others, issuing an attribute request while another is al- - ready set up will replace the earlier attribute rather than com- - bine with it. Since NetHack issues attribute requests sequen- - tially (at least with the tty interface) rather than all at once, - the only way a situation like that can be controlled is to speci- - fy just one attribute. - - - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -5482,7 +5482,26 @@ - You can adjust the appearance of the following status + Allowed attributes are none, bold, dim, underline, blink, + and inverse. "Normal" is a synonym for "none"; they should not + be used in combination with any of the other attributes. + + To specify both a color and an attribute, use `&' to combine + them. To specify multiple attributes, use `+' to combine those. + For example: "magenta&inverse+dim". + + Note that the display may substitute or ignore particular + attributes depending upon its capabilities, and in general may + interpret the attributes any way it wants. For example, on some + display systems a request for bold might yield blink or vice ver- + sa. On others, issuing an attribute request while another is al- + ready set up will replace the earlier attribute rather than com- + bine with it. Since NetHack issues attribute requests sequen- + tially (at least with the tty interface) rather than all at once, + the only way a situation like that can be controlled is to speci- + fy just one attribute. + + You can adjust the appearance of the following status fields: title dungeon-level experience-level strength gold experience @@ -5493,16 +5512,16 @@ charisma armor-class condition alignment score - The pseudo-field "characteristics" can be used to set all six - of Str, Dex, Con, Int, Wis, and Cha at once. "HD" is "hit - dice", an approximation of experience level displayed when - polymorphed. "experience", "time", and "score" are condition- + The pseudo-field "characteristics" can be used to set all six + of Str, Dex, Con, Int, Wis, and Cha at once. "HD" is "hit + dice", an approximation of experience level displayed when + polymorphed. "experience", "time", and "score" are condition- ally displayed depending upon your other option settings. - Instead of a behavior, "condition" takes the following condi- - tion flags: stone, slime, strngl, foodpois, termill, blind, - deaf, stun, conf, hallu, lev, fly, and ride. You can use "ma- - jor_troubles" as an alias for stone through termill, "mi- + Instead of a behavior, "condition" takes the following condi- + tion flags: stone, slime, strngl, foodpois, termill, blind, + deaf, stun, conf, hallu, lev, fly, and ride. You can use "ma- + jor_troubles" as an alias for stone through termill, "mi- nor_troubles" for blind through hallu, "movement" for lev, fly, and ride, and "all" for every condition. @@ -5511,34 +5530,15 @@ * "always" will set the default attributes for that field. - * "up", "down" set the field attributes for when the field - value changes upwards or downwards. This attribute times + * "up", "down" set the field attributes for when the field + value changes upwards or downwards. This attribute times out after statushilites turns. * "changed" sets the field attribute for when the field val- - ue changes. This attribute times out after statushilites - turns. (If a field has both a "changed" rule and an "up" - or "down" rule which matches a change in the field's val- - ue, the "up" or "down" one takes precedence.) - - * percentage sets the field attribute when the field value - matches the percentage. It is specified as a number be- - tween 0 and 100, followed by `%' (percent sign). If the - percentage is prefixed with `<=' or `>=', it also matches - when value is below or above the percentage. Use prefix - `<' or `>' to match when strictly below or above. (The - numeric limit is relaxed slightly for those: >-1% and - <101% are allowed.) Only four fields support percentage - rules. Percentages for "hitpoints" and "power" are - straightforward; they're based on the corresponding maxi- - mum field. Percentage highlight rules are also allowed - for "experience level" and "experience points" (valid when - the showexp option is enabled). For those, the percentage - is based on the progress from the start of the current ex- - perience level to the start of the next level. So if + ue changes. This attribute times out after statushilites - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -5548,36 +5548,72 @@ - level 2 starts at 20 points and level 3 starts at 40 - points, having 30 points is 50% and 35 points is 75%. - 100% is unattainable for experience because you'll gain a - level and the calculations will be reset for that new lev- - el, but a rule for =100% is allowed and matches the spe- - cial case of being exactly 1 experience point short of the - next level. + turns. (If a field has both a "changed" rule and an "up" + or "down" rule which matches a change in the field's val- + ue, the "up" or "down" one takes precedence.) - * absolute value sets the attribute when the field value - matches that number. The number must be 0 or higher, ex- - cept for "armor-class' which allows negative values, and - may optionally be preceded by `='. If the number is pre- - ceded by `<=' or `>=' instead, it also matches when value - is below or above. If the prefix is `<' or `>', only + * percentage sets the field attribute when the field value + matches the percentage. It is specified as a number be- + tween 0 and 100, followed by `%' (percent sign). If the + percentage is prefixed with `<=' or `>=', it also matches + when value is below or above the percentage. Use prefix + `<' or `>' to match when strictly below or above. (The + numeric limit is relaxed slightly for those: >-1% and + <101% are allowed.) Only four fields support percentage + rules. Percentages for "hitpoints" and "power" are + straightforward; they're based on the corresponding maxi- + mum field. Percentage highlight rules are also allowed + for "experience level" and "experience points" (valid when + the showexp option is enabled). For those, the percentage + is based on the progress from the start of the current ex- + perience level to the start of the next level. So if lev- + el 2 starts at 20 points and level 3 starts at 40 points, + having 30 points is 50% and 35 points is 75%. 100% is + unattainable for experience because you'll gain a level + and the calculations will be reset for that new level, but + a rule for =100% is allowed and matches the special case + of being exactly 1 experience point short of the next lev- + el. + + * absolute value sets the attribute when the field value + matches that number. The number must be 0 or higher, ex- + cept for "armor-class' which allows negative values, and + may optionally be preceded by `='. If the number is pre- + ceded by `<=' or `>=' instead, it also matches when value + is below or above. If the prefix is `<' or `>', only match when strictly above or below. * text match sets the attribute when the field value matches - the text. Text matches can only be used for "alignment", - "carrying-capacity", "hunger", "dungeon-level", and "ti- - tle". For title, only the role's rank title is tested; + the text. Text matches can only be used for "alignment", + "carrying-capacity", "hunger", "dungeon-level", and "ti- + tle". For title, only the role's rank title is tested; the character's name is ignored. - The in-game options menu can help you determine the correct + The in-game options menu can help you determine the correct syntax for a configuration file. - The whole feature can be disabled by setting option sta- + The whole feature can be disabled by setting option sta- tushilites to 0. Example hilites: + + + + + + + + NetHack 3.7 August 5, 2020 + + + + + + NetHack Guidebook 86 + + + OPTION=hilite_status: gold/up/yellow/down/brown OPTION=hilite_status: characteristics/up/green/down/red OPTION=hilite_status: hitpoints/100%/gray&normal @@ -5593,34 +5629,23 @@ NetHack can load entire symbol sets from the symbol file. - The options that are used to select a particular symbol set + The options that are used to select a particular symbol set from the symbol file are: symset Set the name of the symbol set that you want to load. roguesymset - Set the name of the symbol set that you want to load for dis- + Set the name of the symbol set that you want to load for dis- play on the rogue level. - - NetHack 3.7 July 25, 2020 - - - - - - NetHack Guidebook 86 - - - - You can also override one or more symbols using the SYMBOLS - and ROGUESYMBOLS configuration file options. Symbols are speci- + You can also override one or more symbols using the SYMBOLS + and ROGUESYMBOLS configuration file options. Symbols are speci- fied as name:value pairs. Note that NetHack escape-processes the - value string in conventional C fashion. This means that \ is a - prefix to take the following character literally. Thus \ needs - to be represented as \\. The special prefix form \m switches on - the meta bit in the symbol value, and the ^ prefix causes the + value string in conventional C fashion. This means that \ is a + prefix to take the following character literally. Thus \ needs + to be represented as \\. The special prefix form \m switches on + the meta bit in the symbol value, and the ^ prefix causes the following character to be treated as a control character. NetHack Symbols @@ -5642,6 +5667,19 @@ - S_blcorn (bottom left corner) b S_blob (blob) + S_book (spellbook) + + + + NetHack 3.7 August 5, 2020 + + + + + + NetHack Guidebook 87 + + + ) S_boomleft (boomerang open left) ( S_boomright (boomerang open right) ` S_boulder (boulder) @@ -5667,19 +5705,6 @@ - S_explode2 (explosion top center) \ S_explode3 (explosion top right) | S_explode4 (explosion middle left) - - - - NetHack 3.7 July 25, 2020 - - - - - - NetHack Guidebook 87 - - - S_explode5 (explosion middle center) | S_explode6 (explosion middle right) \ S_explode7 (explosion bottom left) @@ -5708,6 +5733,19 @@ ^ S_hole (hole) @ S_human (human or elf) h S_humanoid (humanoid) + + + + NetHack 3.7 August 5, 2020 + + + + + + NetHack Guidebook 88 + + + - S_hwall (horizontal wall) . S_ice (ice) i S_imp (imp or minor demon) @@ -5733,19 +5771,6 @@ N S_naga (naga) . S_ndoor (doorway without door) n S_nymph (nymph) - - - - NetHack 3.7 July 25, 2020 - - - - - - NetHack Guidebook 88 - - - O S_ogre (ogre) o S_orc (orc) p S_piercer (piercer) @@ -5774,6 +5799,19 @@ ^ S_squeaky_board (squeaky board) 0 S_ss1 (magic shield 1 of 4) # S_ss2 (magic shield 2 of 4) + + + + NetHack 3.7 August 5, 2020 + + + + + + NetHack Guidebook 89 + + + @ S_ss3 (magic shield 3 of 4) * S_ss4 (magic shield 4 of 4) ^ S_statue_trap (statue trap) @@ -5799,19 +5837,6 @@ # S_tree (tree) T S_troll (troll) | S_trwall (wall) - - - - NetHack 3.7 July 25, 2020 - - - - - - NetHack Guidebook 89 - - - - S_tuwall (wall) U S_umber (umber hulk) S_unexplored (unexplored terrain) @@ -5840,35 +5865,10 @@ Y S_yeti (apelike creature) Z S_zombie (zombie) z S_zruty (zruty) - S_pet_override (any pet if ACCESSIBILITY=1 is set) - S_hero_override (hero if ACCESSIBILITY=1 is set) - - Notes: - - * Several symbols in this table appear to be blank. They are the - space character, except for S_pet_override and S_hero_override - which don't have any default value and can only be used if en- - abled in the "sysconf" file. - - * S_rock is misleadingly named; rocks and stones use S_gem. - Statues and boulders are the rock being referred to, but since - version 3.6.0, statues are displayed as the monster they de- - pict. So S_rock is only used for boulders and not used at all - if overridden by the more specific S_boulder. - - 9.15. Configuring NetHack for Play by the Blind - - NetHack can be set up to use only standard ASCII characters - for making maps of the dungeons. This makes the MS-DOS versions - of NetHack completely accessible to the blind who use speech - and/or Braille access technologies. Players will require a good - working knowledge of their screen-reader's review features, and - will have to know how to navigate horizontally and vertically - character by character. They will also find the search capabili- - ties of their screen-readers to be quite valuable. Be certain to - NetHack 3.7 July 25, 2020 + + NetHack 3.7 August 5, 2020 @@ -5878,63 +5878,63 @@ - examine this Guidebook before playing so you have an idea what - the screen layout is like. You'll also need to be able to locate - the PC cursor. It is always where your character is located. - Merely searching for an @-sign will not always find your charac- + S_pet_override (any pet if ACCESSIBILITY=1 is set) + S_hero_override (hero if ACCESSIBILITY=1 is set) + + Notes: + + * Several symbols in this table appear to be blank. They are the + space character, except for S_pet_override and S_hero_override + which don't have any default value and can only be used if en- + abled in the "sysconf" file. + + * S_rock is misleadingly named; rocks and stones use S_gem. + Statues and boulders are the rock being referred to, but since + version 3.6.0, statues are displayed as the monster they de- + pict. So S_rock is only used for boulders and not used at all + if overridden by the more specific S_boulder. + + 9.15. Configuring NetHack for Play by the Blind + + NetHack can be set up to use only standard ASCII characters + for making maps of the dungeons. This makes the MS-DOS versions + of NetHack completely accessible to the blind who use speech + and/or Braille access technologies. Players will require a good + working knowledge of their screen-reader's review features, and + will have to know how to navigate horizontally and vertically + character by character. They will also find the search capabili- + ties of their screen-readers to be quite valuable. Be certain to + examine this Guidebook before playing so you have an idea what + the screen layout is like. You'll also need to be able to locate + the PC cursor. It is always where your character is located. + Merely searching for an @-sign will not always find your charac- ter since there are other humanoids represented by the same sign. - Your screen-reader should also have a function which gives you - the row and column of your review cursor and the PC cursor. - These co-ordinates are often useful in giving players a better + Your screen-reader should also have a function which gives you + the row and column of your review cursor and the PC cursor. + These co-ordinates are often useful in giving players a better sense of the overall location of items on the screen. - NetHack can also be compiled with support for sending the - game messages to an external program, such as a text-to-speech - synthesizer. If the "#version" extended command shows "external - program as a message handler", your NetHack has been compiled + NetHack can also be compiled with support for sending the + game messages to an external program, such as a text-to-speech + synthesizer. If the "#version" extended command shows "external + program as a message handler", your NetHack has been compiled with the capability. When compiling NetHack from source on Linux - and other POSIX systems, define MSGHANDLER to enable it. To use - the capability, set the environment variable NETHACK_MSGHANDLER + and other POSIX systems, define MSGHANDLER to enable it. To use + the capability, set the environment variable NETHACK_MSGHANDLER to an executable, which will be executed with the game message as the program's only parameter. - While it is not difficult for experienced users to edit the - defaults.nh file to accomplish this, novices may find this task + While it is not difficult for experienced users to edit the + defaults.nh file to accomplish this, novices may find this task somewhat daunting. Included within the "symbols" file of all of- ficial distributions of NetHack is a symset called NHAccess. Se- - lecting that symset in your configuration file will cause the - game to run in a manner accessible to the blind. After you have - gained some experience with the game and with editing files, you + lecting that symset in your configuration file will cause the + game to run in a manner accessible to the blind. After you have + gained some experience with the game and with editing files, you may want to alter settings via SYMBOLS= and ROGUESYMBOLS= in your - configuration file to better suit your preferences. See the pre- - vious section for the special symbols S_pet_override to force a - consistent symbol for all pets and S_hero_override to force a - unique symbol for the player character if accessibility is en- - abled in the sysconf file. - - The most crucial settings to make the game more accessible - are: - - symset:NHAccess - Load a symbol set appropriate for use by blind players. - - roguesymset:NHAccess - Load a symbol set for the rogue level that is appropriate for - use by blind players. - - menustyle:traditional - This will assist in the interface to speech synthesizers. - - nomenu_overlay - Show menus on a cleared screen and aligned to the left edge. - - number_pad - A lot of speech access programs use the number-pad to review - the screen. If this is the case, disable the number_pad option - and use the traditional Rogue-like commands. - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -5944,63 +5944,63 @@ + configuration file to better suit your preferences. See the pre- + vious section for the special symbols S_pet_override to force a + consistent symbol for all pets and S_hero_override to force a + unique symbol for the player character if accessibility is en- + abled in the sysconf file. + + The most crucial settings to make the game more accessible + are: + + symset:NHAccess + Load a symbol set appropriate for use by blind players. + + roguesymset:NHAccess + Load a symbol set for the rogue level that is appropriate for + use by blind players. + + menustyle:traditional + This will assist in the interface to speech synthesizers. + + nomenu_overlay + Show menus on a cleared screen and aligned to the left edge. + + number_pad + A lot of speech access programs use the number-pad to review + the screen. If this is the case, disable the number_pad option + and use the traditional Rogue-like commands. + autodescribe - Automatically describe the terrain under the cursor when tar- + Automatically describe the terrain under the cursor when tar- geting. mention_walls - Give feedback messages when walking towards a wall or when + Give feedback messages when walking towards a wall or when travel command was interrupted. whatis_coord:compass - When targeting with cursor, describe the cursor position with + When targeting with cursor, describe the cursor position with coordinates relative to your character. whatis_filter:area - When targeting with cursor, filter possible locations so only - those in the same area (eg. same room, or same corridor) are + When targeting with cursor, filter possible locations so only + those in the same area (eg. same room, or same corridor) are considered. whatis_moveskip - When targeting with cursor and using fast-move, skip the same + When targeting with cursor and using fast-move, skip the same glyphs instead of moving 8 units at a time. nostatus_updates - Prevent updates to the status lines at the bottom of the - screen, if your screen-reader reads those lines. The same in- + Prevent updates to the status lines at the bottom of the + screen, if your screen-reader reads those lines. The same in- formation can be seen via the "#attributes" command. - 9.16. Global Configuration for System Administrators - - If NetHack is compiled with the SYSCF option, a system ad- - ministrator should set up a global configuration; this is a file - in the same format as the traditional per-user configuration file - (see above). This file should be named sysconf and placed in the - same directory as the other NetHack support files. The options - recognized in this file are listed below. Any option not set us- - es a compiled-in default (which may not be appropriate for your - system). - - WIZARDS = A space-separated list of user names who are allowed - to play in debug mode (commonly referred to as wizard mode). A - value of a single asterisk (*) allows anyone to start a game in - debug mode. - - SHELLERS = A list of users who are allowed to use the shell es- - cape command (!). The syntax is the same as WIZARDS. - - EXPLORERS = A list of users who are allowed to use the explore - mode. The syntax is the same as WIZARDS. - - MAXPLAYERS = Limit the maximum number of games that can be run- - ning at the same time. - - SAVEFORMAT = A list of up to two save file formats separated by - space. The first format in the list will written as well as - read. The second format will be read only if no save file in - NetHack 3.7 July 25, 2020 + + NetHack 3.7 August 5, 2020 @@ -6010,63 +6010,63 @@ - the first format exists. Valid choices are "historical" for - binary writing of entire structs, "lendian" for binary writing - of each field in little-endian order, "ascii" for writing the + 9.16. Global Configuration for System Administrators + + If NetHack is compiled with the SYSCF option, a system ad- + ministrator should set up a global configuration; this is a file + in the same format as the traditional per-user configuration file + (see above). This file should be named sysconf and placed in the + same directory as the other NetHack support files. The options + recognized in this file are listed below. Any option not set us- + es a compiled-in default (which may not be appropriate for your + system). + + WIZARDS = A space-separated list of user names who are allowed + to play in debug mode (commonly referred to as wizard mode). A + value of a single asterisk (*) allows anyone to start a game in + debug mode. + + SHELLERS = A list of users who are allowed to use the shell es- + cape command (!). The syntax is the same as WIZARDS. + + EXPLORERS = A list of users who are allowed to use the explore + mode. The syntax is the same as WIZARDS. + + MAXPLAYERS = Limit the maximum number of games that can be run- + ning at the same time. + + SAVEFORMAT = A list of up to two save file formats separated by + space. The first format in the list will written as well as + read. The second format will be read only if no save file in + the first format exists. Valid choices are "historical" for + binary writing of entire structs, "lendian" for binary writing + of each field in little-endian order, "ascii" for writing the save file content in ascii text. - BONESFORMAT = A list of up to two bones file formats separated + BONESFORMAT = A list of up to two bones file formats separated by space. The first format in the list will written as well as - read. The second format will be read only if no bones files in + read. The second format will be read only if no bones files in the first format exist. Valid choices are "historical" for bi- nary writing of entire structs, "lendian" for binary writing of - each field in little-endian order, "ascii" for writing the + each field in little-endian order, "ascii" for writing the bones file content in ascii text. - SUPPORT = A string explaining how to get local support (no de- + SUPPORT = A string explaining how to get local support (no de- fault value). - RECOVER = A string explaining how to recover a game on this + RECOVER = A string explaining how to recover a game on this system (no default value). - SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE + SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE option. When disabled, incubi and succubi behave like nymphs. - CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ- + CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ- ARDS, and SHELLERS check for the player name instead of the us- er's login name. - CHECK_SAVE_UID = 0 or 1 to disable or enable, respectively, the - UID (used identification number) checking for save files (to - verify that the user who is restoring is the same one who - saved). - - The following options affect the score file: - - PERSMAX = Maximum number of entries for one person. - - ENTRYMAX = Maximum number of entries in the score file. - - POINTSMIN = Minimum number of points to get an entry in the - score file. - - PERS_IS_UID = 0 or 1 to use user names or numeric userids, re- - spectively, to identify unique people for the score file. - - MAX_STATUENAME_RANK = Maximum number of score file entries to - use for random statue names (default is 10). - - ACCESSIBILITY = 0 or 1 to disable or enable, respectively, the - ability for players to set S_pet_override and S_hero_override - symbols in their configuration file. - - PORTABLE_DEVICE_PATHS = 0 or 1 Windows OS only, the game will - look for all of its external files, and write to all of its - output files in one place rather than at the standard loca- - tions. - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -6076,8 +6076,37 @@ + CHECK_SAVE_UID = 0 or 1 to disable or enable, respectively, the + UID (used identification number) checking for save files (to + verify that the user who is restoring is the same one who + saved). + + The following options affect the score file: + + PERSMAX = Maximum number of entries for one person. + + ENTRYMAX = Maximum number of entries in the score file. + + POINTSMIN = Minimum number of points to get an entry in the + score file. + + PERS_IS_UID = 0 or 1 to use user names or numeric userids, re- + spectively, to identify unique people for the score file. + + MAX_STATUENAME_RANK = Maximum number of score file entries to + use for random statue names (default is 10). + + ACCESSIBILITY = 0 or 1 to disable or enable, respectively, the + ability for players to set S_pet_override and S_hero_override + symbols in their configuration file. + + PORTABLE_DEVICE_PATHS = 0 or 1 Windows OS only, the game will + look for all of its external files, and write to all of its + output files in one place rather than at the standard loca- + tions. + DUMPLOGFILE = A filename where the end-of-game dumplog is - saved. Not defining this will prevent dumplog from being cre- + saved. Not defining this will prevent dumplog from being cre- ated. Only available if your game is compiled with DUMPLOG. Al- lows the following placeholders: @@ -6093,46 +6122,17 @@ 10. Scoring - NetHack maintains a list of the top scores or scorers on + NetHack maintains a list of the top scores or scorers on your machine, depending on how it is set up. In the latter case, - each account on the machine can post only one non-winning score - on this list. If you score higher than someone else on this - list, or better your previous score, you will be inserted in the - proper place under your current name. How many scores are kept + each account on the machine can post only one non-winning score + on this list. If you score higher than someone else on this + list, or better your previous score, you will be inserted in the + proper place under your current name. How many scores are kept can also be set up when NetHack is compiled. - Your score is chiefly based upon how much experience you - gained, how much loot you accumulated, how deep you explored, and - how the game ended. If you quit the game, you escape with all of - your gold intact. If, however, you get killed in the Mazes of - Menace, the guild will only hear about 90% of your gold when your - corpse is discovered (adventurers have been known to collect - finder's fees). So, consider whether you want to take one last - hit at that monster and possibly live, or quit and stop with - whatever you have. If you quit, you keep all your gold, but if - you swing and live, you might find more. - - If you just want to see what the current top players/games - list is, you can type nethack -s all on most versions. - - 11. Explore mode - - NetHack is an intricate and difficult game. Novices might - falter in fear, aware of their ignorance of the means to survive. - Well, fear not. Your dungeon comes equipped with an "explore" or - "discovery" mode that enables you to keep old save files and - cheat death, at the paltry cost of not getting on the high score - list. - - There are two ways of enabling explore mode. One is to - start the game with the -X command-line switch or with the play- - mode:explore option. The other is to issue the "#exploremode" - extended command while already playing the game. Starting a new - game in explore mode provides your character with a wand of wish- - ing in initial inventory; switching during play does not. The - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -6142,63 +6142,63 @@ - other benefits of explore mode are left for the trepid reader to + Your score is chiefly based upon how much experience you + gained, how much loot you accumulated, how deep you explored, and + how the game ended. If you quit the game, you escape with all of + your gold intact. If, however, you get killed in the Mazes of + Menace, the guild will only hear about 90% of your gold when your + corpse is discovered (adventurers have been known to collect + finder's fees). So, consider whether you want to take one last + hit at that monster and possibly live, or quit and stop with + whatever you have. If you quit, you keep all your gold, but if + you swing and live, you might find more. + + If you just want to see what the current top players/games + list is, you can type nethack -s all on most versions. + + 11. Explore mode + + NetHack is an intricate and difficult game. Novices might + falter in fear, aware of their ignorance of the means to survive. + Well, fear not. Your dungeon comes equipped with an "explore" or + "discovery" mode that enables you to keep old save files and + cheat death, at the paltry cost of not getting on the high score + list. + + There are two ways of enabling explore mode. One is to + start the game with the -X command-line switch or with the play- + mode:explore option. The other is to issue the "#exploremode" + extended command while already playing the game. Starting a new + game in explore mode provides your character with a wand of wish- + ing in initial inventory; switching during play does not. The + other benefits of explore mode are left for the trepid reader to discover. 11.1. Debug mode Debug mode, also known as wizard mode, is undocumented aside - from this brief description and the various "debug mode only" - commands listed among the command descriptions. It is intended + from this brief description and the various "debug mode only" + commands listed among the command descriptions. It is intended for tracking down problems within the program rather than to pro- - vide god-like powers to your character, and players who attempt - debugging are expected to figure out how to use it themselves. - It is initiated by starting the game with the -D command-line + vide god-like powers to your character, and players who attempt + debugging are expected to figure out how to use it themselves. + It is initiated by starting the game with the -D command-line switch or with the playmode:debug option. - For some systems, the player must be logged in under a par- - ticular user name to be allowed to use debug mode; for others, - the hero must be given a particular character name (but may be - any role; there's no connection between "wizard mode" and the - Wizard role). Attempting to start a game in debug mode when not - allowed or not available will result in falling back to explore + For some systems, the player must be logged in under a par- + ticular user name to be allowed to use debug mode; for others, + the hero must be given a particular character name (but may be + any role; there's no connection between "wizard mode" and the + Wizard role). Attempting to start a game in debug mode when not + allowed or not available will result in falling back to explore mode instead. - 12. Credits - - The original hack game was modeled on the Berkeley UNIX - rogue game. Large portions of this document were shamelessly - cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy - and Kenneth C. R. C. Arnold. Small portions were adapted from - Further Exploration of the Dungeons of Doom, by Ken Arromdee. - - NetHack is the product of literally scores of people's work. - Main events in the course of the game development are described - below: - - Jay Fenlason wrote the original Hack, with help from Kenny - Woodland, Mike Thome, and Jon Payne. - - Andries Brouwer did a major re-write while at Stichting - Mathematisch Centrum (now Centrum Wiskunde & Informatica), trans- - forming Hack into a very different game. He published the Hack - source code for use on UNIX systems by posting that to Usenet - newsgroup net.sources (later renamed comp.sources) releasing ver- - sion 1.0 in December of 1984, then versions 1.0.1, 1.0.2, and fi- - nally 1.0.3 in July of 1985. Usenet newsgroup net.games.hack - (later renamed rec.games.hack, eventually replaced by - rec.games.roguelike.nethack) was created for discussing it. - - Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS, - producing PC HACK 1.01e, added support for DEC Rainbow graphics - in version 1.03g, and went on to produce at least four more ver- - sions (3.0, 3.2, 3.51, and 3.6; note that these are old Hack ver- - sion numbers, not contemporary NetHack ones). - NetHack 3.7 July 25, 2020 + + NetHack 3.7 August 5, 2020 @@ -6208,63 +6208,63 @@ - R. Black ported PC HACK 3.51 to Lattice C and the Atari + 12. Credits + + The original hack game was modeled on the Berkeley UNIX + rogue game. Large portions of this document were shamelessly + cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy + and Kenneth C. R. C. Arnold. Small portions were adapted from + Further Exploration of the Dungeons of Doom, by Ken Arromdee. + + NetHack is the product of literally scores of people's work. + Main events in the course of the game development are described + below: + + Jay Fenlason wrote the original Hack, with help from Kenny + Woodland, Mike Thome, and Jon Payne. + + Andries Brouwer did a major re-write while at Stichting + Mathematisch Centrum (now Centrum Wiskunde & Informatica), trans- + forming Hack into a very different game. He published the Hack + source code for use on UNIX systems by posting that to Usenet + newsgroup net.sources (later renamed comp.sources) releasing ver- + sion 1.0 in December of 1984, then versions 1.0.1, 1.0.2, and fi- + nally 1.0.3 in July of 1985. Usenet newsgroup net.games.hack + (later renamed rec.games.hack, eventually replaced by + rec.games.roguelike.nethack) was created for discussing it. + + Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS, + producing PC HACK 1.01e, added support for DEC Rainbow graphics + in version 1.03g, and went on to produce at least four more ver- + sions (3.0, 3.2, 3.51, and 3.6; note that these are old Hack ver- + sion numbers, not contemporary NetHack ones). + + R. Black ported PC HACK 3.51 to Lattice C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, - incorporating many of the added features, and produced NetHack - version 1.4 in 1987. He then coordinated a cast of thousands in + incorporating many of the added features, and produced NetHack + version 1.4 in 1987. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions - 2.2 and 2.3. Like Hack, they were released by posting their - source code to Usenet where they remained available in various - archives accessible via ftp and uucp after expiring from the + 2.2 and 2.3. Like Hack, they were released by posting their + source code to Usenet where they remained available in various + archives accessible via ftp and uucp after expiring from the newsgroup. - Later, Mike coordinated a major re-write of the game, head- - ing a team which included Ken Arromdee, Jean-Christophe Collet, - Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, - John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack + Later, Mike coordinated a major re-write of the game, head- + ing a team which included Ken Arromdee, Jean-Christophe Collet, + Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, + John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. - NetHack 3.0 was ported to the Atari by Eric R. Smith, to - OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three + NetHack 3.0 was ported to the Atari by Eric R. Smith, to + OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main NetHack Development Team to produce subsequent revisions of 3.0. - Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm - Meluch, Stephen Spackman and Pierre Martineau designed overlay - code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the - Macintosh. Along with various other Dungeoneers, they continued - to enhance the PC, Macintosh, and Amiga ports through the later - revisions of 3.0. - - Version 3.0 went through ten relatively rapidly released - "patch-level" revisions. Versions at the time were known as 3.0 - for the base release and variously as "3.0a" through "3.0j", - "3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1" - through "3.0pl10" rather than 3.0.0 and 3.0.1 through 3.0.10; the - three component numbering scheme began to be used with 3.1.0. - - Headed by Mike Stephenson and coordinated by Izchak Miller - and Janet Walz, the NetHack Development Team which now included - Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, - Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, - Eric Raymond, and Eric Smith undertook a radical revision of 3.0. - They re-structured the game's design, and re-wrote major parts of - the code. They added multiple dungeons, a new display, special - individual character quests, a new endgame and many other new - features, and produced NetHack 3.1. Version 3.1.0 was released - in January of 1993. - - Ken Lorber, Gregg Wonderly and Greg Olson, with help from - Richard Addison, Mike Passaretti, and Olaf Seibert, developed - NetHack 3.1 for the Amiga. - - Norm Meluch and Kevin Smolkowski, with help from Carl Sche- - lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -6274,63 +6274,63 @@ + Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm + Meluch, Stephen Spackman and Pierre Martineau designed overlay + code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the + Macintosh. Along with various other Dungeoneers, they continued + to enhance the PC, Macintosh, and Amiga ports through the later + revisions of 3.0. + + Version 3.0 went through ten relatively rapidly released + "patch-level" revisions. Versions at the time were known as 3.0 + for the base release and variously as "3.0a" through "3.0j", + "3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1" + through "3.0pl10" rather than 3.0.0 and 3.0.1 through 3.0.10; the + three component numbering scheme began to be used with 3.1.0. + + Headed by Mike Stephenson and coordinated by Izchak Miller + and Janet Walz, the NetHack Development Team which now included + Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, + Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, + Eric Raymond, and Eric Smith undertook a radical revision of 3.0. + They re-structured the game's design, and re-wrote major parts of + the code. They added multiple dungeons, a new display, special + individual character quests, a new endgame and many other new + features, and produced NetHack 3.1. Version 3.1.0 was released + in January of 1993. + + Ken Lorber, Gregg Wonderly and Greg Olson, with help from + Richard Addison, Mike Passaretti, and Olaf Seibert, developed + NetHack 3.1 for the Amiga. + + Norm Meluch and Kevin Smolkowski, with help from Carl Sche- + lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike - Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny - Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack + Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny + Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their de- velopment, Bart House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port- - ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua - Delahunty, was responsible for the VMS version of NetHack 3.1. + ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua + Delahunty, was responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. - Dean Luick, with help from David Cohrs, developed NetHack + Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. It drew the map as text rather than graphically but - included nh10.bdf, an optionally used custom X11 font which has - tiny images in place of letters and punctuation, a precursor of - tiles. Those images don't extend to individual monster and ob- - ject types, just replacements for monster and object classes (so - one custom image for all "a" insects and another for all "[" ar- + included nh10.bdf, an optionally used custom X11 font which has + tiny images in place of letters and punctuation, a precursor of + tiles. Those images don't extend to individual monster and ob- + ject types, just replacements for monster and object classes (so + one custom image for all "a" insects and another for all "[" ar- mor and so forth, not separate images for beetles and ants or for cloaks and boots). - Warwick Allison wrote a graphically displayed version of - NetHack for the Atari where the tiny pictures were described as - "icons" and were distinct for specific types of monsters and ob- - jects rather than just their classes. He contributed them to the - NetHack Development Team which rechristened them "tiles", origi- - nal usage which has subsequently been picked up by various other - games. NetHack's tiles support was then implemented on other - platforms (initially MS-DOS but eventually Windows, Qt, and X11 - too). - - The 3.2 NetHack Development Team, comprised of Michael Alli- - son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin - Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er- - ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released - version 3.2.0 in April of 1996. - - Version 3.2 marked the tenth anniversary of the formation of - the development team. In a testament to their dedication to the - game, all thirteen members of the original NetHack Development - Team remained on the team at the start of work on that release. - During the interval between the release of 3.1.3 and 3.2.0, one - of the founding members of the NetHack Development Team, Dr. - Izchak Miller, was diagnosed with cancer and passed away. That - release of the game was dedicated to him by the development and - porting teams. - - Version 3.2 proved to be more stable than previous versions. - Many bugs were fixed, abuses eliminated, and game features tuned - for better game play. - - - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -6340,63 +6340,63 @@ + Warwick Allison wrote a graphically displayed version of + NetHack for the Atari where the tiny pictures were described as + "icons" and were distinct for specific types of monsters and ob- + jects rather than just their classes. He contributed them to the + NetHack Development Team which rechristened them "tiles", origi- + nal usage which has subsequently been picked up by various other + games. NetHack's tiles support was then implemented on other + platforms (initially MS-DOS but eventually Windows, Qt, and X11 + too). + + The 3.2 NetHack Development Team, comprised of Michael Alli- + son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin + Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er- + ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released + version 3.2.0 in April of 1996. + + Version 3.2 marked the tenth anniversary of the formation of + the development team. In a testament to their dedication to the + game, all thirteen members of the original NetHack Development + Team remained on the team at the start of work on that release. + During the interval between the release of 3.1.3 and 3.2.0, one + of the founding members of the NetHack Development Team, Dr. + Izchak Miller, was diagnosed with cancer and passed away. That + release of the game was dedicated to him by the development and + porting teams. + + Version 3.2 proved to be more stable than previous versions. + Many bugs were fixed, abuses eliminated, and game features tuned + for better game play. + During the lifespan of NetHack 3.1 and 3.2, several enthusi- - asts of the game added their own modifications to the game and + asts of the game added their own modifications to the game and made these "variants" publicly available: - Tom Proudfoot and Yuval Oren created NetHack++, which was - quickly renamed NetHack-- when some people incorrectly assumed - that it was a conversion of the C source code to C++. Working - independently, Stephen White wrote NetHack Plus. Tom Proudfoot + Tom Proudfoot and Yuval Oren created NetHack++, which was + quickly renamed NetHack-- when some people incorrectly assumed + that it was a conversion of the C source code to C++. Working + independently, Stephen White wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and his own NetHack-- to produce SLASH. - Larry Stewart-Zerba and Warwick Allison improved the spell cast- - ing system with the Wizard Patch. Warwick Allison also ported + Larry Stewart-Zerba and Warwick Allison improved the spell cast- + ing system with the Wizard Patch. Warwick Allison also ported NetHack to use the Qt interface. - Warren Cheung combined SLASH with the Wizard Patch to pro- - duce Slash'EM, and with the help of Kevin Hugo, added more fea- - tures. Kevin later joined the NetHack Development Team and in- + Warren Cheung combined SLASH with the Wizard Patch to pro- + duce Slash'EM, and with the help of Kevin Hugo, added more fea- + tures. Kevin later joined the NetHack Development Team and in- corporated the best of these ideas into NetHack 3.3. The final update to 3.2 was the bug fix release 3.2.3, which - was released simultaneously with 3.3.0 in December 1999 just in - time for the Year 2000. Because of the newer version, 3.2.3 was - released as a source code patch only, without any ready-to-play + was released simultaneously with 3.3.0 in December 1999 just in + time for the Year 2000. Because of the newer version, 3.2.3 was + released as a source code patch only, without any ready-to-play distribution for systems that usually had such. - (To anyone considering resurrecting an old version: all - versions before 3.2.3 had a Y2K bug. The high scores file and - the log file contained dates which were formatted using a two- - digit year, and 1999's year 99 was followed by 2000's year 100. - That got written out successfully but it unintentionally intro- - duced an extra column in the file layout which prevented score - entries from being read back in correctly, interfering with in- - sertion of new high scores and with retrieval of old character - names to use for random ghost and statue names in the current - game.) - - The 3.3 NetHack Development Team, consisting of Michael Al- - lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, - Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor- - ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet - Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 - in August of 2000. - - Version 3.3 offered many firsts. It was the first version to - separate race and profession. The Elf class was removed in pref- - erence to an elf race, and the races of dwarves, gnomes, and orcs - made their first appearance in the game alongside the familiar - human race. Monk and Ranger roles joined Archeologists, Barbar- - ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, - Tourists, Valkyries and of course, Wizards. It was also the - first version to allow you to ride a steed, and was the first - version to have a publicly available web-site listing all the - bugs that had been discovered. Despite that constantly growing - bug list, 3.3 proved stable enough to last for more than a year - and a half. - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -6406,63 +6406,63 @@ - The 3.4 NetHack Development Team initially consisted of - Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin - Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet - Walz, and Paul Winner, with Warwick Allison joining just before + (To anyone considering resurrecting an old version: all + versions before 3.2.3 had a Y2K bug. The high scores file and + the log file contained dates which were formatted using a two- + digit year, and 1999's year 99 was followed by 2000's year 100. + That got written out successfully but it unintentionally intro- + duced an extra column in the file layout which prevented score + entries from being read back in correctly, interfering with in- + sertion of new high scores and with retrieval of old character + names to use for random ghost and statue names in the current + game.) + + The 3.3 NetHack Development Team, consisting of Michael Al- + lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, + Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor- + ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet + Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 + in August of 2000. + + Version 3.3 offered many firsts. It was the first version to + separate race and profession. The Elf class was removed in pref- + erence to an elf race, and the races of dwarves, gnomes, and orcs + made their first appearance in the game alongside the familiar + human race. Monk and Ranger roles joined Archeologists, Barbar- + ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, + Tourists, Valkyries and of course, Wizards. It was also the + first version to allow you to ride a steed, and was the first + version to have a publicly available web-site listing all the + bugs that had been discovered. Despite that constantly growing + bug list, 3.3 proved stable enough to last for more than a year + and a half. + + The 3.4 NetHack Development Team initially consisted of + Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin + Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet + Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. - As with version 3.3, various people contributed to the game + As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. - Michael Allison maintained NetHack 3.4 for the MS-DOS plat- + Michael Allison maintained NetHack 3.4 for the MS-DOS plat- form. Paul Winner and Yitzhak Sapir provided encouragement. - Dean Luick, Mark Modrall, and Kevin Hugo maintained and en- + Dean Luick, Mark Modrall, and Kevin Hugo maintained and en- hanced the Macintosh port of 3.4. - Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, - and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft + Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, + and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical inter- - face for the Windows port. Alex Kompel also contributed a Win- + face for the Windows port. Alex Kompel also contributed a Win- dows CE port for 3.4.1. - Ron Van Iwaarden was the sole maintainer of NetHack for OS/2 - the past several releases. Unfortunately Ron's last OS/2 machine - stopped working in early 2006. A great many thanks to Ron for - keeping NetHack alive on OS/2 all these years. - Janne Salmijarvi and Teemu Suikki maintained and enhanced - the Amiga port of 3.4 after Janne Salmijarvi resurrected it for - 3.3.1. - - Christian "Marvin" Bressler maintained 3.4 for the Atari af- - ter he resurrected it for 3.3.1. - - The release of NetHack 3.4.3 in December 2003 marked the be- - ginning of a long release hiatus. 3.4.3 proved to be a remarkably - stable version that provided continued enjoyment by the community - for more than a decade. The NetHack Development Team slowly and - quietly continued to work on the game behind the scenes during - the tenure of 3.4.3. It was during that same period that several - new variants emerged within the NetHack community. Notably - sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack - and its successors originally by Daniel Thaler and then by Alex - Smith, and Dynahack by Tung Nguyen. Some of those variants con- - tinue to be developed, maintained, and enjoyed by the community - to this day. - - In September 2014, an interim snapshot of the code under de- - velopment was released publicly by other parties. Since that - code was a work-in-progress and had not gone through the process - of debugging it as a suitable release, it was decided that the - version numbers present on that code snapshot would be retired - - - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -6472,63 +6472,63 @@ - and never used in an official NetHack release. An announcement + Ron Van Iwaarden was the sole maintainer of NetHack for OS/2 + the past several releases. Unfortunately Ron's last OS/2 machine + stopped working in early 2006. A great many thanks to Ron for + keeping NetHack alive on OS/2 all these years. + + Janne Salmijarvi and Teemu Suikki maintained and enhanced + the Amiga port of 3.4 after Janne Salmijarvi resurrected it for + 3.3.1. + + Christian "Marvin" Bressler maintained 3.4 for the Atari af- + ter he resurrected it for 3.3.1. + + The release of NetHack 3.4.3 in December 2003 marked the be- + ginning of a long release hiatus. 3.4.3 proved to be a remarkably + stable version that provided continued enjoyment by the community + for more than a decade. The NetHack Development Team slowly and + quietly continued to work on the game behind the scenes during + the tenure of 3.4.3. It was during that same period that several + new variants emerged within the NetHack community. Notably + sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack + and its successors originally by Daniel Thaler and then by Alex + Smith, and Dynahack by Tung Nguyen. Some of those variants con- + tinue to be developed, maintained, and enjoyed by the community + to this day. + + In September 2014, an interim snapshot of the code under de- + velopment was released publicly by other parties. Since that + code was a work-in-progress and had not gone through the process + of debugging it as a suitable release, it was decided that the + version numbers present on that code snapshot would be retired + and never used in an official NetHack release. An announcement was posted on the NetHack Development Team's official nethack.org - website to that effect, stating that there would never be a + website to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release version. - In January 2015, preparation began for the release of + In January 2015, preparation began for the release of NetHack 3.6. - At the beginning of development for what would eventually - get released as 3.6.0, the NetHack Development Team consisted of - Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, - Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen- - son, Janet Walz, and Paul Winner. In early 2015, ahead of the + At the beginning of development for what would eventually + get released as 3.6.0, the NetHack Development Team consisted of + Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, + Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen- + son, Janet Walz, and Paul Winner. In early 2015, ahead of the release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek S. Ray joined the NetHack Development Team. Near the end of the development of 3.6.0, one of the signif- - icant inspirations for many of the humorous and fun features - found in the game, author Terry Pratchett, passed away. NetHack + icant inspirations for many of the humorous and fun features + found in the game, author Terry Pratchett, passed away. NetHack 3.6.0 introduced a tribute to him. 3.6.0 was released in December 2015, and merged work done by - the development team since the release of 3.4.3 with some of the + the development team since the release of 3.4.3 with some of the beloved community patches. Many bugs were fixed and some code was - restructured. - - The NetHack Development Team, as well as Steve VanDevender - and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper- - ate on various UNIX flavors and maintained the X11 interface. - - Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main- - tained the port of NetHack 3.6 for Mac OSX. - - Michael Allison, David Cohrs, Bart House, Pasi Kallinen, - Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main- - tained the port of NetHack 3.6 for Microsoft Windows. - - Pat Rankin attempted to keep the VMS port running for - NetHack 3.6, hindered by limited access. Kevin Smolkowski has up- - dated and tested it for the most recent version of OpenVMS (V8.4 - as of this writing) on Alpha and Integrity (aka Itanium aka IA64) - but not VAX. - - Ray Chason resurrected the MS-DOS port for 3.6 and contrib- - uted the necessary updates to the community at large. - - In late April 2018, several hundred bug fixes for 3.6.0 and - some new features were assembled and released as NetHack 3.6.1. - The NetHack Development Team at the time of release of 3.6.1 con- - sisted of Warwick Allison, Michael Allison, Ken Arromdee, David - Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, - Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike - Stephenson, Janet Walz, and Paul Winner. - - NetHack 3.7 July 25, 2020 + NetHack 3.7 August 5, 2020 @@ -6538,21 +6538,51 @@ + restructured. + + The NetHack Development Team, as well as Steve VanDevender + and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper- + ate on various UNIX flavors and maintained the X11 interface. + + Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main- + tained the port of NetHack 3.6 for Mac OSX. + + Michael Allison, David Cohrs, Bart House, Pasi Kallinen, + Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main- + tained the port of NetHack 3.6 for Microsoft Windows. + + Pat Rankin attempted to keep the VMS port running for + NetHack 3.6, hindered by limited access. Kevin Smolkowski has up- + dated and tested it for the most recent version of OpenVMS (V8.4 + as of this writing) on Alpha and Integrity (aka Itanium aka IA64) + but not VAX. + + Ray Chason resurrected the MS-DOS port for 3.6 and contrib- + uted the necessary updates to the community at large. + + In late April 2018, several hundred bug fixes for 3.6.0 and + some new features were assembled and released as NetHack 3.6.1. + The NetHack Development Team at the time of release of 3.6.1 con- + sisted of Warwick Allison, Michael Allison, Ken Arromdee, David + Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, + Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike + Stephenson, Janet Walz, and Paul Winner. + In early May 2019, another 320 bug fixes along with some en- - hancements and the adopted curses window port, were released as + hancements and the adopted curses window port, were released as 3.6.2. - Bart House, who had contributed to the game as a porting + Bart House, who had contributed to the game as a porting team participant for decades, joined the NetHack Development Team in late May 2019. - NetHack 3.6.3 was released on December 5, 2019 containing + NetHack 3.6.3 was released on December 5, 2019 containing over 190 bug fixes to NetHack 3.6.2. NetHack 3.6.4 was released on December 18, 2019 containing a security fix and a few bug fixes. - NetHack 3.6.5 was released on January 27, 2020 containing + NetHack 3.6.5 was released on January 27, 2020 containing some security fixes and a small number of bug fixes. NetHack 3.6.6 was released on March 8, 2020 containing a se- @@ -6561,22 +6591,35 @@ The official NetHack web site is maintained by Ken Lorber at https://www.nethack.org/. + + + + NetHack 3.7 August 5, 2020 + + + + + + NetHack Guidebook 101 + + + 12.1. SPECIAL THANKS On behalf of the NetHack community, thank you very much once - again to M. Drew Streib and Pasi Kallinen for providing a public - NetHack server at nethack.alt.org. Thanks to Keith Simpson and + again to M. Drew Streib and Pasi Kallinen for providing a public + NetHack server at nethack.alt.org. Thanks to Keith Simpson and Andy Thomson for hardfought.org. Thanks to all those unnamed dun- - geoneers who invest their time and effort into annual NetHack - tournaments such as Junethack, The November NetHack Tournament, + geoneers who invest their time and effort into annual NetHack + tournaments such as Junethack, The November NetHack Tournament, and in days past, devnull.net (gone for now, but not forgotten). - - - - - - - - - - - From time to time, some depraved individual out there in - netland sends a particularly intriguing modification to help out + From time to time, some depraved individual out there in + netland sends a particularly intriguing modification to help out with the game. The NetHack Development Team sometimes makes note - of the names of the worst of these miscreants in this, the list + of the names of the worst of these miscreants in this, the list of Dungeoneers: Adam Aronow J. Ali Harlow Mikko Juola Alex Kompel Janet Walz Nathan Eady @@ -6591,19 +6634,6 @@ Bill Dyer Jon W{tte Ray Chason Boudewijn Waijers Jonathan Handler Richard Addison Bruce Cox Joshua Delahunty Richard Beigel - - - - NetHack 3.7 July 25, 2020 - - - - - - NetHack Guidebook 101 - - - Bruce Holloway Karl Garrison Richard P. Hughey Bruce Mewborne Keizo Yamamoto Rob Menke Carl Schelin Keith Simpson Robin Bandy @@ -6627,6 +6657,19 @@ Frederick Roeber Merlyn LeRoy Tim Lennan Gil Neiger Michael Allison Timo Hakulinen Greg Laskin Michael Feir Tom Almy + + + + NetHack 3.7 August 5, 2020 + + + + + + NetHack Guidebook 102 + + + Greg Olson Michael Hamel Tom West Gregg Wonderly Michael Sokolov Warren Cheung Hao-yang Wang Mike Engber Warwick Allison @@ -6634,7 +6677,7 @@ Irina Rempt-Drijfhout Mike Passaretti Izchak Miller Mike Stephenson - Brand and product names are trademarks or registered trade- + Brand and product names are trademarks or registered trade- marks of their respective holders. @@ -6660,7 +6703,30 @@ - NetHack 3.7 July 25, 2020 + + + + + + + + + + + + + + + + + + + + + + + + NetHack 3.7 August 5, 2020