Correct timing when attaching lit candles to the candelabrum
Before this commit, attaching a lit candle would reduce the amount of fuel in the candelabrum to 0, 15 or 75 turns due to a failure to account for time stored in the candle's burn timer. Fixing this is very important because a time of 0 turns on the candelabrum is not supposed to be possible.
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@@ -84,6 +84,9 @@ when Punished and carrying the iron ball and levitating, hurtling in the
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opposite direction of a thrown object didn't bring along the chain
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recognize "kirin" as alias for "ki-rin" when asked to create a monster
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make unique swallowing monsters (Juiblex) resist magical digging from inside
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correctly account for fuel remaining when lit candles are attached
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to candelabrum (the previous code would make the game unwinnable if
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there were 15 or fewer turns remaining)
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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