autodescribe for #terrain
Requested during beta-testing however long ago: want a way to look at specific map locations while #terrain is showing them without monsters and/or objects and/or traps being displayed in the way. The post-3.6.0 autodescribe feature for getpos() made this pretty easy to achieve, although the lookat() aspect felt more like trail-and-error than careful design. Instead of putting up a --More-- prompt, ask the player to pick a location with the cursor. Moving the cursor gives the terse description for every location traversed. Actually picking a spot just ends #terrain and goes back to normal play.
This commit is contained in:
27
src/cmd.c
27
src/cmd.c
@@ -1226,13 +1226,26 @@ doterrain(VOID_ARGS)
|
||||
free((genericptr_t) sel);
|
||||
|
||||
switch (which) {
|
||||
case 1: reveal_terrain(0, 0); break; /* known map */
|
||||
case 2: reveal_terrain(0, 1); break; /* known map with traps */
|
||||
case 3: reveal_terrain(0, 1|2); break; /* known map w/ traps & objs */
|
||||
case 4: reveal_terrain(1, 0); break; /* full map */
|
||||
case 5: wiz_map_levltyp(); break; /* map internals */
|
||||
case 6: wiz_levltyp_legend(); break; /* internal details */
|
||||
default: break;
|
||||
case 1: /* known map */
|
||||
reveal_terrain(0, TER_MAP);
|
||||
break;
|
||||
case 2: /* known map with known traps */
|
||||
reveal_terrain(0, TER_MAP | TER_TRP);
|
||||
break;
|
||||
case 3: /* known map with known traps and objects */
|
||||
reveal_terrain(0, TER_MAP | TER_TRP | TER_OBJ);
|
||||
break;
|
||||
case 4: /* full map */
|
||||
reveal_terrain(1, TER_MAP);
|
||||
break;
|
||||
case 5: /* map internals */
|
||||
wiz_map_levltyp();
|
||||
break;
|
||||
case 6: /* internal details */
|
||||
wiz_levltyp_legend();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return 0; /* no time elapses */
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user