Change menu_headings to accept color and attribute
Instead of just accepting an attribute, it's now possible to use a color, or both color and attribute, for example: OPTIONS=menu_headings:inverse OPTIONS=menu_headings:red OPTIONS=menu_headings:red&underline Default is still just inverse. This lets the player change the menu heading color without needing to use menu colors for them. Also makes it so the core uses NO_COLOR instead of 0, for all the menu lines which don't have any prefedefined color. Tested for tty, curses, x11, qt, and win32
This commit is contained in:
12
src/pickup.c
12
src/pickup.c
@@ -989,7 +989,7 @@ query_objlist(const char *qstr, /* query string */
|
||||
unsigned sortflags;
|
||||
glyph_info tmpglyphinfo = nul_glyphinfo;
|
||||
Loot *sortedolist, *srtoli;
|
||||
int clr = 0;
|
||||
int clr = NO_COLOR;
|
||||
|
||||
*pick_list = (menu_item *) 0;
|
||||
if (!olist && !engulfer)
|
||||
@@ -1188,7 +1188,7 @@ query_category(
|
||||
boolean (*ofilter)(OBJ_P) = (boolean (*)(OBJ_P)) 0;
|
||||
boolean do_unpaid = FALSE, do_blessed = FALSE, do_cursed = FALSE,
|
||||
do_uncursed = FALSE, do_buc_unknown = FALSE, verify_All = FALSE;
|
||||
int num_buc_types = 0, num_justpicked = 0, clr = 0;
|
||||
int num_buc_types = 0, num_justpicked = 0, clr = NO_COLOR;
|
||||
|
||||
*pick_list = (menu_item *) 0;
|
||||
if (!olist)
|
||||
@@ -2055,7 +2055,7 @@ doloot_core(void)
|
||||
int prev_inquiry = 0;
|
||||
boolean prev_loot = FALSE;
|
||||
int num_conts = 0;
|
||||
int clr = 0;
|
||||
int clr = NO_COLOR;
|
||||
|
||||
ga.abort_looting = FALSE;
|
||||
|
||||
@@ -3251,7 +3251,7 @@ in_or_out_menu(
|
||||
char buf[BUFSZ];
|
||||
int n;
|
||||
const char *menuselector = flags.lootabc ? abc_chars : lootchars;
|
||||
int clr = 0;
|
||||
int clr = NO_COLOR;
|
||||
|
||||
any = cg.zeroany;
|
||||
win = create_nhwindow(NHW_MENU);
|
||||
@@ -3378,7 +3378,7 @@ dotip(void)
|
||||
anything any;
|
||||
menu_item *pick_list = (menu_item *) 0;
|
||||
struct obj dummyobj, *otmp;
|
||||
int clr = 0;
|
||||
int clr = NO_COLOR;
|
||||
|
||||
any = cg.zeroany;
|
||||
win = create_nhwindow(NHW_MENU);
|
||||
@@ -3701,7 +3701,7 @@ tipcontainer_gettarget(
|
||||
menu_item *pick_list = (menu_item *) 0;
|
||||
struct obj dummyobj, *otmp;
|
||||
boolean hands_available = TRUE, exclude_it;
|
||||
int clr = 0;
|
||||
int clr = NO_COLOR;
|
||||
|
||||
#if 0 /* [skip potential early return so that menu response is needed
|
||||
* regardless of whether other containers are being carried] */
|
||||
|
||||
Reference in New Issue
Block a user