diff --git a/include/mondata.h b/include/mondata.h new file mode 100644 index 000000000..8355a9fb9 --- /dev/null +++ b/include/mondata.h @@ -0,0 +1,179 @@ +/* SCCS Id: @(#)mondata.h 3.3 2001/02/14 */ +/* Copyright (c) 1989 Mike Threepoint */ +/* NetHack may be freely redistributed. See license for details. */ + +#ifndef MONDATA_H +#define MONDATA_H + +#define verysmall(ptr) ((ptr)->msize < MZ_SMALL) +#define bigmonst(ptr) ((ptr)->msize >= MZ_LARGE) + +#define pm_resistance(ptr,typ) (((ptr)->mresists & (typ)) != 0) + +#define resists_fire(mon) (((mon)->mintrinsics & MR_FIRE) != 0) +#define resists_cold(mon) (((mon)->mintrinsics & MR_COLD) != 0) +#define resists_sleep(mon) (((mon)->mintrinsics & MR_SLEEP) != 0) +#define resists_disint(mon) (((mon)->mintrinsics & MR_DISINT) != 0) +#define resists_elec(mon) (((mon)->mintrinsics & MR_ELEC) != 0) +#define resists_poison(mon) (((mon)->mintrinsics & MR_POISON) != 0) +#define resists_acid(mon) (((mon)->mintrinsics & MR_ACID) != 0) +#define resists_ston(mon) (((mon)->mintrinsics & MR_STONE) != 0) + +#define is_flyer(ptr) (((ptr)->mflags1 & M1_FLY) != 0L) +#define is_floater(ptr) ((ptr)->mlet == S_EYE) +#define is_clinger(ptr) (((ptr)->mflags1 & M1_CLING) != 0L) +#define is_swimmer(ptr) (((ptr)->mflags1 & M1_SWIM) != 0L) +#define breathless(ptr) (((ptr)->mflags1 & M1_BREATHLESS) != 0L) +#define amphibious(ptr) (((ptr)->mflags1 & (M1_AMPHIBIOUS | M1_BREATHLESS)) != 0L) +#define passes_walls(ptr) (((ptr)->mflags1 & M1_WALLWALK) != 0L) +#define amorphous(ptr) (((ptr)->mflags1 & M1_AMORPHOUS) != 0L) +#define noncorporeal(ptr) ((ptr)->mlet == S_GHOST) +#define tunnels(ptr) (((ptr)->mflags1 & M1_TUNNEL) != 0L) +#define needspick(ptr) (((ptr)->mflags1 & M1_NEEDPICK) != 0L) +#define hides_under(ptr) (((ptr)->mflags1 & M1_CONCEAL) != 0L) +#define is_hider(ptr) (((ptr)->mflags1 & M1_HIDE) != 0L) +#define haseyes(ptr) (((ptr)->mflags1 & M1_NOEYES) == 0L) +#define eyecount(ptr) (!haseyes(ptr) ? 0 : \ + ((ptr) == &mons[PM_CYCLOPS] || \ + (ptr) == &mons[PM_FLOATING_EYE]) ? 1 : 2) +#define nohands(ptr) (((ptr)->mflags1 & M1_NOHANDS) != 0L) +#define nolimbs(ptr) (((ptr)->mflags1 & M1_NOLIMBS) == M1_NOLIMBS) +#define notake(ptr) (((ptr)->mflags1 & M1_NOTAKE) != 0L) +#define has_head(ptr) (((ptr)->mflags1 & M1_NOHEAD) == 0L) +#define is_whirly(ptr) ((ptr)->mlet == S_VORTEX || \ + (ptr) == &mons[PM_AIR_ELEMENTAL]) +#define is_silent(ptr) ((ptr)->msound == MS_SILENT) +#define unsolid(ptr) (((ptr)->mflags1 & M1_UNSOLID) != 0L) +#define mindless(ptr) (((ptr)->mflags1 & M1_MINDLESS) != 0L) +#define humanoid(ptr) (((ptr)->mflags1 & M1_HUMANOID) != 0L) +#define is_animal(ptr) (((ptr)->mflags1 & M1_ANIMAL) != 0L) +#define slithy(ptr) (((ptr)->mflags1 & M1_SLITHY) != 0L) +#define is_wooden(ptr) ((ptr) == &mons[PM_WOOD_GOLEM]) +#define thick_skinned(ptr) (((ptr)->mflags1 & M1_THICK_HIDE) != 0L) +#define lays_eggs(ptr) (((ptr)->mflags1 & M1_OVIPAROUS) != 0L) +#define regenerates(ptr) (((ptr)->mflags1 & M1_REGEN) != 0L) +#define perceives(ptr) (((ptr)->mflags1 & M1_SEE_INVIS) != 0L) +#define can_teleport(ptr) (((ptr)->mflags1 & M1_TPORT) != 0L) +#define control_teleport(ptr) (((ptr)->mflags1 & M1_TPORT_CNTRL) != 0L) +#define telepathic(ptr) ((ptr) == &mons[PM_FLOATING_EYE] || \ + (ptr) == &mons[PM_MIND_FLAYER] || \ + (ptr) == &mons[PM_MASTER_MIND_FLAYER]) +#define is_armed(ptr) attacktype(ptr, AT_WEAP) +#define acidic(ptr) (((ptr)->mflags1 & M1_ACID) != 0L) +#define poisonous(ptr) (((ptr)->mflags1 & M1_POIS) != 0L) +#define carnivorous(ptr) (((ptr)->mflags1 & M1_CARNIVORE) != 0L) +#define herbivorous(ptr) (((ptr)->mflags1 & M1_HERBIVORE) != 0L) +#define metallivorous(ptr) (((ptr)->mflags1 & M1_METALLIVORE) != 0L) +#define polyok(ptr) (((ptr)->mflags2 & M2_NOPOLY) == 0L) +#define is_undead(ptr) (((ptr)->mflags2 & M2_UNDEAD) != 0L) +#define is_were(ptr) (((ptr)->mflags2 & M2_WERE) != 0L) +#define is_elf(ptr) (((ptr)->mflags2 & M2_ELF) != 0L) +#define is_dwarf(ptr) (((ptr)->mflags2 & M2_DWARF) != 0L) +#define is_gnome(ptr) (((ptr)->mflags2 & M2_GNOME) != 0L) +#define is_orc(ptr) (((ptr)->mflags2 & M2_ORC) != 0L) +#define is_human(ptr) (((ptr)->mflags2 & M2_HUMAN) != 0L) +#define your_race(ptr) (((ptr)->mflags2 & urace.selfmask) != 0L) +#define is_bat(ptr) ((ptr) == &mons[PM_BAT] || \ + (ptr) == &mons[PM_GIANT_BAT] || \ + (ptr) == &mons[PM_VAMPIRE_BAT]) +#define is_bird(ptr) ((ptr)->mlet == S_BAT && !is_bat(ptr)) +#define is_giant(ptr) (((ptr)->mflags2 & M2_GIANT) != 0L) +#define is_golem(ptr) ((ptr)->mlet == S_GOLEM) +#define is_domestic(ptr) (((ptr)->mflags2 & M2_DOMESTIC) != 0L) +#define is_demon(ptr) (((ptr)->mflags2 & M2_DEMON) != 0L) +#define is_mercenary(ptr) (((ptr)->mflags2 & M2_MERC) != 0L) +#define is_male(ptr) (((ptr)->mflags2 & M2_MALE) != 0L) +#define is_female(ptr) (((ptr)->mflags2 & M2_FEMALE) != 0L) +#define is_neuter(ptr) (((ptr)->mflags2 & M2_NEUTER) != 0L) +#define is_wanderer(ptr) (((ptr)->mflags2 & M2_WANDER) != 0L) +#define always_hostile(ptr) (((ptr)->mflags2 & M2_HOSTILE) != 0L) +#define always_peaceful(ptr) (((ptr)->mflags2 & M2_PEACEFUL) != 0L) +#define race_hostile(ptr) (((ptr)->mflags2 & urace.hatemask) != 0L) +#define race_peaceful(ptr) (((ptr)->mflags2 & urace.lovemask) != 0L) +#define extra_nasty(ptr) (((ptr)->mflags2 & M2_NASTY) != 0L) +#define strongmonst(ptr) (((ptr)->mflags2 & M2_STRONG) != 0L) +#define can_breathe(ptr) attacktype(ptr, AT_BREA) +#define cantwield(ptr) (nohands(ptr) || verysmall(ptr)) +#define cantweararm(ptr) (breakarm(ptr) || sliparm(ptr)) +#define throws_rocks(ptr) (((ptr)->mflags2 & M2_ROCKTHROW) != 0L) +#define type_is_pname(ptr) (((ptr)->mflags2 & M2_PNAME) != 0L) +#define is_lord(ptr) (((ptr)->mflags2 & M2_LORD) != 0L) +#define is_prince(ptr) (((ptr)->mflags2 & M2_PRINCE) != 0L) +#define is_ndemon(ptr) (is_demon(ptr) && \ + (((ptr)->mflags2 & (M2_LORD|M2_PRINCE)) == 0L)) +#define is_dlord(ptr) (is_demon(ptr) && is_lord(ptr)) +#define is_dprince(ptr) (is_demon(ptr) && is_prince(ptr)) +#define is_minion(ptr) ((ptr)->mflags2 & M2_MINION) +#define is_lminion(ptr) (is_minion(ptr) && \ + (ptr)->maligntyp >= A_COALIGNED) +#define likes_gold(ptr) (((ptr)->mflags2 & M2_GREEDY) != 0L) +#define likes_gems(ptr) (((ptr)->mflags2 & M2_JEWELS) != 0L) +#define likes_objs(ptr) (((ptr)->mflags2 & M2_COLLECT) != 0L || \ + is_armed(ptr)) +#define likes_magic(ptr) (((ptr)->mflags2 & M2_MAGIC) != 0L) +#define webmaker(ptr) ((ptr) == &mons[PM_CAVE_SPIDER] || \ + (ptr) == &mons[PM_GIANT_SPIDER]) +#define is_unicorn(ptr) ((ptr)->mlet == S_UNICORN && likes_gems(ptr)) +#define is_longworm(ptr) (((ptr) == &mons[PM_BABY_LONG_WORM]) || \ + ((ptr) == &mons[PM_LONG_WORM]) || \ + ((ptr) == &mons[PM_LONG_WORM_TAIL])) +#define is_covetous(ptr) ((ptr->mflags3 & M3_COVETOUS)) +#define infravision(ptr) ((ptr->mflags3 & M3_INFRAVISION)) +#define infravisible(ptr) ((ptr->mflags3 & M3_INFRAVISIBLE)) +#define is_mplayer(ptr) (((ptr) >= &mons[PM_ARCHEOLOGIST]) && \ + ((ptr) <= &mons[PM_WIZARD])) +#define is_rider(ptr) ((ptr) == &mons[PM_DEATH] || \ + (ptr) == &mons[PM_FAMINE] || \ + (ptr) == &mons[PM_PESTILENCE]) +#define is_placeholder(ptr) ((ptr) == &mons[PM_ORC] || \ + (ptr) == &mons[PM_GIANT] || \ + (ptr) == &mons[PM_ELF] || \ + (ptr) == &mons[PM_HUMAN]) +/* this returns the light's range, or 0 if none; if we add more light emitting + monsters, we'll likely have to add a new light range field to mons[] */ +#define emits_light(ptr) (((ptr)->mlet == S_LIGHT || \ + (ptr) == &mons[PM_FLAMING_SPHERE] || \ + (ptr) == &mons[PM_SHOCKING_SPHERE] || \ + (ptr) == &mons[PM_FIRE_VORTEX]) ? 1 : \ + ((ptr) == &mons[PM_FIRE_ELEMENTAL]) ? 1 : 0) +/* [note: the light ranges above were reduced to 1 for performance...] */ +#define likes_lava(ptr) (ptr == &mons[PM_FIRE_ELEMENTAL] || \ + ptr == &mons[PM_SALAMANDER]) +#define pm_invisible(ptr) ((ptr) == &mons[PM_STALKER] || \ + (ptr) == &mons[PM_BLACK_LIGHT]) + +/* could probably add more */ +#define likes_fire(ptr) ((ptr) == &mons[PM_FIRE_VORTEX] || \ + (ptr) == &mons[PM_FLAMING_SPHERE] || \ + likes_lava(ptr)) + +#define touch_petrifies(ptr) ((ptr) == &mons[PM_COCKATRICE] || \ + (ptr) == &mons[PM_CHICKATRICE]) + +#define is_mind_flayer(ptr) ((ptr) == &mons[PM_MIND_FLAYER] || \ + (ptr) == &mons[PM_MASTER_MIND_FLAYER]) + +#define nonliving(ptr) (is_golem(ptr) || is_undead(ptr)) + +/* Used for conduct with corpses, tins, and digestion attacks */ +/* G_NOCORPSE monsters might still be swallowed as a purple worm */ +/* Maybe someday this could be in mflags... */ +#define vegan(ptr) ((ptr)->mlet == S_BLOB || \ + (ptr)->mlet == S_JELLY || \ + (ptr)->mlet == S_FUNGUS || \ + (ptr)->mlet == S_VORTEX || \ + (ptr)->mlet == S_LIGHT || \ + ((ptr)->mlet == S_ELEMENTAL && \ + (ptr) != &mons[PM_STALKER]) || \ + ((ptr)->mlet == S_GOLEM && \ + (ptr) != &mons[PM_FLESH_GOLEM] && \ + (ptr) != &mons[PM_LEATHER_GOLEM]) || \ + noncorporeal(ptr)) +#define vegetarian(ptr) (vegan(ptr) || \ + ((ptr)->mlet == S_PUDDING && \ + (ptr) != &mons[PM_BLACK_PUDDING])) + +#define befriend_with_obj(ptr, obj) ((obj)->oclass == FOOD_CLASS && \ + is_domestic(ptr)) + +#endif /* MONDATA_H */