autodescribe for #terrain
Requested during beta-testing however long ago: want a way to look at specific map locations while #terrain is showing them without monsters and/or objects and/or traps being displayed in the way. The post-3.6.0 autodescribe feature for getpos() made this pretty easy to achieve, although the lookat() aspect felt more like trail-and-error than careful design. Instead of putting up a --More-- prompt, ask the player to pick a location with the cursor. Moving the cursor gives the terse description for every location traversed. Actually picking a spot just ends #terrain and goes back to normal play.
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@@ -349,6 +349,8 @@ extend wizard-mode '#stats' command
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quivered, provided the stack isn't already in the quiver slot
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during end of game disclosure, the vanquished monsters list can be sorted in
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one of several ways by answering 'a' to "disclose vanquished monsters?"
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when #terrain is displaying a censored version of the map (no monsters, &c),
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moving the cursor will display farlook's brief autodescribe feedback
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Platform- and/or Interface-Specific New Features
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