Change menu_headings to accept color and attribute
Instead of just accepting an attribute, it's now possible to use a color, or both color and attribute, for example: OPTIONS=menu_headings:inverse OPTIONS=menu_headings:red OPTIONS=menu_headings:red&underline Default is still just inverse. This lets the player change the menu heading color without needing to use menu colors for them. Also makes it so the core uses NO_COLOR instead of 0, for all the menu lines which don't have any prefedefined color. Tested for tty, curses, x11, qt, and win32
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@@ -188,7 +188,7 @@ extern int curses_ext_cmd(void);
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extern void curses_create_nhmenu(winid wid, unsigned long);
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extern void curses_add_nhmenu_item(winid wid, const glyph_info *,
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const ANY_P *identifier, char accelerator,
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char group_accel, int attr,
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char group_accel, int attr, int clr,
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const char *str, unsigned itemflags);
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extern void curs_menu_set_bottom_heavy(winid);
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extern void curses_finalize_nhmenu(winid wid, const char *prompt);
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@@ -207,7 +207,7 @@ extern void curses_status_update(int, genericptr_t, int, int, int,
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extern void curs_purge_perminv_data(boolean);
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extern void curs_update_invt(int);
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extern void curs_add_invt(int, char, attr_t, const char *);
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extern void curs_add_invt(int, char, attr_t, int, const char *);
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/* cursinit.c */
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