dog/cat/rat/ape body parts

Another bit prompted by vibrating square testing:
 |You see a strange vibration beneath the little dog's rear claws.

Fix up some body parts:  dog, cat, and yeti-class (includes sasquatch,
monkey and ape, owlbear) already have "paws" instead of "fore claws".
Take away all 'Y' except owlbear from that list and add rodents to it.
Give them "rear paws" instead of "rear claws" for their feet; for legs,
use "foreleg" instead of "forelimb" and "read leg" instead of "rear limb".

For yeti/sasquatch/monkey/ape/carnivorous-ape, switch from paws to hands
since they have opposable thumbs, and switch to arm, leg, foot instead
of forelimb, rear limb, and rear claw.  I've left "fore claw" for finger.
This commit is contained in:
PatR
2015-11-25 16:09:33 -08:00
parent a7f64606d7
commit dd82c0db89
2 changed files with 28 additions and 10 deletions
+3 -1
View File
@@ -170,7 +170,9 @@ nymphs and monkeys can't steal rings worn under gloves
monkeys can't steal rings worn under cursed weapon
succubi will remove hero's gloves before taking worn ring; incubi will do
so before forcing ring to be put on
mbodypart should return forehoof, not foreclaw, for horselike monsters
mbodypart should return forehoof, not foreclaw, for horselike monsters;
rear paws instead of rear claws for feet of d, f, r, and owlbear;
hand, arm, leg, foot for yeti, sasquatch, monkey, ape, carnivorous ape
further digging of an existing hole finishes in a single turn
only prefix shopkeeper names with "Mr." or "Ms." when not a personal name
account for all attacks when determining max_passive_dmg