some comment spelling fixes
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@@ -1168,7 +1168,7 @@ trapeffect_rocktrap(
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pline("A trap door in %s opens and %s falls on your %s!",
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the(ceiling(u.ux, u.uy)), an(xname(otmp)), body_part(HEAD));
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if (uarmh) {
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/* normally passes_rocks() would protect againt a falling
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/* normally passes_rocks() would protect against a falling
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rock, but not when wearing a helmet */
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if (passes_rocks(gy.youmonst.data)) {
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pline("Unfortunately, you are wearing %s.",
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@@ -1435,7 +1435,7 @@ trapeffect_rust_trap(
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goto uglovecheck;
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default:
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pline("%s you!", A_gush_of_water_hits);
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/* note: exclude primary and seconary weapons from splashing
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/* note: exclude primary and secondary weapons from splashing
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because cases 1 and 2 target them [via water_damage()] */
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for (otmp = gi.invent; otmp; otmp = otmp->nobj)
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if (otmp->lamplit && otmp != uwep
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@@ -3330,7 +3330,7 @@ mintrap(struct monst *mtmp, unsigned mintrapflags)
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trap_result = trapeffect_selector(mtmp, trap, mintrapflags);
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/* mtmp can't stay hiding under an object if trapped in non-pit
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(mtmp hiding under object at armed bear trap loccation, hero
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(mtmp hiding under object at armed bear trap location, hero
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zaps wand of locking or spell of wizard lock at spot triggering
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the trap and trapping mtmp there) */
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if (!DEADMONSTER(mtmp) && mtmp->mtrapped) {
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