some comment spelling fixes

This commit is contained in:
nhmall
2023-03-16 22:27:01 -04:00
parent 90906ed05a
commit de79240dea
51 changed files with 118 additions and 118 deletions

View File

@@ -1027,7 +1027,7 @@ hold_another_object(
char buf[BUFSZ];
if (!Blind)
obj->dknown = 1; /* maximize mergibility */
obj->dknown = 1; /* maximize mergeability */
if (obj->oartifact) {
/* place_object may change these */
boolean crysknife = (obj->otyp == CRYSKNIFE);
@@ -2847,7 +2847,7 @@ itemactions_pushkeys(struct obj *otmp, int act)
/* start with m-prefix to skip floor containers;
for menustyle:Traditional when more than one floor
container is present, player will get a #tip menu and
have to pick the "tip sometking being carried" choice,
have to pick the "tip something being carried" choice,
then this item will be already chosen from inventory;
suboptimal but possibly an acceptable tradeoff since
combining item actions with use of traditional ggetobj()
@@ -3397,7 +3397,7 @@ display_pickinv(
/* wiz_identify stuffed the wiz_identify command character (^I)
into iflags.override_ID for our use as an accelerator;
it could be ambiguous if player has assigned a letter to
the #wizidentify command, so include it as a group accelator
the #wizidentify command, so include it as a group accelerator
but use '_' as the primary selector */
if (unid_cnt > 1)
Sprintf(eos(prompt), " (%s for all)",
@@ -5566,7 +5566,7 @@ sync_perminvent(void)
if ((!iflags.perm_invent && gc.core_invent_state)) {
/* Odd - but this could be end-of-game disclosure
* which just sets boolean iflag.perm_invent to
* which just sets boolean iflags.perm_invent to
* FALSE without actually doing anything else.
*/
#ifdef TTY_PERM_INVENT