suppress sanity_check for invalid command ESC
If sanity_check starts spewing out warnings, don't run it again if player types ESC when the program finally asks for the next command (rather than --More--). Also, some reformatting of the main command table.
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@@ -1820,7 +1820,8 @@ struct ext_func_tab extcmdlist[] = {
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doprtool, IFBURIED | CMD_M_PREFIX, NULL },
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doprtool, IFBURIED | CMD_M_PREFIX, NULL },
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{ WEAPON_SYM, "seeweapon", "show the weapon currently wielded",
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{ WEAPON_SYM, "seeweapon", "show the weapon currently wielded",
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doprwep, IFBURIED | CMD_M_PREFIX, NULL },
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doprwep, IFBURIED | CMD_M_PREFIX, NULL },
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{ '!', "shell", "leave game to enter a sub-shell ('exit' to come back)",
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{ '!', "shell",
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"leave game to enter a sub-shell ('exit' to come back)",
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dosh_core, (IFBURIED | GENERALCMD | NOFUZZERCMD
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dosh_core, (IFBURIED | GENERALCMD | NOFUZZERCMD
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#ifndef SHELL
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#ifndef SHELL
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| CMD_NOT_AVAILABLE
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| CMD_NOT_AVAILABLE
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@@ -3316,7 +3317,12 @@ rhack(int key)
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/* if there's no command, there's nothing to do except reset */
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/* if there's no command, there's nothing to do except reset */
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if (!key || key == (char) 0377
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if (!key || key == (char) 0377
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|| key == gc.Cmd.spkeys[NHKF_ESC]) {
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|| key == gc.Cmd.spkeys[NHKF_ESC]) {
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if (!key || key != gc.Cmd.spkeys[NHKF_ESC])
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if (key == gc.Cmd.spkeys[NHKF_ESC])
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/* don't perform next sanity check if player typed ESC for
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the current command, similar to handling for CMD_INSANE
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flag below (^P and ^R) */
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iflags.sanity_no_check = iflags.sanity_check;
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else
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nhbell();
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nhbell();
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reset_cmd_vars(TRUE);
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reset_cmd_vars(TRUE);
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return;
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return;
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