some comment spelling fixes
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@@ -249,7 +249,7 @@ do_statusline2(void)
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void
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bot(void)
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{
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/* dosave() flags completion by setting u.uhp to -1; supprss_map_output()
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/* dosave() flags completion by setting u.uhp to -1; suppress_map_output()
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covers program_state.restoring and is used for status as well as map */
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if (u.uhp != -1 && gy.youmonst.data
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&& iflags.status_updates && !suppress_map_output()) {
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@@ -743,7 +743,7 @@ bot_via_windowport(void)
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titl = !Upolyd ? rank() : pmname(&mons[u.umonnum], Ugender);
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i = (int) (strlen(buf) + sizeof " the " + strlen(titl) - sizeof "");
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/* if "Name the Rank/monster" is too long, we truncate the name
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but always keep at least 10 characters of it; when hitpintbar is
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but always keep at least 10 characters of it; when hitpointbar is
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enabled, anything beyond 30 (long monster name) will be truncated */
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if (i > 30) {
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i = 30 - (int) (sizeof " the " + strlen(titl) - sizeof "");
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@@ -1199,7 +1199,7 @@ eval_notify_windowport_field(int fld, boolean *valsetlist, int idx)
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/*
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* TODO:
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* Dynamically update 'percent_matters' as rules are added or
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* removed to track whether any of them are precentage rules.
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* removed to track whether any of them are percentage rules.
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* Then there'll be no need to assume that non-Null 'thresholds'
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* means that percentages need to be kept up to date.
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* [Affects exp_percent_changing() too.]
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@@ -1922,7 +1922,7 @@ status_eval_next_unhilite(void)
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struct istat_s *curr;
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long next_unhilite, this_unhilite;
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gb.bl_hilite_moves = gm.moves; /* simpllfied; at one point we used to try
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gb.bl_hilite_moves = gm.moves; /* simplified; at one point we used to try
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* to encode fractional amounts for multiple
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* moves within same turn */
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/* figure out whether an unhilight needs to be performed now */
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