Change menu_headings to accept color and attribute
Instead of just accepting an attribute, it's now possible to use a color, or both color and attribute, for example: OPTIONS=menu_headings:inverse OPTIONS=menu_headings:red OPTIONS=menu_headings:red&underline Default is still just inverse. This lets the player change the menu heading color without needing to use menu colors for them. Also makes it so the core uses NO_COLOR instead of 0, for all the menu lines which don't have any prefedefined color. Tested for tty, curses, x11, qt, and win32
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@@ -34,6 +34,7 @@ typedef struct nhmi {
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char accelerator; /* Character used to select item from menu */
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char group_accel; /* Group accelerator for menu item, if any */
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int attr; /* Text attributes for item */
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int color; /* Color for item */
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const char *str; /* Text of menu item */
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boolean presel; /* Whether menu item should be preselected */
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boolean selected; /* Whether item is currently selected */
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@@ -585,7 +586,8 @@ curs_new_menu_item(winid wid, const char *str)
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new_item->identifier = cg.zeroany;
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new_item->accelerator = '\0';
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new_item->group_accel = '\0';
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new_item->attr = 0;
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new_item->attr = ATR_NONE;
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new_item->color = NO_COLOR;
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new_item->str = new_str;
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new_item->presel = FALSE;
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new_item->selected = FALSE;
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@@ -607,6 +609,7 @@ curses_add_nhmenu_item(
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char accelerator,
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char group_accel,
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int attr,
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int clr,
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const char *str,
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unsigned itemflags)
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{
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@@ -630,6 +633,7 @@ curses_add_nhmenu_item(
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new_item->accelerator = accelerator;
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new_item->group_accel = group_accel;
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new_item->attr = attr;
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new_item->color = clr;
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new_item->presel = presel;
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new_item->itemflags = itemflags;
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current_items = current_menu->entries;
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@@ -1204,7 +1208,9 @@ menu_display_page(
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for (count = 0; count < num_lines; count++) {
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tmpstr = curses_break_str(menu->prompt, menu->width, count + 1);
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curses_toggle_color_attr(win, NO_COLOR, A_NORMAL, ON);
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mvwprintw(win, count + 1, 1, "%s", tmpstr);
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curses_toggle_color_attr(win, NO_COLOR, A_NORMAL, OFF);
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free(tmpstr);
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}
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}
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@@ -1284,6 +1290,7 @@ menu_display_page(
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curses_menu_color_attr(win, color, attr, ON);
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} else {
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attr = menu_item_ptr->attr;
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color = menu_item_ptr->color;
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if (color != NONE || attr != A_NORMAL)
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curses_toggle_color_attr(win, color, attr, ON);
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}
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