Change menu_headings to accept color and attribute
Instead of just accepting an attribute, it's now possible to use a color, or both color and attribute, for example: OPTIONS=menu_headings:inverse OPTIONS=menu_headings:red OPTIONS=menu_headings:red&underline Default is still just inverse. This lets the player change the menu heading color without needing to use menu colors for them. Also makes it so the core uses NO_COLOR instead of 0, for all the menu lines which don't have any prefedefined color. Tested for tty, curses, x11, qt, and win32
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@@ -4449,9 +4449,8 @@ Implemented by the Amiga, Gem and tty ports.
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Default `\verb+^+'.
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\item[\ib{menu\verb+_+headings}]
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Controls how the headings in a menu are highlighted.
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Values are ``{\tt none}'', ``{\tt bold}'', ``{\tt dim}'',
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``{\tt italic}'', ``{\tt underline}'',``{\tt blink}'', or
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``{\tt inverse}''.
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Takes a text attribute, or text color and attribute separated by ampersand.
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For allowed attributes and colors, see ``{\it Configuring Menu Colors\/}``.
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Not all ports can actually display all types.
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\item[\ib{menu\verb+_+invert\verb+_+all}]
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Key to invert all items in a menu.
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