some comment spelling fixes
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@@ -654,7 +654,7 @@ walk_path(coord *src_cc, coord *dest_cc,
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* This should be replaced with a more versatile algorithm
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* since it handles slanted moves in a suboptimal way.
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* Going from 'x' to 'y' needs to pass through 'z', and will
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* fail if there's an obstable there, but it could choose to
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* fail if there's an obstacle there, but it could choose to
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* pass through 'Z' instead if that way imposes no obstacle.
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* ..y .Zy
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* xz. vs x..
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@@ -1781,7 +1781,7 @@ return_throw_to_inv(
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struct obj *otmp = NULL;
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/* if 'obj' is from a stack split, we can put it back by undoing split
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so there's no chance of merging with some other compatable stack */
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so there's no chance of merging with some other compatible stack */
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if (obj->o_id == gc.context.objsplit.parent_oid
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|| obj->o_id == gc.context.objsplit.child_oid) {
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obj->nobj = gi.invent;
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@@ -1799,7 +1799,7 @@ return_throw_to_inv(
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/* if 'obj' wasn't from a stack split or if it wouldn't merge back
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(maybe new erosion damage?) then it needs to be added to invent;
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don't merge with any other stack even if there is a compatable one
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don't merge with any other stack even if there is a compatible one
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(others with similar erosion?) */
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if (!otmp) {
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obj->nomerge = 1;
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