some comment spelling fixes
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@@ -1027,7 +1027,7 @@ hold_another_object(
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char buf[BUFSZ];
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if (!Blind)
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obj->dknown = 1; /* maximize mergibility */
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obj->dknown = 1; /* maximize mergeability */
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if (obj->oartifact) {
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/* place_object may change these */
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boolean crysknife = (obj->otyp == CRYSKNIFE);
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@@ -2847,7 +2847,7 @@ itemactions_pushkeys(struct obj *otmp, int act)
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/* start with m-prefix to skip floor containers;
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for menustyle:Traditional when more than one floor
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container is present, player will get a #tip menu and
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have to pick the "tip sometking being carried" choice,
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have to pick the "tip something being carried" choice,
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then this item will be already chosen from inventory;
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suboptimal but possibly an acceptable tradeoff since
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combining item actions with use of traditional ggetobj()
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@@ -3397,7 +3397,7 @@ display_pickinv(
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/* wiz_identify stuffed the wiz_identify command character (^I)
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into iflags.override_ID for our use as an accelerator;
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it could be ambiguous if player has assigned a letter to
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the #wizidentify command, so include it as a group accelator
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the #wizidentify command, so include it as a group accelerator
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but use '_' as the primary selector */
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if (unid_cnt > 1)
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Sprintf(eos(prompt), " (%s for all)",
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@@ -5566,7 +5566,7 @@ sync_perminvent(void)
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if ((!iflags.perm_invent && gc.core_invent_state)) {
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/* Odd - but this could be end-of-game disclosure
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* which just sets boolean iflag.perm_invent to
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* which just sets boolean iflags.perm_invent to
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* FALSE without actually doing anything else.
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*/
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#ifdef TTY_PERM_INVENT
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