some comment spelling fixes

This commit is contained in:
nhmall
2023-03-16 22:27:01 -04:00
parent 90906ed05a
commit de79240dea
51 changed files with 118 additions and 118 deletions

View File

@@ -1427,7 +1427,7 @@ do_vicinity_map(struct obj *sobj) /* scroll--actually fake spellbook--object */
* issuing --More-- and then regular vision update, but we want
* to avoid that when having a clairvoyant episode every N turns
* (from donating to a temple priest or by carrying the Amulet).
* Unlike when casting the spell, it is much too intrustive when
* Unlike when casting the spell, it is much too intrusive when
* in the midst of walking around or combatting monsters.
*
* As of 3.6.2, show terrain, then object, then monster like regular
@@ -1705,7 +1705,7 @@ findit(void)
}
/* note: non-\0 *buf implies that at least one previous type is present */
if (found.num_scorrs) {
if (*buf) /* "doors and corrs" or "doors, coors ..." */
if (*buf) /* "doors and corrs" or "doors, corrs ..." */
Strcat(buf, (k == 2) ? " and " : ", ");
if (found.num_scorrs > 1)
Sprintf(eos(buf), "%d secret corridors", found.num_scorrs);
@@ -1714,7 +1714,7 @@ findit(void)
num += found.num_scorrs;
}
if (found.num_traps) {
if (*buf) /* "doors, corrs, and traps" or "{doors|coors} and traps"
if (*buf) /* "doors, corrs, and traps" or "{doors|corrs} and traps"
* or "..., traps ..." */
Strcat(buf, (k == 3 && !found.num_mons) ? ", and "
: (k == 2) ? " and " : ", ");