Accessibility: Add location info to messages
Adds a new boolean option, accessiblemsg. If on, some game messages are prefixed with direction or location information, for example: (west): The newt bites! (northwest): You find a hidden door. I added the info to the most common messages, but several are still missing it.
This commit is contained in:
11
src/mhitu.c
11
src/mhitu.c
@@ -35,7 +35,7 @@ hitmsg(struct monst *mtmp, struct attack *mattk)
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if same gender, "engagingly" for nymph, normal msg for others. */
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if ((compat = could_seduce(mtmp, &gy.youmonst, mattk)) != 0
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&& !mtmp->mcan && !mtmp->mspec_used) {
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pline("%s %s you %s.", Monst_name,
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pline_xy(mtmp->mx, mtmp->my, "%s %s you %s.", Monst_name,
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!Blind ? "smiles at" : !Deaf ? "talks to" : "touches",
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(compat == 2) ? "engagingly" : "seductively");
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} else {
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@@ -73,7 +73,7 @@ hitmsg(struct monst *mtmp, struct attack *mattk)
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&& gh.hitmsg_prev != NULL
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&& mattk == gh.hitmsg_prev + 1
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&& mattk->aatyp == gh.hitmsg_prev->aatyp) ? " again" : "";
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pline("%s %s%s%s", Monst_name, verb, again, punct);
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pline_xy(mtmp->mx, mtmp->my, "%s %s%s%s", Monst_name, verb, again, punct);
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}
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gh.hitmsg_mid = mtmp->m_id;
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gh.hitmsg_prev = mattk;
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@@ -90,9 +90,9 @@ missmu(struct monst *mtmp, boolean nearmiss, struct attack *mattk)
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map_invisible(mtmp->mx, mtmp->my);
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if (could_seduce(mtmp, &gy.youmonst, mattk) && !mtmp->mcan)
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pline("%s pretends to be friendly.", Monnam(mtmp));
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pline_xy(mtmp->mx, mtmp->my, "%s pretends to be friendly.", Monnam(mtmp));
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else
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pline("%s %smisses!", Monnam(mtmp),
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pline_xy(mtmp->mx, mtmp->my, "%s %smisses!", Monnam(mtmp),
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(nearmiss && flags.verbose) ? "just " : "");
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stop_occupation();
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@@ -132,7 +132,7 @@ mswings(
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boolean bash) /* True: polearm used at too close range */
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{
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if (flags.verbose && !Blind && mon_visible(mtmp)) {
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pline("%s %s %s%s %s.", Monnam(mtmp), mswings_verb(otemp, bash),
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pline_xy(mtmp->mx, mtmp->my, "%s %s %s%s %s.", Monnam(mtmp), mswings_verb(otemp, bash),
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(otemp->quan > 1L) ? "one of " : "", mhis(mtmp), xname(otemp));
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}
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}
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@@ -198,6 +198,7 @@ wildmiss(struct monst *mtmp, struct attack *mattk)
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? could_seduce(mtmp, &gy.youmonst, mattk) : 0);
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Monst_name = Monnam(mtmp);
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set_msg_xy(mtmp->mx, mtmp->my);
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if (unotseen) { /* !mtmp->cansee || (Invis && !perceives(mtmp->data)) */
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const char *swings = (mattk->aatyp == AT_BITE) ? "snaps"
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: (mattk->aatyp == AT_KICK) ? "kicks"
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