Change menu_headings to accept color and attribute
Instead of just accepting an attribute, it's now possible to use a color, or both color and attribute, for example: OPTIONS=menu_headings:inverse OPTIONS=menu_headings:red OPTIONS=menu_headings:red&underline Default is still just inverse. This lets the player change the menu heading color without needing to use menu colors for them. Also makes it so the core uses NO_COLOR instead of 0, for all the menu lines which don't have any prefedefined color. Tested for tty, curses, x11, qt, and win32
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@@ -488,7 +488,7 @@ curses_prev_mesg(void)
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boolean do_lifo = (iflags.prevmsg_window != 'f');
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#ifdef DEBUG
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static int showturn = 0; /* 1: show hero_seq value in separators */
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int clr = 0;
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int clr = NO_COLOR;
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/*
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* Set DEBUGFILES=MesgTurn in environment or sysconf to decorate
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