Change menu_headings to accept color and attribute

Instead of just accepting an attribute, it's now possible to
use a color, or both color and attribute, for example:

OPTIONS=menu_headings:inverse
OPTIONS=menu_headings:red
OPTIONS=menu_headings:red&underline

Default is still just inverse.
This lets the player change the menu heading color without
needing to use menu colors for them.

Also makes it so the core uses NO_COLOR instead of 0, for all
the menu lines which don't have any prefedefined color.

Tested for tty, curses, x11, qt, and win32
This commit is contained in:
Pasi Kallinen
2023-11-13 07:33:48 +02:00
parent dd6c249a8c
commit dd5ca5b058
47 changed files with 251 additions and 150 deletions

View File

@@ -1170,8 +1170,12 @@ set_item_state(
HUPSKIP();
tty_curs(window, 4, lineno);
term_start_attr(item->attr);
if (item->color != NO_COLOR)
term_start_color(item->color);
(void) putchar(ch);
ttyDisplay->curx++;
if (item->color != NO_COLOR)
term_end_color();
term_end_attr(item->attr);
}
@@ -1412,8 +1416,10 @@ process_menu_window(winid window, struct WinDesc *cw)
++ttyDisplay->curx;
if (!iflags.use_menu_color
|| !get_menu_coloring(curr->str, &color, &attr))
|| !get_menu_coloring(curr->str, &color, &attr)) {
attr = curr->attr;
color = curr->color;
}
/* which character to start attribute highlighting;
whole line for headers and such, after the selector
@@ -2514,7 +2520,7 @@ tty_add_menu(
char ch, /* selector letter (0 = pick our own) */
char gch, /* group accelerator (0 = no group) */
int attr, /* attribute for string (like tty_putstr()) */
int clr UNUSED, /* color for string */
int clr, /* color for string */
const char *str, /* menu string */
unsigned int itemflags) /* itemflags such as MENU_ITEMFLAGS_SELECTED */
{
@@ -2564,6 +2570,7 @@ tty_add_menu(
item->selector = ch;
item->gselector = gch;
item->attr = attr;
item->color = clr;
item->str = dupstr(newstr);
item->next = cw->mlist;
@@ -2601,7 +2608,7 @@ tty_end_menu(
short len;
int lmax, n;
char menu_ch;
int clr = 0;
int clr = NO_COLOR;
if (window == WIN_ERR || (cw = wins[window]) == (struct WinDesc *) 0
|| cw->type != NHW_MENU) {