preserve dknown field between fakeobj instances
Preserve temporary fake object's previous dknown value by storing it as a flag value within the m_ap_type field of the posing monster, and recalling it when it is needed. This is intended to help eliminate observable differences in price display between real objects and mimics posing as objects. 98% of this is just switching the code to utilize macro M_AP_TYPE(mon) everywhere to ensure that the flag bits are stripped off when needed.
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@@ -162,7 +162,7 @@ polyman(fmt, arg)
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const char *fmt, *arg;
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{
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boolean sticky = (sticks(youmonst.data) && u.ustuck && !u.uswallow),
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was_mimicking = (youmonst.m_ap_type == M_AP_OBJECT);
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was_mimicking = (U_AP_TYPE == M_AP_OBJECT);
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boolean was_blind = !!Blind;
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if (Upolyd) {
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@@ -625,7 +625,7 @@ int mntmp;
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}
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/* if stuck mimicking gold, stop immediately */
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if (multi < 0 && youmonst.m_ap_type == M_AP_OBJECT
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if (multi < 0 && U_AP_TYPE == M_AP_OBJECT
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&& youmonst.data->mlet != S_MIMIC)
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unmul("");
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/* if becoming a non-mimic, stop mimicking anything */
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@@ -1323,8 +1323,8 @@ dogaze()
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pline("%s seems not to notice your gaze.", Monnam(mtmp));
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} else if (mtmp->minvis && !See_invisible) {
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You_cant("see where to gaze at %s.", Monnam(mtmp));
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} else if (mtmp->m_ap_type == M_AP_FURNITURE
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|| mtmp->m_ap_type == M_AP_OBJECT) {
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} else if (M_AP_TYPE(mtmp) == M_AP_FURNITURE
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|| M_AP_TYPE(mtmp) == M_AP_OBJECT) {
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looked--;
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continue;
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} else if (flags.safe_dog && mtmp->mtame && !Confusion) {
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@@ -1432,7 +1432,7 @@ dohide()
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: (humanoid(u.ustuck->data) ? "holding someone"
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: "holding that creature"));
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if (u.uundetected
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|| (ismimic && youmonst.m_ap_type != M_AP_NOTHING)) {
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|| (ismimic && U_AP_TYPE != M_AP_NOTHING)) {
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u.uundetected = 0;
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youmonst.m_ap_type = M_AP_NOTHING;
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newsym(u.ux, u.uy);
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@@ -1470,7 +1470,7 @@ dohide()
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* else make youhiding() give smarter messages at such spots.
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*/
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if (u.uundetected || (ismimic && youmonst.m_ap_type != M_AP_NOTHING)) {
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if (u.uundetected || (ismimic && U_AP_TYPE != M_AP_NOTHING)) {
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youhiding(FALSE, 1); /* "you are already hiding" */
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return 0;
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}
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