Change menu_headings to accept color and attribute
Instead of just accepting an attribute, it's now possible to use a color, or both color and attribute, for example: OPTIONS=menu_headings:inverse OPTIONS=menu_headings:red OPTIONS=menu_headings:red&underline Default is still just inverse. This lets the player change the menu heading color without needing to use menu colors for them. Also makes it so the core uses NO_COLOR instead of 0, for all the menu lines which don't have any prefedefined color. Tested for tty, curses, x11, qt, and win32
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@@ -1282,6 +1282,7 @@ docall naming of the monster that currently has the hero swallowed by
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using their visible interior
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give missiles thrown or shot by monsters the same chance to get used up upon
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hitting as when thrown or shot by the hero
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change menu_headings to also accept a color or color&attribute
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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