Change menu_headings to accept color and attribute
Instead of just accepting an attribute, it's now possible to use a color, or both color and attribute, for example: OPTIONS=menu_headings:inverse OPTIONS=menu_headings:red OPTIONS=menu_headings:red&underline Default is still just inverse. This lets the player change the menu heading color without needing to use menu colors for them. Also makes it so the core uses NO_COLOR instead of 0, for all the menu lines which don't have any prefedefined color. Tested for tty, curses, x11, qt, and win32
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@@ -2090,6 +2090,7 @@ extern void set_playmode(void);
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extern int sym_val(const char *);
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extern int query_color(const char *);
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extern int query_attr(const char *);
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extern boolean query_color_attr(color_attr *, const char *);
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extern const char *clr2colorname(int);
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extern int match_str2clr(char *);
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extern int match_str2attr(const char *, boolean);
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