some comment spelling fixes
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12
src/mon.c
12
src/mon.c
@@ -76,9 +76,9 @@ sanity_check_single_mon(
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mtmp->mnum = mndx;
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}
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#if 0 /*
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* Gremlims don't obey the (mhpmax >= m_lev) rule so disable
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* Gremlins don't obey the (mhpmax >= m_lev) rule so disable
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* this check, at least for the time being. We could skip it
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* when the cloned flag is set, but the original gremlim would
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* when the cloned flag is set, but the original gremlin would
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* still be an issue.
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*/
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/* check before DEADMONSTER() because dead monsters should still
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@@ -1528,7 +1528,7 @@ mon_givit(struct monst *mtmp, struct permonst *ptr)
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* Invisible stalker isn't flagged as conferring invisibility
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* so prop is 0. For hero, eating a stalker corpse confers
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* temporary invisibility if hero is visible. When already
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* invisible, if confers permanent invisibilty and also
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* invisible, if confers permanent invisibility and also
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* permanent see invisible. For monsters, only permanent
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* invisibility is possible; temporary invisibility and see
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* invisible aren't implemented for them.
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@@ -1721,7 +1721,7 @@ can_touch_safely(struct monst *mtmp, struct obj *otmp)
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* this will probably cause very amusing behavior with pets and gold coins.
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*
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* TODO: allow picking up 2-N objects from a pile of N based on weight.
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* Change from 'int' to 'long' to accomate big stacks of gold.
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* Change from 'int' to 'long' to accommodate big stacks of gold.
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* Right now we fake it by reporting a partial quantity, but the
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* likesgold handling m_move results in picking up the whole stack.
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*/
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@@ -1739,7 +1739,7 @@ can_carry(struct monst* mtmp, struct obj* otmp)
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return 0;
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/* hostile monsters who like gold will pick up the whole stack;
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tame mosnters with hands will pick up the partial stack */
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tame monsters with hands will pick up the partial stack */
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iquan = (otmp->quan > (long) LARGEST_INT)
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? 20000 + rn2(LARGEST_INT - 20000 + 1)
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: (int) otmp->quan;
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@@ -3049,7 +3049,7 @@ unstuck(struct monst *mtmp)
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/* prevent holder/engulfer from immediately re-holding/re-engulfing
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[note: this call to unstuck() might be because u.ustuck has just
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changed shape and doesn't have a holding attack any more, hence
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don't set mspec_used uncondtionally] */
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don't set mspec_used unconditionally] */
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if (!mtmp->mspec_used && (dmgtype(ptr, AD_STCK)
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|| attacktype(ptr, AT_ENGL)
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|| attacktype(ptr, AT_HUGS)))
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