preserve dknown field between fakeobj instances

Preserve temporary fake object's previous dknown value by storing it
as a flag value within the m_ap_type field of the posing monster, and
recalling it when it is needed.

This is intended to help eliminate observable differences in price display
between real objects and mimics posing as objects.

98% of this is just switching the code to utilize macro M_AP_TYPE(mon)
everywhere to ensure that the flag bits are stripped off when needed.
This commit is contained in:
nhmall
2019-04-22 14:17:18 -04:00
parent cd6b5ef933
commit dcf4da2150
30 changed files with 127 additions and 115 deletions

View File

@@ -215,13 +215,13 @@
#define display_self() \
show_glyph(u.ux, u.uy, \
maybe_display_usteed((youmonst.m_ap_type == M_AP_NOTHING) \
maybe_display_usteed((U_AP_TYPE == M_AP_NOTHING) \
? hero_glyph \
: (youmonst.m_ap_type == M_AP_FURNITURE) \
: (U_AP_TYPE == M_AP_FURNITURE) \
? cmap_to_glyph(youmonst.mappearance) \
: (youmonst.m_ap_type == M_AP_OBJECT) \
: (U_AP_TYPE == M_AP_OBJECT) \
? objnum_to_glyph(youmonst.mappearance) \
/* else M_AP_MONSTER */ \
/* else U_AP_TYPE == M_AP_MONSTER */ \
: monnum_to_glyph(youmonst.mappearance)))
/*

View File

@@ -47,9 +47,16 @@ enum m_ap_types {
M_AP_NOTHING = 0, /* mappearance unused--monster appears as itself */
M_AP_FURNITURE = 1, /* stairs, a door, an altar, etc. */
M_AP_OBJECT = 2, /* an object */
M_AP_MONSTER = 3 /* a monster; mostly used for cloned Wizard */
M_AP_MONSTER = 3, /* a monster; mostly used for cloned Wizard */
};
#define M_AP_TYPMASK 0x7
#define M_AP_F_DKNOWN 0x8
#define U_AP_TYPE (youmonst.m_ap_type & M_AP_TYPMASK)
#define U_AP_FLAG (youmonst.m_ap_type & ~M_AP_TYPMASK)
#define M_AP_TYPE(m) ((m)->m_ap_type & M_AP_TYPMASK)
#define M_AP_FLAG(m) ((m)->m_ap_type & ~M_AP_TYPMASK)
struct monst {
struct monst *nmon;
struct permonst *data;
@@ -170,15 +177,15 @@ struct monst {
/* mimic appearances that block vision/light */
#define is_lightblocker_mappear(mon) \
(is_obj_mappear(mon, BOULDER) \
|| ((mon)->m_ap_type == M_AP_FURNITURE \
|| (M_AP_TYPE(mon) == M_AP_FURNITURE \
&& ((mon)->mappearance == S_hcdoor \
|| (mon)->mappearance == S_vcdoor \
|| (mon)->mappearance < S_ndoor /* = walls */ \
|| (mon)->mappearance == S_tree)))
#define is_door_mappear(mon) ((mon)->m_ap_type == M_AP_FURNITURE \
#define is_door_mappear(mon) (M_AP_TYPE(mon) == M_AP_FURNITURE \
&& ((mon)->mappearance == S_hcdoor \
|| (mon)->mappearance == S_vcdoor))
#define is_obj_mappear(mon,otyp) ((mon)->m_ap_type == M_AP_OBJECT \
#define is_obj_mappear(mon,otyp) (M_AP_TYPE(mon) == M_AP_OBJECT \
&& (mon)->mappearance == (otyp))
#endif /* MONST_H */