autodescribe for #terrain
Requested during beta-testing however long ago: want a way to look at specific map locations while #terrain is showing them without monsters and/or objects and/or traps being displayed in the way. The post-3.6.0 autodescribe feature for getpos() made this pretty easy to achieve, although the lookat() aspect felt more like trail-and-error than careful design. Instead of putting up a --More-- prompt, ask the player to pick a location with the cursor. Moving the cursor gives the terse description for every location traversed. Actually picking a spot just ends #terrain and goes back to normal play.
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@@ -3,8 +3,8 @@
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/* NetHack may be freely redistributed. See license for details. */
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/* If you change the flag structure make sure you increment EDITLEVEL in */
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/* patchlevel.h if needed. Changing the instance_flags structure does */
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/* not require incrementing EDITLEVEL. */
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/* patchlevel.h if needed. Changing the instance_flags structure does */
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/* not require incrementing EDITLEVEL. */
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#ifndef FLAG_H
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#define FLAG_H
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@@ -97,7 +97,7 @@ struct flag {
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* characters or letters, because that limits us to 26 roles.
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* They are not booleans, because someday someone may need a neuter
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* gender. Negative values are used to indicate that the user
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* hasn't yet specified that particular value. If you determine
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* hasn't yet specified that particular value. If you determine
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* that the user wants a random choice, then you should set an
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* appropriate random value; if you just left the negative value,
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* the user would be asked again!
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@@ -186,17 +186,24 @@ struct instance_flags {
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int purge_monsters; /* # of dead monsters still on fmon list */
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int override_ID; /* true to force full identification of objects */
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int suppress_price; /* controls doname() for unpaid objects */
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int terrainmode; /* for getpos()'s autodescribe when #terrain is active */
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#define TER_MAP 0x01
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#define TER_TRP 0x02
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#define TER_OBJ 0x04
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#define TER_MON 0x08
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coord travelcc; /* coordinates for travel_cache */
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boolean window_inited; /* true if init_nhwindows() completed */
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boolean vision_inited; /* true if vision is ready */
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boolean sanity_check; /* run sanity checks */
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boolean mon_polycontrol; /* debug: control monster polymorphs */
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/* stuff that is related to options and/or user or platform preferences */
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/* stuff that is related to options and/or user or platform preferences
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*/
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unsigned msg_history; /* hint: # of top lines to save */
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int getpos_coords; /* show coordinates when getting cursor position */
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int menu_headings; /* ATR for menu headings */
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int *opt_booldup; /* for duplication of boolean opts in config file */
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int *opt_compdup; /* for duplication of compound opts in config file */
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int *opt_compdup; /* for duplication of compound opts in conf file */
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#ifdef ALTMETA
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boolean altmeta; /* Alt-c sends ESC c rather than M-c */
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#endif
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@@ -224,11 +231,11 @@ struct instance_flags {
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boolean hilite_pile; /* mark piles of objects with a hilite */
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boolean autodescribe; /* autodescribe mode in getpos() */
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#if 0
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boolean DECgraphics; /* use DEC VT-xxx extended character set */
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boolean IBMgraphics; /* use IBM extended character set */
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boolean DECgraphics; /* use DEC VT-xxx extended character set */
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boolean IBMgraphics; /* use IBM extended character set */
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#ifdef MAC_GRAPHICS_ENV
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boolean MACgraphics; /* use Macintosh extended character set, as
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as defined in the special font HackFont */
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boolean MACgraphics; /* use Macintosh extended character set, as
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as defined in the special font HackFont */
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#endif
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#endif
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uchar bouldersym; /* symbol for boulder display */
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@@ -275,6 +282,7 @@ struct instance_flags {
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boolean vt_tiledata; /* output console codes for tile support in TTY */
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#endif
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boolean wizweight; /* display weight of everything in wizard mode */
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/*
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* Window capability support.
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*/
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