Windows startup modifications

Changes to be committed:
	modified:   include/winprocs.h
	modified:   src/options.c
	modified:   sys/share/pcmain.c
	new file:   sys/share/safeproc.c
	modified:   sys/winnt/Makefile.msc
	modified:   sys/winnt/stubs.c
	new file:   sys/winnt/windmain.c
	modified:   sys/winnt/winnt.c
	modified:   win/win32/vs2017/NetHack.vcxproj
	modified:   win/win32/vs2017/NetHackW.vcxproj
	modified:   win/win32/winhack.c

Because multiple window ports are supported on Windows
now, even in the same executable and selectable via
config file in some cases, some adjustments became
necessary. There will likely be some further refining
of this over the next day or two.

List of changes:

Move Windows startup from sys/share/pcmain.c and
into its own sys/winnt/windmain.c so that it can
be modified to fix some current breakage, and
allow altering the order of some things.

There is startup processing code that is common to
all of the Windows WindowPorts, but that startup
processing code needs to have no dependency on
any one of those WindowPorts.

Yet, during startup processing, some of the initialization
routines can end up calling NetHack functions that
expect an active Window port underneath, and if there
isn't one, routines like pline, impossible, panic can
end up invoking null function pointers.

Place a new file sys/share/safeproc.c, in which a complete
window port is available for early startup processing
purposes. It's WindowPort name field is set to
"safe-startup" just for reference.  The prototypes in
include/winprocs.h require that SAFEPROCS be

Usage:

 windowprocs = get_safe_procs(0);
initializes a set of winprocs function pointers that ensure
none of the function pointers are left null, but that's all it does.

 windowprocs = get_safe_procs(1);
initializes a set of winprocs functions pointers that ensure
none of the function pointers are left null, but also
provides some basic output and input functionality using nothing
other than C stdio routines (no platform or OS specific code).

The conditional code related to WIN32 has been removed from
sys/share/pcmain.c

The code common to all of the Windows WindowPorts calls
get_safe_procs() almost immediately to ensure that
there is a set of WindowPort winprocs available.
This commit is contained in:
nhmall
2018-12-08 17:56:20 -05:00
parent 2255543800
commit dc1e2da359
11 changed files with 1447 additions and 284 deletions

View File

@@ -375,4 +375,77 @@ struct chain_procs {
};
#endif /* WINCHAIN */
#ifdef SAFEPROCS
/*
* window port routines available in sys/share/safeproc.c
*/
extern struct window_procs *FDECL(get_safe_procs, (int));
extern void FDECL(safe_init_nhwindows, (int *, char **));
extern void NDECL(safe_player_selection);
extern void NDECL(safe_askname);
extern void NDECL(safe_get_nh_event);
extern void FDECL(safe_exit_nhwindows, (const char *));
extern void FDECL(safe_suspend_nhwindows, (const char *));
extern void NDECL(safe_resume_nhwindows);
extern winid FDECL(safe_create_nhwindow, (int));
extern void FDECL(safe_clear_nhwindow, (winid));
extern void FDECL(safe_display_nhwindow, (winid, BOOLEAN_P));
extern void FDECL(safe_destroy_nhwindow, (winid));
extern void FDECL(safe_curs, (winid, int, int));
extern void FDECL(safe_putstr, (winid, int, const char *));
extern void FDECL(safe_putmixed, (winid, int, const char *));
extern void FDECL(safe_display_file, (const char *, BOOLEAN_P));
extern void FDECL(safe_start_menu, (winid));
extern void FDECL(safe_add_menu, (winid, int, const ANY_P *, CHAR_P, CHAR_P,
int, const char *, BOOLEAN_P));
extern void FDECL(safe_end_menu, (winid, const char *));
extern int FDECL(safe_select_menu, (winid, int, MENU_ITEM_P **));
extern char FDECL(safe_message_menu, (CHAR_P, int, const char *));
extern void NDECL(safe_update_inventory);
extern void NDECL(safe_mark_synch);
extern void NDECL(safe_wait_synch);
#ifdef CLIPPING
extern void FDECL(safe_cliparound, (int, int));
#endif
#ifdef POSITIONBAR
extern void FDECL(safe_update_positionbar, (char *));
#endif
extern void FDECL(safe_print_glyph, (winid, XCHAR_P, XCHAR_P, int, int));
extern void FDECL(safe_raw_print, (const char *));
extern void FDECL(safe_raw_print_bold, (const char *));
extern int NDECL(safe_nhgetch);
extern int FDECL(safe_nh_poskey, (int *, int *, int *));
extern void NDECL(safe_nhbell);
extern int NDECL(safe_doprev_message);
extern char FDECL(safe_yn_function, (const char *, const char *, CHAR_P));
extern void FDECL(safe_getlin, (const char *, char *));
extern int NDECL(safe_get_ext_cmd);
extern void FDECL(safe_number_pad, (int));
extern void NDECL(safe_delay_output);
#ifdef CHANGE_COLOR
extern void FDECL(safe_change_color, (int, long, int));
#ifdef MAC
extern void FDECL(safe_change_background, (int));
extern short FDECL(safe_set_font_name, (winid, char *));
#endif
extern char *NDECL(safe_get_color_string);
#endif
extern void NDECL(safe_start_screen);
extern void NDECL(safe_end_screen);
extern void FDECL(safe_outrip, (winid, int, time_t));
extern void FDECL(safe_preference_update, (const char *));
extern char *FDECL(safe_getmsghistory, (BOOLEAN_P));
extern void FDECL(safe_putmsghistory, (const char *, BOOLEAN_P));
extern void NDECL(safe_status_init);
extern void NDECL(safe_status_finish);
extern void FDECL(safe_status_enablefield,
(int, const char *, const char *, BOOLEAN_P));
extern void FDECL(safe_status_update, (int, genericptr_t, int, int, int, unsigned long *));
extern boolean NDECL(safe_can_suspend);
extern void FDECL(stdio_raw_print, (const char *));
extern void FDECL(stdio_raw_print_bold, (const char *));
extern void NDECL(stdio_wait_synch);
extern int NDECL(stdio_nhgetch);
#endif /* SAFEPROCS */
#endif /* WINPROCS_H */

View File

@@ -873,11 +873,16 @@ initoptions_finish()
* A multi-interface binary might only support status highlighting
* for some of the interfaces; check whether we asked for it but are
* using one which doesn't.
*
* Option processing can take place before a user-decided WindowPort
* is even initialized, so check for that too.
*/
if (iflags.hilite_delta && !wc2_supported("statushilites")) {
raw_printf("Status highlighting not supported for %s interface.",
windowprocs.name);
iflags.hilite_delta = 0;
if (!WINDOWPORT("safe-startup")) {
if (iflags.hilite_delta && !wc2_supported("statushilites")) {
raw_printf("Status highlighting not supported for %s interface.",
windowprocs.name);
iflags.hilite_delta = 0;
}
}
#endif
return;

View File

@@ -3,11 +3,7 @@
/*-Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
/* main.c - MSDOS, OS/2, ST, Amiga, and Windows NetHack */
#ifdef WIN32
#include "win32api.h" /* for GetModuleFileName */
#endif
/* main.c - MSDOS, OS/2, ST, Amiga NetHack */
#include "hack.h"
#include "dlb.h"
@@ -47,29 +43,12 @@ void NDECL(preserve_icon);
STATIC_DCL void FDECL(process_options, (int argc, char **argv));
STATIC_DCL void NDECL(nhusage);
#if defined(MICRO) || defined(WIN32) || defined(OS2)
#if defined(MICRO) || defined(OS2)
extern void FDECL(nethack_exit, (int));
#else
#define nethack_exit exit
#endif
#ifdef WIN32
extern boolean getreturn_enabled; /* from sys/share/pcsys.c */
extern int redirect_stdout; /* from sys/share/pcsys.c */
extern int GUILaunched;
char *NDECL(exename);
char default_window_sys[] = "mswin";
#ifndef WIN32CON
HANDLE hStdOut;
boolean NDECL(fakeconsole);
void NDECL(freefakeconsole);
#endif
#endif
#if defined(MSWIN_GRAPHICS)
extern void NDECL(mswin_destroy_reg);
#endif
#ifdef EXEPATH
STATIC_DCL char *FDECL(exepath, (char *));
#endif
@@ -78,7 +57,7 @@ int FDECL(main, (int, char **));
extern boolean FDECL(pcmain, (int, char **));
#if defined(__BORLANDC__) && !defined(_WIN32)
#if defined(__BORLANDC__)
void NDECL(startup);
unsigned _stklen = STKSIZ;
#endif
@@ -98,21 +77,8 @@ char *argv[];
{
boolean resuming;
nethack_enter(argc, argv);
sys_early_init();
#if defined(WIN32) && defined(TTY_GRAPHICS)
Strcpy(default_window_sys, "tty");
#else
#if defined(CURSES_GRAPHICS)
Strcpy(default_window_sys, "curses");
#endif
#endif
resuming = pcmain(argc, argv);
#ifdef LAN_FEATURES
init_lan_features();
#endif
moveloop(resuming);
nethack_exit(EXIT_SUCCESS);
/*NOTREACHED*/
@@ -126,14 +92,10 @@ char *argv[];
{
register int fd;
register char *dir;
#if defined(WIN32) || defined(MSDOS)
#if defined(MSDOS)
char *envp = NULL;
char *sptr = NULL;
#endif
#if defined(WIN32)
char fnamebuf[BUFSZ], encodedfnamebuf[BUFSZ];
boolean save_getreturn_status = getreturn_enabled;
#endif
#ifdef NOCWD_ASSUMPTIONS
char failbuf[BUFSZ];
#endif
@@ -162,7 +124,7 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
# endif
#endif
#if defined(__BORLANDC__) && !defined(_WIN32)
#if defined(__BORLANDC__)
startup();
#endif
@@ -175,15 +137,7 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
#endif
hname = "NetHack"; /* used for syntax messages */
#ifndef WIN32
choose_windows(DEFAULT_WINDOW_SYS);
#else
choose_windows(default_window_sys);
if (argc >= 1
&& !strcmpi(default_window_sys, "mswin")
&& strstri(argv[0], "nethackw.exe"))
iflags.windowtype_locked = TRUE;
#endif
#if !defined(AMIGA) && !defined(GNUDOS)
/* Save current directory and make sure it gets restored when
@@ -243,7 +197,7 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
for (prefcnt = 1; prefcnt < PREFIX_COUNT; prefcnt++)
fqn_prefix[prefcnt] = fqn_prefix[0];
#if defined(WIN32) || defined(MSDOS)
#if defined(MSDOS)
/* sysconf should be searched for in this location */
envp = nh_getenv("COMMONPROGRAMFILES");
if (envp) {
@@ -317,14 +271,6 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
chdirx(HACKDIR, 1);
#endif
ami_wininit_data();
#endif
#ifdef WIN32
save_getreturn_status = getreturn_enabled;
#ifdef TTY_GRAPHICS
raw_clear_screen();
#endif
getreturn_enabled = TRUE;
check_recordfile((char *) 0);
#endif
initoptions();
@@ -355,13 +301,6 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
argv++;
}
#ifdef WIN32
if (argcheck(argc, argv, ARG_WINDOWS) == 1) {
argc--;
argv++;
}
#endif
if (argc > 1 && !strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
/* avoid matching "-dec" for DECgraphics; since the man page
* says -d directory, hope nobody's using -desomething_else
@@ -381,36 +320,11 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
Strcpy(hackdir, dir);
}
if (argc > 1) {
#if defined(WIN32) && !defined(WIN32CON)
int sfd = 0;
boolean tmpconsole = FALSE;
hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
#endif
/*
* Now we know the directory containing 'record' and
* may do a prscore().
*/
if (!strncmp(argv[1], "-s", 2)) {
#if defined(WIN32) && !defined(WIN32CON)
#if 0
if (!hStdOut) {
tmpconsole = fakeconsole();
}
#endif
/*
* Check to see if we're redirecting to a file.
*/
sfd = (int) _fileno(stdout);
redirect_stdout = (sfd >= 0) ? !isatty(sfd) : 0;
if (!redirect_stdout && !hStdOut) {
raw_printf(
"-s is not supported for the Graphical Interface\n");
nethack_exit(EXIT_SUCCESS);
}
#endif
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(hackdir, 0);
#endif
@@ -418,47 +332,16 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
initoptions();
#endif
prscore(argc, argv);
#if defined(WIN32) && !defined(WIN32CON)
if (tmpconsole) {
getreturn("to exit");
freefakeconsole();
tmpconsole = FALSE;
}
#endif
nethack_exit(EXIT_SUCCESS);
}
#ifdef MSWIN_GRAPHICS
if (!strncmpi(argv[1], "-clearreg", 6)) { /* clear registry */
mswin_destroy_reg();
nethack_exit(EXIT_SUCCESS);
}
#endif
/* Don't initialize the window system just to print usage */
if (!strncmp(argv[1], "-?", 2) || !strncmp(argv[1], "/?", 2)) {
#if 0
if (!hStdOut) {
GUILaunched = 0;
tmpconsole = fakeconsole();
}
#endif
nhusage();
#if defined(WIN32) && !defined(WIN32CON)
if (tmpconsole) {
getreturn("to exit");
freefakeconsole();
tmpconsole = FALSE;
}
#endif
nethack_exit(EXIT_SUCCESS);
}
}
}
#ifdef WIN32
getreturn_enabled = save_getreturn_status;
#endif
/*
* It seems you really want to play.
*/
@@ -472,11 +355,7 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
"\"%s\".%s",
copyright_banner_line(1), copyright_banner_line(2),
copyright_banner_line(3), copyright_banner_line(4), DLBFILE,
#ifdef WIN32
"\nAre you perhaps trying to run NetHack within a zip utility?");
#else
"");
#endif
error("dlb_init failure.");
}
@@ -490,41 +369,22 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
chdirx(hackdir, 1);
#endif
#if defined(MSDOS) || defined(WIN32)
#if defined(MSDOS)
/* In 3.6.0, several ports process options before they init
* the window port. This allows settings that impact window
* ports to be specified or read from the sys or user config files.
*/
process_options(argc, argv);
#ifdef WIN32
/*
if (WINDOWPORT("mswin"))
NHWinMainInit();
else
*/
#ifdef TTY_GRAPHICS
if (WINDOWPORT("tty")) {
iflags.use_background_glyph = FALSE;
nttty_open(1);
} else {
iflags.use_background_glyph = TRUE;
}
#endif /* TTY_GRAPHICS */
#endif /* WIN32 */
#endif /* MSDOS || WIN32 */
#endif /* MSDOS */
#if defined(MSDOS) || defined(WIN32)
#if defined(MSDOS)
init_nhwindows(&argc, argv);
#else
init_nhwindows(&argc, argv);
process_options(argc, argv);
#endif
#if defined(WIN32) && defined(TTY_GRAPHICS)
toggle_mouse_support(); /* must come after process_options */
#endif
#ifdef MFLOPPY
set_lock_and_bones();
#ifndef AMIGA
@@ -561,19 +421,8 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
* overwritten without confirmation when a user starts up
* another game with the same player name.
*/
#if defined(WIN32)
/* Obtain the name of the logged on user and incorporate
* it into the name. */
Sprintf(fnamebuf, "%s-%s", get_username(0), plname);
(void) fname_encode(
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-.", '%',
fnamebuf, encodedfnamebuf, BUFSZ);
Sprintf(lock, "%s", encodedfnamebuf);
/* regularize(lock); */ /* we encode now, rather than substitute */
#else
Strcpy(lock, plname);
regularize(lock);
#endif
getlock();
#else /* What follows is !PC_LOCKING */
#ifdef AMIGA /* We'll put the bones & levels in the user specified directory \
@@ -599,11 +448,7 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
if (fd < 0) {
raw_print("Cannot create lock file");
} else {
#ifdef WIN32
hackpid = GetCurrentProcessId();
#else
hackpid = 1;
#endif
write(fd, (genericptr_t) &hackpid, sizeof(hackpid));
nhclose(fd);
}
@@ -618,10 +463,6 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
vision_init();
display_gamewindows();
#ifdef WIN32
getreturn_enabled = TRUE;
#endif
/*
* First, try to find and restore a save file for specified character.
* We'll return here if new game player_selection() renames the hero.
@@ -799,18 +640,6 @@ char *argv[];
case 'l':
bigscreen = -1;
break;
#endif
#ifdef WIN32
case 'w': /* windowtype */
#ifdef TTY_GRAPHICS
if (strncmpi(&argv[0][2], "tty", 3)) {
nttty_open(1);
}
#endif
config_error_init(FALSE, "command line", FALSE);
choose_windows(&argv[0][2]);
config_error_done();
break;
#endif
case '@':
flags.randomall = 1;
@@ -904,14 +733,14 @@ boolean wr;
#endif /* CHDIR */
#ifdef PORT_HELP
#if defined(MSDOS) || defined(WIN32)
#if defined(MSDOS)
void
port_help()
{
/* display port specific help file */
display_file(PORT_HELP, 1);
}
#endif /* MSDOS || WIN32 */
#endif /* MSDOS */
#endif /* PORT_HELP */
/* validate wizard mode if player has requested access to it */
@@ -930,71 +759,6 @@ authorize_wizard_mode()
#define PATH_SEPARATOR '\\'
#endif
#if defined(WIN32) && !defined(WIN32CON)
static char exenamebuf[PATHLEN];
extern HANDLE hConIn;
extern HANDLE hConOut;
boolean has_fakeconsole;
char *
exename()
{
int bsize = PATHLEN;
char *tmp = exenamebuf, *tmp2;
#ifdef UNICODE
{
TCHAR wbuf[PATHLEN * 4];
GetModuleFileName((HANDLE) 0, wbuf, PATHLEN * 4);
WideCharToMultiByte(CP_ACP, 0, wbuf, -1, tmp, bsize, NULL, NULL);
}
#else
*(tmp + GetModuleFileName((HANDLE) 0, tmp, bsize)) = '\0';
#endif
tmp2 = strrchr(tmp, PATH_SEPARATOR);
if (tmp2)
*tmp2 = '\0';
tmp2++;
return tmp2;
}
boolean
fakeconsole(void)
{
if (!hStdOut) {
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
if (!hStdOut && !hStdIn) {
/* Bool rval; */
AllocConsole();
AttachConsole(GetCurrentProcessId());
/* rval = SetStdHandle(STD_OUTPUT_HANDLE, hWrite); */
freopen("CON", "w", stdout);
freopen("CON", "r", stdin);
}
has_fakeconsole = TRUE;
}
/* Obtain handles for the standard Console I/O devices */
hConIn = GetStdHandle(STD_INPUT_HANDLE);
hConOut = GetStdHandle(STD_OUTPUT_HANDLE);
#if 0
if (!SetConsoleCtrlHandler((PHANDLER_ROUTINE) CtrlHandler, TRUE)) {
/* Unable to set control handler */
cmode = 0; /* just to have a statement to break on for debugger */
}
#endif
return has_fakeconsole;
}
void freefakeconsole()
{
if (has_fakeconsole) {
FreeConsole();
}
}
#endif
#define EXEPATHBUFSZ 256
char exepathbuf[EXEPATHBUFSZ];
@@ -1009,19 +773,7 @@ char *str;
return (char *) 0;
bsize = EXEPATHBUFSZ;
tmp = exepathbuf;
#ifndef WIN32
Strcpy(tmp, str);
#else
#ifdef UNICODE
{
TCHAR wbuf[BUFSZ];
GetModuleFileName((HANDLE) 0, wbuf, BUFSZ);
WideCharToMultiByte(CP_ACP, 0, wbuf, -1, tmp, bsize, NULL, NULL);
}
#else
*(tmp + GetModuleFileName((HANDLE) 0, tmp, bsize)) = '\0';
#endif
#endif
tmp2 = strrchr(tmp, PATH_SEPARATOR);
if (tmp2)
*tmp2 = '\0';

550
sys/share/safeproc.c Normal file
View File

@@ -0,0 +1,550 @@
/* NetHack 3.6 safeproc.c */
/* Copyright (c) Michael Allison, 2018 */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#include <stdio.h>
/*
* ***********************************************************
* This is a complete WindowPort implementation that can be
* assigned to the windowproc function pointers very early
* in the startup initialization, perhaps immediately even.
* It requires only the following call:
* windowprocs = get_safe_procs(0);
*
* The game startup can trigger functions in other modules
* that make assumptions on a WindowPort being available
* and bad things can happen if any function pointers are
* null at that time.
*
* Some ports prior to 3.6.2 made attempts to early init
* various pieces of one of their WindowPorts, but that
* caused conflicts if that particular WindowPort wasn't
* the one that the user ended up selecting in their
* config file later. The WindowPort interfaced was designed
* to allow multiple WindowPorts to be linked into the same
* game binary.
*
* The base functions established by a call to get_safe_procs()
* accomplish the goal of preventing crashes, but not much
* else.
*
* There are also a few additional functions provided in here
* that can be selected optionally to provide some startup
* functionality for getting messages out to the user about
* issues that are being experienced during startup in
* general or during options parsing. The ones in here are
* deliberately free from any platforms or OS specific code.
* Please leave them using stdio C routines as much as
* possible. That isn't to say you can't do fancier functions
* prior to initialization of the primary WindowPort, but you
* can provide those platform-specific functions elsewhere,
* and assign them the same way that these more generic versions
* are assigned.
*
* The additional platform-independent, but more functional
* routines provided in here should be assigned after the
* windowprocs = get_safe_procs()
* call. Here's a list of them:
*
*
*
*
* ***********************************************************
*/
struct window_procs safe_procs = {
"safe-startup", 0L, 0L,
safe_init_nhwindows, safe_player_selection, safe_askname, safe_get_nh_event,
safe_exit_nhwindows, safe_suspend_nhwindows, safe_resume_nhwindows,
safe_create_nhwindow, safe_clear_nhwindow, safe_display_nhwindow,
safe_destroy_nhwindow, safe_curs, safe_putstr, genl_putmixed,
safe_display_file, safe_start_menu, safe_add_menu, safe_end_menu,
safe_select_menu, safe_message_menu, safe_update_inventory, safe_mark_synch,
safe_wait_synch,
#ifdef CLIPPING
safe_cliparound,
#endif
#ifdef POSITIONBAR
safe_update_positionbar,
#endif
safe_print_glyph, safe_raw_print, safe_raw_print_bold, safe_nhgetch,
safe_nh_poskey, safe_nhbell, safe_doprev_message, safe_yn_function,
safe_getlin, safe_get_ext_cmd, safe_number_pad, safe_delay_output,
#ifdef CHANGE_COLOR /* the Mac uses a palette device */
safe_change_color,
#ifdef MAC
safe_change_background, set_safe_font_name,
#endif
safe_get_color_string,
#endif
safe_start_screen, safe_end_screen, genl_outrip,
safe_preference_update,
safe_getmsghistory, safe_putmsghistory,
safe_status_init,
safe_status_finish, safe_status_enablefield,
#ifdef STATUS_HILITES
safe_status_update,
#else
safe_status_update,
#endif
safe_can_suspend,
};
struct window_procs *
get_safe_procs(optn)
int optn;
{
if (optn) {
/* include the slightly more functional stdc versions */
safe_procs.win_raw_print = stdio_raw_print;
safe_procs.win_raw_print_bold = stdio_raw_print_bold;
safe_procs.win_nhgetch = stdio_nhgetch;
safe_procs.win_wait_synch = stdio_wait_synch;
}
return &safe_procs;
}
/*ARGSUSED*/
void
safe_init_nhwindows(argcp, argv)
int *argcp UNUSED;
char **argv UNUSED;
{
return;
}
void
safe_player_selection()
{
return;
}
void
safe_askname()
{
return;
}
void
safe_get_nh_event()
{
return;
}
void
safe_suspend_nhwindows(str)
const char *str;
{
return;
}
void
safe_resume_nhwindows()
{
return;
}
void
safe_exit_nhwindows(str)
const char *str;
{
return;
}
winid
safe_create_nhwindow(type)
int type;
{
return WIN_ERR;
}
void
safe_clear_nhwindow(window)
winid window;
{
return;
}
/*ARGSUSED*/
void
safe_display_nhwindow(window, blocking)
winid window;
boolean blocking;
{
return;
}
void
safe_dismiss_nhwindow(window)
winid window;
{
return;
}
void
safe_destroy_nhwindow(window)
winid window;
{
return;
}
void
safe_curs(window, x, y)
winid window;
int x, y;
{
return;
}
void
safe_putstr(window, attr, str)
winid window;
int attr;
const char *str;
{
return;
}
void
safe_display_file(fname, complain)
const char *fname;
boolean complain;
{
return;
}
void
safe_start_menu(window)
winid window;
{
return;
}
/*ARGSUSED*/
/*
* Add a menu item to the beginning of the menu list. This list is reversed
* later.
*/
void
safe_add_menu(window, glyph, identifier, ch, gch, attr, str, preselected)
winid window; /* window to use, must be of type NHW_MENU */
int glyph UNUSED; /* glyph to display with item (not used) */
const anything *identifier; /* what to return if selected */
char ch; /* keyboard accelerator (0 = pick our own) */
char gch; /* group accelerator (0 = no group) */
int attr; /* attribute for string (like safe_putstr()) */
const char *str; /* menu string */
boolean preselected; /* item is marked as selected */
{
return;
}
/*
* End a menu in this window, window must a type NHW_MENU.
*/
void
safe_end_menu(window, prompt)
winid window; /* menu to use */
const char *prompt; /* prompt to for menu */
{
return;
}
int
safe_select_menu(window, how, menu_list)
winid window;
int how;
menu_item **menu_list;
{
return 0;
}
/* special hack for treating top line --More-- as a one item menu */
char
safe_message_menu(let, how, mesg)
char let;
int how;
const char *mesg;
{
return '\033';
}
void
safe_update_inventory()
{
return;
}
void
safe_mark_synch()
{
}
void
safe_wait_synch()
{
}
#ifdef CLIPPING
void
safe_cliparound(x, y)
int x, y;
{
}
#endif /* CLIPPING */
/*
* safe_print_glyph
*
* Print the glyph to the output device. Don't flush the output device.
*/
void
safe_print_glyph(window, x, y, glyph, bkglyph)
winid window;
xchar x, y;
int glyph;
int bkglyph UNUSED;
{
return;
}
void
safe_raw_print(str)
const char *str;
{
return;
}
void
safe_raw_print_bold(str)
const char *str;
{
return;
}
int
safe_nhgetch()
{
return '\033';
}
/*
* return a key, or 0, in which case a mouse button was pressed
* mouse events should be returned as character postitions in the map window.
* Since normal tty's don't have mice, just return a key.
*/
/*ARGSUSED*/
int
safe_nh_poskey(x, y, mod)
int *x, *y, *mod;
{
return '\033';
}
void
win_safe_init(dir)
int dir;
{
return;
}
#ifdef POSITIONBAR
void
safe_update_positionbar(posbar)
char *posbar;
{
return;
}
#endif /* POSITIONBAR */
/*
* safe_status_init()
* -- initialize the port-specific data structures.
*/
void
safe_status_init()
{
return;
}
void
safe_can_suspend()
{
return;
}
void
safe_nhbell()
{
return;
}
int
safe_doprev_message()
{
return 0;
}
char
safe_yn_function(query, resp, def)
const char *query;
const char *resp;
char def;
{
return '\033';
}
/*ARGSUSED*/
static void
safe_getlin(prompt, outbuf)
const char *prompt UNUSED;
char *outbuf;
{
Strcpy(outbuf, "\033");
}
int
safe_get_ext_cmd()
{
return '\033';
}
void
safe_number_pad(mode)
int mode;
{
return;
}
void
safe_delay_output()
{
return;
}
void
safe_start_screen()
{
return;
}
void
safe_end_screen()
{
return;
}
void
safe_outrip(tmpwin, how, when)
winid tmpwin;
int how;
time_t when;
{
return;
}
/*ARGSUSED*/
void
safe_preference_update(pref)
const char *pref UNUSED;
{
return;
}
char *
safe_getmsghistory(init)
boolean init UNUSED;
{
return (char *) 0;
}
void
safe_putmsghistory(msg, is_restoring)
const char *msg;
boolean is_restoring;
{
}
void
safe_status_finish()
{
}
void
safe_status_enablefield(fieldidx, nm, fmt, enable)
int fieldidx;
const char *nm;
const char *fmt;
boolean enable;
{
}
#ifdef STATUS_HILITES
/* call once for each field, then call with BL_FLUSH to output the result */
void
safe_status_update(idx, ptr, chg, percent, color, colormasks)
int idx;
genericptr_t ptr;
int chg UNUSED, percent UNUSED, color UNUSED;
unsigned long *colormasks UNUSED;
{
}
#endif /* STATUS_HILITES */
/**************************************************************
* These are some optionally selectable routines that add
* some base functionality over the safe_* versions above.
* The safe_* versions are primarily designed to ensure that
* there are no null function pointers remaining at early
* game startup/initialization time.
*
* The slightly more functional versions in here should be kept
* free of platform-specific code or OS-specific code. If you
* want to use versions that involve platform-specific or
* OS-specific code, go right ahead but use your own replacement
* version of the functions in a platform-specific or
* OS-specific source file, not in here.
***************************************************************/
/* Add to your code: windowprocs.win_raw_print = stdio_wait_synch; */
void
stdio_wait_synch()
{
char valid[] = {' ', '\n', '\r', '\033', '\0'};
fprintf(stdout, "--More--");
(void) fflush(stdout);
while (!index(valid, stdio_nhgetch()))
;
}
/* Add to your code: windowprocs.win_raw_print = stdio_raw_print; */
void
stdio_raw_print(str)
const char *str;
{
if (str)
fprintf(stdout, "%s\n", str);
return;
}
/* Add to your code: windowprocs.win_raw_print_bold = stdio_raw_print_bold; */
void
stdio_raw_print_bold(str)
const char *str;
{
stdio_raw_print(str);
return;
}
/* Add to your code: windowprocs.win_nhgetch = stdio_nhgetch; */
int
stdio_nhgetch()
{
return getchar();
}
/* safeprocs.c */

View File

@@ -215,7 +215,7 @@ VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o
VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o
VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o
VOBJ09 = $(O)hacklib.o $(O)invent.o $(O)light.o $(O)lock.o
VOBJ10 = $(O)mail.o $(O)pcmain.o $(O)makemon.o $(O)mapglyph.o $(O)mcastu.o
VOBJ10 = $(O)mail.o $(O)makemon.o $(O)mapglyph.o $(O)mcastu.o
VOBJ11 = $(O)mhitm.o $(O)mhitu.o $(O)minion.o $(O)mklev.o
VOBJ12 = $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o $(O)mkroom.o
VOBJ13 = $(O)mon.o $(O)mondata.o $(O)monmove.o $(O)monst.o
@@ -233,7 +233,7 @@ VOBJ24 = $(O)track.o $(O)trap.o $(O)u_init.o $(O)uhitm.o
VOBJ25 = $(O)vault.o $(O)vis_tab.o $(O)vision.o $(O)weapon.o
VOBJ26 = $(O)were.o $(O)wield.o $(O)windows.o $(O)wizard.o
VOBJ27 = $(O)worm.o $(O)worn.o $(O)write.o $(O)zap.o
VOBJ28 = $(O)win10.o
VOBJ28 = $(O)win10.o $(O)safeproc.o $(O)windmain.o
DLBOBJ = $(O)dlb.o
@@ -535,7 +535,7 @@ INCLDIR= /I..\include /I..\sys\winnt
# Util builds
#==========================================
cflagsBuild = $(cflags) $(INCLDIR) $(WINPFLAG) $(DLBFLG)
cflagsBuild = $(cflags) $(INCLDIR) $(WINPFLAG) $(DLBFLG) -DSAFEPROCS
lflagsBuild = $(lflags) $(conlibs) $(MACHINE)
#==========================================
@@ -1461,7 +1461,7 @@ $(O)guistub.o: $(HACK_H) $(MSWSYS)\stubs.c
#
$(O)winhack.o: $(HACK_H) $(MSWIN)\winhack.c
@$(cc) $(cflagsBuild) -I$(MSWSYS) -I$(MSWIN) -Fo$@ $(MSWIN)\winhack.c
@$(cc) $(cflagsBuild) -DSAFEPROCS -I$(MSWSYS) -I$(MSWIN) -Fo$@ $(MSWIN)\winhack.c
#if you aren't linking in the full tty then
#include the following stub for proper linkage.
@@ -1511,9 +1511,9 @@ $(O)\curswins.c: $(WCURSES)\curswins.c $(WCURSES)\curswins.h $(INCL)\wincurs.h
$(O)tos.o: ..\sys\atari\tos.c $(HACK_H) $(INCL)\tcap.h
@$(CC) $(cflagsBuild) -Fo$@ ..\sys\atari\tos.c
$(O)pcmain.o: ..\sys\share\pcmain.c $(HACK_H) $(INCL)\dlb.h \
$(MSWSYS)\win32api.h
@$(CC) $(cflagsBuild) -Fo$@ ..\sys\share\pcmain.c
$(O)pcmain.o: ..\sys\share\pcmain.c $(HACK_H) $(INCL)\dlb.h
$(O)safeprocs.o: ..\sys\share\safeprocs.c $(HACK_H) $(MSWSYS)\win32api.h
@$(CC) $(cflagsBuild) -Fo$@ ..\sys\share\safeprocs.c
$(O)pcsys.o: ..\sys\share\pcsys.c $(HACK_H)
@$(CC) $(cflagsBuild) -Fo$@ ..\sys\share\pcsys.c
$(O)pctty.o: ..\sys\share\pctty.c $(HACK_H)

View File

@@ -96,13 +96,11 @@ clear_screen()
return;
}
#ifdef TTY_GRAPHICS
void
backsp()
{
return;
}
#endif
int
has_color(int color)

757
sys/winnt/windmain.c Normal file
View File

@@ -0,0 +1,757 @@
/* NetHack 3.6 windmain.c $NHDT-Date: 1543465755 2018/11/29 04:29:15 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.101 $ */
/* Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
/* main.c - Windows */
#include "win32api.h" /* for GetModuleFileName */
#include "hack.h"
#include "dlb.h"
#include <ctype.h>
#include <sys\stat.h>
#if !defined(SAFEPROCS)
#error You must #define SAFEPROCS to build windmain.c
#endif
#define E extern
static void FDECL(process_options, (int argc, char **argv));
static void NDECL(nhusage);
static char *FDECL(exepath, (char *));
char *NDECL(exename);
boolean NDECL(fakeconsole);
void NDECL(freefakeconsole);
E void FDECL(nethack_exit, (int));
#if defined(MSWIN_GRAPHICS)
E void NDECL(mswin_destroy_reg);
#endif
#undef E
int NDECL(windows_nhgetch);
void NDECL(windows_nhbell);
int FDECL(windows_nh_poskey, (int *, int *, int *));
void FDECL(windows_raw_print, (const char *));
char FDECL(windows_yn_function, (const char *, const char *, CHAR_P));
void FDECL(windows_getlin, (const char *, char *));
char orgdir[PATHLEN];
extern boolean getreturn_enabled; /* from sys/share/pcsys.c */
extern int redirect_stdout; /* from sys/share/pcsys.c */
extern int GUILaunched;
HANDLE hStdOut;
#if defined(MSWIN_GRAPHICS)
char default_window_sys[] = "mswin";
#endif
/*
* __MINGW32__ Note
* If the graphics version is built, we don't need a main; it is skipped
* to help MinGW decide which entry point to choose. If both main and
* WinMain exist, the resulting executable won't work correctly.
*/
int
#ifndef __MINGW32__
main(argc, argv)
#else
mingw_main(argc, argv)
#endif
int argc;
char *argv[];
{
boolean save_getreturn_status = getreturn_enabled;
boolean resuming = FALSE; /* assume new game */
register int fd;
register char *dir;
char *envp = NULL;
char *sptr = NULL;
char fnamebuf[BUFSZ], encodedfnamebuf[BUFSZ];
char failbuf[BUFSZ];
/*
* Get a set of valid safe windowport function
* pointers during early startup initialization.
*/
if (!WINDOWPORT("safe-startup"))
windowprocs = *get_safe_procs(1);
sys_early_init();
#ifdef _MSC_VER
# ifdef DEBUG
/* set these appropriately for VS debugging */
_CrtSetReportMode(_CRT_WARN, _CRTDBG_MODE_DEBUG);
_CrtSetReportMode(_CRT_ERROR,
_CRTDBG_MODE_DEBUG); /* | _CRTDBG_MODE_FILE);*/
_CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_DEBUG);
/*| _CRTDBG_MODE_FILE | _CRTDBG_MODE_WNDW);*/
/* use STDERR by default
_CrtSetReportFile(_CRT_ERROR, _CRTDBG_FILE_STDERR);
_CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
/* Heap Debugging
_CrtSetDbgFlag( _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG)
| _CRTDBG_ALLOC_MEM_DF
| _CRTDBG_CHECK_ALWAYS_DF
| _CRTDBG_CHECK_CRT_DF
| _CRTDBG_DELAY_FREE_MEM_DF
| _CRTDBG_LEAK_CHECK_DF);
_CrtSetBreakAlloc(1423);
*/
# endif
#endif
hname = "NetHack"; /* used for syntax messages */
/* Save current directory and make sure it gets restored when
* the game is exited.
*/
if (getcwd(orgdir, sizeof orgdir) == (char *) 0)
error("NetHack: current directory path too long");
dir = nh_getenv("NETHACKDIR");
if (dir == (char *) 0)
dir = nh_getenv("HACKDIR");
if (dir == (char *) 0)
dir = exepath(argv[0]);
#ifdef _MSC_VER
if (IsDebuggerPresent()) {
static char exepath[_MAX_PATH];
/* check if we're running under the debugger so we can get to the right folder anyway */
if (dir != (char *)0) {
char *top = (char *)0;
if (strlen(dir) < (_MAX_PATH - 1))
strcpy(exepath, dir);
top = strstr(exepath, "\\build\\.\\Debug");
if (!top) top = strstr(exepath, "\\build\\.\\Release");
if (top) {
*top = '\0';
if (strlen(exepath) < (_MAX_PATH - (strlen("\\binary\\") + 1))) {
Strcat(exepath, "\\binary\\");
if (strlen(exepath) < (PATHLEN - 1)) {
dir = exepath;
}
}
}
}
}
#endif
if (dir != (char *)0) {
int prefcnt;
int fd;
boolean have_syscf = FALSE;
(void) strncpy(hackdir, dir, PATHLEN - 1);
hackdir[PATHLEN - 1] = '\0';
fqn_prefix[0] = (char *) alloc(strlen(hackdir) + 2);
Strcpy(fqn_prefix[0], hackdir);
append_slash(fqn_prefix[0]);
for (prefcnt = 1; prefcnt < PREFIX_COUNT; prefcnt++)
fqn_prefix[prefcnt] = fqn_prefix[0];
/* sysconf should be searched for in this location */
envp = nh_getenv("COMMONPROGRAMFILES");
if (envp) {
if ((sptr = index(envp, ';')) != 0)
*sptr = '\0';
if (strlen(envp) > 0) {
fqn_prefix[SYSCONFPREFIX] =
(char *) alloc(strlen(envp) + 10);
Strcpy(fqn_prefix[SYSCONFPREFIX], envp);
append_slash(fqn_prefix[SYSCONFPREFIX]);
Strcat(fqn_prefix[SYSCONFPREFIX], "NetHack\\");
}
}
/* okay so we have the overriding and definitive locaton
for sysconf, but only in the event that there is not a
sysconf file there (for whatever reason), check a secondary
location rather than abort. */
/* Is there a SYSCF_FILE there? */
fd = open(fqname(SYSCF_FILE, SYSCONFPREFIX, 0), O_RDONLY);
if (fd >= 0) {
/* readable */
close(fd);
have_syscf = TRUE;
}
if (!have_syscf) {
/* No SYSCF_FILE where there should be one, and
without an installer, a user may not be able
to place one there. So, let's try somewhere else... */
fqn_prefix[SYSCONFPREFIX] = fqn_prefix[0];
/* Is there a SYSCF_FILE there? */
fd = open(fqname(SYSCF_FILE, SYSCONFPREFIX, 0), O_RDONLY);
if (fd >= 0) {
/* readable */
close(fd);
have_syscf = TRUE;
}
}
/* user's home directory should default to this - unless
* overridden */
envp = nh_getenv("USERPROFILE");
if (envp) {
if ((sptr = index(envp, ';')) != 0)
*sptr = '\0';
if (strlen(envp) > 0) {
fqn_prefix[CONFIGPREFIX] =
(char *) alloc(strlen(envp) + 2);
Strcpy(fqn_prefix[CONFIGPREFIX], envp);
append_slash(fqn_prefix[CONFIGPREFIX]);
}
}
}
save_getreturn_status = getreturn_enabled;
getreturn_enabled = TRUE;
check_recordfile((char *) 0);
initoptions();
if (!validate_prefix_locations(failbuf)) {
raw_printf("Some invalid directory locations were specified:\n\t%s\n",
failbuf);
nethack_exit(EXIT_FAILURE);
}
if (!hackdir[0])
Strcpy(hackdir, orgdir);
if (argc > 1) {
if (argcheck(argc, argv, ARG_VERSION) == 2)
nethack_exit(EXIT_SUCCESS);
if (argcheck(argc, argv, ARG_DEBUG) == 1) {
argc--;
argv++;
}
if (argcheck(argc, argv, ARG_WINDOWS) == 1) {
argc--;
argv++;
}
if (argc > 1 && !strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
/* avoid matching "-dec" for DECgraphics; since the man page
* says -d directory, hope nobody's using -desomething_else
*/
argc--;
argv++;
dir = argv[0] + 2;
if (*dir == '=' || *dir == ':')
dir++;
if (!*dir && argc > 1) {
argc--;
argv++;
dir = argv[0];
}
if (!*dir)
error("Flag -d must be followed by a directory name.");
Strcpy(hackdir, dir);
}
if (argc > 1) {
#if !defined(TTY_GRAPHICS)
int sfd = 0;
boolean tmpconsole = FALSE;
hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
#endif
/*
* Now we know the directory containing 'record' and
* may do a prscore().
*/
if (!strncmp(argv[1], "-s", 2)) {
#if !defined(TTY_GRAPHICS)
/*
* Check to see if we're redirecting to a file.
*/
sfd = (int) _fileno(stdout);
redirect_stdout = (sfd >= 0) ? !isatty(sfd) : 0;
if (!redirect_stdout && !hStdOut) {
raw_printf(
"-s is not supported for the Graphical Interface\n");
nethack_exit(EXIT_SUCCESS);
}
#endif
#ifdef SYSCF
initoptions();
#endif
prscore(argc, argv);
#if !defined(TTY_GRAPHICS)
if (tmpconsole) {
getreturn("to exit");
freefakeconsole();
tmpconsole = FALSE;
}
#endif
nethack_exit(EXIT_SUCCESS);
}
#if defined(MSWIN_GRAPHICS)
if (!strncmpi(argv[1], "-clearreg", 6)) { /* clear registry */
mswin_destroy_reg();
nethack_exit(EXIT_SUCCESS);
}
#endif
/* Don't initialize the window system just to print usage */
if (!strncmp(argv[1], "-?", 2) || !strncmp(argv[1], "/?", 2)) {
nhusage();
#if !defined(TTY_GRAPHICS)
if (tmpconsole) {
getreturn("to exit");
freefakeconsole();
tmpconsole = FALSE;
}
#endif
nethack_exit(EXIT_SUCCESS);
}
}
}
getreturn_enabled = save_getreturn_status;
/*
* It seems you really want to play.
*/
/* In 3.6.0, several ports process options before they init
* the window port. This allows settings that impact window
* ports to be specified or read from the sys or user config files.
*/
process_options(argc, argv);
if (argc >= 1
&& !strcmpi(default_window_sys, "mswin")
&& strstri(argv[0], "nethackw.exe"))
iflags.windowtype_locked = TRUE;
#if defined(TTY_GRAPHICS)
if (!iflags.windowtype_locked)
Strcpy(default_window_sys, "tty");
#else
#if defined(CURSES_GRAPHICS)
if (!iflags.windowtype_locked)
Strcpy(default_window_sys, "curses");
#endif
#endif
choose_windows(default_window_sys);
if (!dlb_init()) {
pline(
"%s\n%s\n%s\n%s\n\nNetHack was unable to open the required file "
"\"%s\".%s",
copyright_banner_line(1), copyright_banner_line(2),
copyright_banner_line(3), copyright_banner_line(4), DLBFILE,
"\nAre you perhaps trying to run NetHack within a zip utility?");
error("dlb_init failure.");
}
u.uhp = 1; /* prevent RIP on early quits */
u.ux = 0; /* prevent flush_screen() */
nethack_enter(argc, argv);
iflags.use_background_glyph = FALSE;
if (WINDOWPORT("mswin"))
iflags.use_background_glyph = TRUE;
if (WINDOWPORT("tty"))
nttty_open(1);
init_nhwindows(&argc, argv);
if (WINDOWPORT("tty"))
toggle_mouse_support();
/* strip role,race,&c suffix; calls askname() if plname[] is empty
or holds a generic user name like "player" or "games" */
plnamesuffix();
set_playmode(); /* sets plname to "wizard" for wizard mode */
/* until the getlock code is resolved, override askname()'s
setting of renameallowed; when False, player_selection()
won't resent renaming as an option */
iflags.renameallowed = FALSE;
/* Obtain the name of the logged on user and incorporate
* it into the name. */
Sprintf(fnamebuf, "%s-%s", get_username(0), plname);
(void) fname_encode(
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-.", '%',
fnamebuf, encodedfnamebuf, BUFSZ);
Sprintf(lock, "%s", encodedfnamebuf);
/* regularize(lock); */ /* we encode now, rather than substitute */
getlock();
/* Set up level 0 file to keep the game state.
*/
fd = create_levelfile(0, (char *) 0);
if (fd < 0) {
raw_print("Cannot create lock file");
} else {
hackpid = GetCurrentProcessId();
write(fd, (genericptr_t) &hackpid, sizeof(hackpid));
nhclose(fd);
}
/*
* Initialize the vision system. This must be before mklev() on a
* new game or before a level restore on a saved game.
*/
vision_init();
display_gamewindows();
getreturn_enabled = TRUE;
/*
* First, try to find and restore a save file for specified character.
* We'll return here if new game player_selection() renames the hero.
*/
attempt_restore:
if ((fd = restore_saved_game()) >= 0) {
#ifdef NEWS
if (iflags.news) {
display_file(NEWS, FALSE);
iflags.news = FALSE;
}
#endif
pline("Restoring save file...");
mark_synch(); /* flush output */
if (dorecover(fd)) {
resuming = TRUE; /* not starting new game */
if (discover)
You("are in non-scoring discovery mode.");
if (discover || wizard) {
if (yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else {
nh_compress(fqname(SAVEF, SAVEPREFIX, 0));
}
}
}
}
if (!resuming) {
/* new game: start by choosing role, race, etc;
player might change the hero's name while doing that,
in which case we try to restore under the new name
and skip selection this time if that didn't succeed */
if (!iflags.renameinprogress) {
player_selection();
if (iflags.renameinprogress) {
/* player has renamed the hero while selecting role;
discard current lock file and create another for
the new character name */
goto attempt_restore;
}
}
newgame();
if (discover)
You("are in non-scoring discovery mode.");
}
moveloop(resuming);
nethack_exit(EXIT_SUCCESS);
/*NOTREACHED*/
return 0;
}
STATIC_OVL void
process_options(argc, argv)
int argc;
char *argv[];
{
int i;
/*
* Process options.
*/
while (argc > 1 && argv[1][0] == '-') {
argv++;
argc--;
switch (argv[0][1]) {
case 'a':
if (argv[0][2]) {
if ((i = str2align(&argv[0][2])) >= 0)
flags.initalign = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2align(argv[0])) >= 0)
flags.initalign = i;
}
break;
case 'D':
wizard = TRUE, discover = FALSE;
break;
case 'X':
discover = TRUE, wizard = FALSE;
break;
#ifdef NEWS
case 'n':
iflags.news = FALSE;
break;
#endif
case 'u':
if (argv[0][2])
(void) strncpy(plname, argv[0] + 2, sizeof(plname) - 1);
else if (argc > 1) {
argc--;
argv++;
(void) strncpy(plname, argv[0], sizeof(plname) - 1);
} else
raw_print("Player name expected after -u");
break;
case 'g':
if (argv[0][2]) {
if ((i = str2gend(&argv[0][2])) >= 0)
flags.initgend = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2gend(argv[0])) >= 0)
flags.initgend = i;
}
break;
case 'p': /* profession (role) */
if (argv[0][2]) {
if ((i = str2role(&argv[0][2])) >= 0)
flags.initrole = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2role(argv[0])) >= 0)
flags.initrole = i;
}
break;
case 'r': /* race */
if (argv[0][2]) {
if ((i = str2race(&argv[0][2])) >= 0)
flags.initrace = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2race(argv[0])) >= 0)
flags.initrace = i;
}
break;
#if 0
case 'w': /* windowtype */
#if defined(TTY_GRAPHICS)
if (!strncmpi(&argv[0][2], "tty", 3)) {
nttty_open(1);
}
#endif
config_error_init(FALSE, "command line", FALSE);
choose_windows(&argv[0][2]);
config_error_done();
break;
#endif
case '@':
flags.randomall = 1;
break;
default:
if ((i = str2role(&argv[0][1])) >= 0) {
flags.initrole = i;
break;
} else
raw_printf("\nUnknown switch: %s", argv[0]);
/* FALL THROUGH */
case '?':
nhusage();
nethack_exit(EXIT_SUCCESS);
}
}
}
STATIC_OVL void
nhusage()
{
char buf1[BUFSZ], buf2[BUFSZ], *bufptr;
buf1[0] = '\0';
bufptr = buf1;
#define ADD_USAGE(s) \
if ((strlen(buf1) + strlen(s)) < (BUFSZ - 1)) \
Strcat(bufptr, s);
/* -role still works for those cases which aren't already taken, but
* is deprecated and will not be listed here.
*/
(void) Sprintf(buf2, "\nUsage:\n%s [-d dir] -s [-r race] [-p profession] "
"[maxrank] [name]...\n or",
hname);
ADD_USAGE(buf2);
(void) Sprintf(
buf2, "\n%s [-d dir] [-u name] [-r race] [-p profession] [-[DX]]",
hname);
ADD_USAGE(buf2);
#ifdef NEWS
ADD_USAGE(" [-n]");
#endif
if (!iflags.window_inited)
raw_printf("%s\n", buf1);
else
(void) printf("%s\n", buf1);
#undef ADD_USAGE
}
#ifdef PORT_HELP
void
port_help()
{
/* display port specific help file */
display_file(PORT_HELP, 1);
}
#endif /* PORT_HELP */
/* validate wizard mode if player has requested access to it */
boolean
authorize_wizard_mode()
{
if (!strcmp(plname, WIZARD_NAME))
return TRUE;
return FALSE;
}
#define PATH_SEPARATOR '\\'
#if defined(WIN32) && !defined(WIN32CON)
static char exenamebuf[PATHLEN];
extern HANDLE hConIn;
extern HANDLE hConOut;
boolean has_fakeconsole;
char *
exename()
{
int bsize = PATHLEN;
char *tmp = exenamebuf, *tmp2;
#ifdef UNICODE
{
TCHAR wbuf[PATHLEN * 4];
GetModuleFileName((HANDLE) 0, wbuf, PATHLEN * 4);
WideCharToMultiByte(CP_ACP, 0, wbuf, -1, tmp, bsize, NULL, NULL);
}
#else
*(tmp + GetModuleFileName((HANDLE) 0, tmp, bsize)) = '\0';
#endif
tmp2 = strrchr(tmp, PATH_SEPARATOR);
if (tmp2)
*tmp2 = '\0';
tmp2++;
return tmp2;
}
boolean
fakeconsole(void)
{
if (!hStdOut) {
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
if (!hStdOut && !hStdIn) {
/* Bool rval; */
AllocConsole();
AttachConsole(GetCurrentProcessId());
/* rval = SetStdHandle(STD_OUTPUT_HANDLE, hWrite); */
freopen("CON", "w", stdout);
freopen("CON", "r", stdin);
}
has_fakeconsole = TRUE;
}
/* Obtain handles for the standard Console I/O devices */
hConIn = GetStdHandle(STD_INPUT_HANDLE);
hConOut = GetStdHandle(STD_OUTPUT_HANDLE);
#if 0
if (!SetConsoleCtrlHandler((PHANDLER_ROUTINE) CtrlHandler, TRUE)) {
/* Unable to set control handler */
cmode = 0; /* just to have a statement to break on for debugger */
}
#endif
return has_fakeconsole;
}
void freefakeconsole()
{
if (has_fakeconsole) {
FreeConsole();
}
}
#endif
#define EXEPATHBUFSZ 256
char exepathbuf[EXEPATHBUFSZ];
char *
exepath(str)
char *str;
{
char *tmp, *tmp2;
int bsize;
if (!str)
return (char *) 0;
bsize = EXEPATHBUFSZ;
tmp = exepathbuf;
#ifdef UNICODE
{
TCHAR wbuf[BUFSZ];
GetModuleFileName((HANDLE) 0, wbuf, BUFSZ);
WideCharToMultiByte(CP_ACP, 0, wbuf, -1, tmp, bsize, NULL, NULL);
}
#else
*(tmp + GetModuleFileName((HANDLE) 0, tmp, bsize)) = '\0';
#endif
tmp2 = strrchr(tmp, PATH_SEPARATOR);
if (tmp2)
*tmp2 = '\0';
return tmp;
}
/*ARGSUSED*/
void
windows_raw_print(str)
const char *str;
{
if (str)
fprintf(stdout, "%s\n", str);
windows_nhgetch();
return;
}
/*ARGSUSED*/
void
windows_raw_print_bold(str)
const char *str;
{
windows_raw_print(str);
return;
}
int
windows_nhgetch()
{
return getchar();
}
void
windows_nhbell()
{
return;
}
/*ARGSUSED*/
int
windows_nh_poskey(x, y, mod)
int *x, *y, *mod;
{
return '\033';
}
/*ARGSUSED*/
char
windows_yn_function(query, resp, def)
const char *query;
const char *resp;
char def;
{
return '\033';
}
/*ARGSUSED*/
static void
windows_getlin(prompt, outbuf)
const char *prompt UNUSED;
char *outbuf;
{
Strcpy(outbuf, "\033");
}
/*pcmain.c*/

View File

@@ -47,6 +47,9 @@ WIN32_FIND_DATA ffd;
typedef HWND(WINAPI *GETCONSOLEWINDOW)();
static HWND GetConsoleHandle(void);
static HWND GetConsoleHwnd(void);
#if !defined(TTY_GRAPHICS)
extern void NDECL(backsp);
#endif
/* The function pointer nt_kbhit contains a kbhit() equivalent
* which varies depending on which window port is active.

View File

@@ -151,15 +151,16 @@
<ClCompile Include="$(SrcDir)zap.c" />
<ClCompile Include="$(SysShareDir)cppregex.cpp" />
<ClCompile Include="$(SysShareDir)nhlan.c" />
<ClCompile Include="$(SysShareDir)pcmain.c" />
<ClCompile Include="$(SysShareDir)pcsys.c" />
<ClCompile Include="$(SysShareDir)pcunix.c" />
<ClCompile Include="$(SysShareDir)random.c" />
<ClCompile Include="$(SysShareDir)safeproc.c" />
<ClCompile Include="$(SysWinntDir)ntsound.c" />
<ClCompile Include="$(SysWinntDir)nttty.c" />
<ClCompile Include="$(SysWinntDir)stubs.c">
<PreprocessorDefinitions>GUISTUB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="$(SysWinntDir)windmain.c" />
<ClCompile Include="$(SysWinntDir)winnt.c" />
<ClCompile Include="$(WinTtyDir)getline.c" />
<ClCompile Include="$(WinTtyDir)topl.c" />
@@ -254,4 +255,4 @@
<Target Name="AfterRebuild">
<MSBuild Projects="afternethack.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
</Target>
</Project>
</Project>

View File

@@ -146,14 +146,15 @@
<ClCompile Include="$(SrcDir)zap.c" />
<ClCompile Include="$(SysShareDir)cppregex.cpp" />
<ClCompile Include="$(SysShareDir)nhlan.c" />
<ClCompile Include="$(SysShareDir)pcmain.c" />
<ClCompile Include="$(SysShareDir)pcsys.c" />
<ClCompile Include="$(SysShareDir)pcunix.c" />
<ClCompile Include="$(SysShareDir)random.c" />
<ClCompile Include="$(SysShareDir)safeproc.c" />
<ClCompile Include="$(SysWinntDir)ntsound.c" />
<ClCompile Include="$(SysWinntDir)stubs.c">
<PreprocessorDefinitions>TTYSTUB;</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="$(SysWinntDir)windmain.c" />
<ClCompile Include="$(SysWinntDir)winnt.c" />
<ClCompile Include="$(SysWinntDir)win10.c" />
<ClCompile Include="$(WinWin32Dir)mhaskyn.c" />
@@ -200,4 +201,4 @@
<Target Name="AfterRebuild">
<MSBuild Projects="afternethack.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
</Target>
</Project>
</Project>

View File

@@ -15,6 +15,10 @@
#include "mhmain.h"
#include "mhmap.h"
#if !defined(SAFEPROCS)
#error You must #define SAFEPROCS to build winhack.c
#endif
/* Borland and MinGW redefine "boolean" in shlwapi.h,
so just use the little bit we need */
typedef struct _DLLVERSIONINFO {
@@ -66,7 +70,7 @@ NHWinApp _nethack_app;
#endif
// Foward declarations of functions included in this code module:
extern boolean FDECL(pcmain, (int, char **));
extern boolean FDECL(main, (int, char **));
static void __cdecl mswin_moveloop(void *);
#define MAX_CMDLINE_PARAM 255
@@ -82,24 +86,44 @@ WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine,
TCHAR *p;
TCHAR wbuf[BUFSZ];
char buf[BUFSZ];
DWORD major, minor;
boolean resuming;
/* OSVERSIONINFO osvi; */
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
UNREFERENCED_PARAMETER(nCmdShow);
/* We must initialize state sufficiently to support calls to panic */
/*
* Get a set of valid safe windowport function
* pointers during early startup initialization.
*
* When get_safe_procs is called with 0 as the param,
* non-functional, but safe function pointers are set
* for all windowport routines.
*
* When get_safe_procs is called with 1 as the param,
* raw_print, raw_print_bold, and wait_synch, and nhgetch
* are set to use C stdio routines via stdio_raw_print,
* stdio_raw_print_bold, stdio_wait_synch, and
* stdio_nhgetch.
*/
windowprocs = *get_safe_procs(0);
/*
* Now we are going to override a couple
* of the windowprocs functions so that
* error messages are handled in a suitable
* way for the graphical version.
*/
windowprocs.win_raw_print = mswin_raw_print;
windowprocs.win_raw_print_bold = mswin_raw_print_bold;
windowprocs.win_wait_synch = mswin_wait_synch;
win10_init();
sys_early_init();
/* init applicatio structure */
/* init application structure */
_nethack_app.hApp = hInstance;
_nethack_app.hAccelTable =
LoadAccelerators(hInstance, (LPCTSTR) IDC_NETHACKW);
@@ -209,10 +233,9 @@ WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine,
}
free(savefile);
}
resuming = pcmain(argc, argv);
moveloop(resuming);
/* let main do the argument processing */
(void) main(argc, argv);
return 0;
}