prevent weightless statues
From a reddit thread: statue weight is one and half times corpse weight and some monsters that don't leave a corpse are defined as having mons[].cwt==0 so statues of those weighed nothing. Rather than assigning a non-zero corpse weight to every type of creature, statues that weigh less than an arbitrary value based on monster size have their weight increased to that value. The weight of a statue of a killer bee jumps from 1 to 100, that of a leprechaun increases from 90 to 100, that of a yellow light is changed from 0 to 300, wraith from 0 to 500, and air elemental from 0 to 900. That last one is actually too low but making the formula more complex doesn't seem worth it.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
DT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1201 $ $NHDT-Date: 1687036542 2023/06/17 21:15:42 $
|
||||
DT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1220 $ $NHDT-Date: 1689180503 2023/07/12 16:48:23 $
|
||||
|
||||
General Fixes and Modified Features
|
||||
-----------------------------------
|
||||
@@ -1222,6 +1222,7 @@ in wizard mode, #terrain has offers to view all map locations as single-
|
||||
restore the ability for trap creation via magic which creates pits to destroy
|
||||
'furniture'
|
||||
allow #sit while flying over a squeaky board trap to trigger it
|
||||
weight of statues of wraiths and of monsters which never leave a corpse was 0
|
||||
|
||||
|
||||
Fixes to 3.7.0-x General Problems Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user