Change lua selection floodfill and add some tests
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@@ -39,7 +39,7 @@ for i=1,2 do
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-- 3.6.[01]: 75% chance that both sides opened up, 25% that neither did;
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-- 3.6.2: 60% twice == 36% chance that both sides open up, 24% left side
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-- only, 24% right side only, 16% that neither side opens up
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local hall = selection.new()
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local hall;
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if math.random(0, 99) < 60 then
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if i == 1 then
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des.terrain(selection.area(17,14, 30,18),".")
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@@ -47,14 +47,14 @@ for i=1,2 do
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-- temporarily close off the area to be filled so that it doesn't cover
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-- the entire entry area
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des.terrain(33,18, "|")
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hall:floodfill(30,16)
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hall = selection.floodfill(30,16)
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-- re-connect the opened wing with the rest of the map
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des.terrain(33,18, ".")
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else
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des.terrain(selection.area(44,14, 57,18),".")
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des.wallify()
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des.terrain(41,18, "|")
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hall:floodfill(44,16)
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hall = selection.floodfill(44,16)
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des.terrain(41,18, ".")
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end
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-- extra monsters; was [6 + 3d4] when both wings were opened up at once
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