handle 0 in DUNGEONS et al

As suggested by <Someone>, treat 0 entries in the various graphics symbol
specifications as leaving the value unchanged.
This commit is contained in:
cohrs
2002-08-13 04:18:46 +00:00
parent 5d5de0c657
commit dee94b0410
5 changed files with 33 additions and 15 deletions

View File

@@ -203,6 +203,8 @@ when polymorphed into a hider, cease hiding during level changes
let mind flayer grow up into master mind flayer; also giant/sewer rat and
cave/large spider
engulfing green slime as a purple worm was causing stoning not sliming
zero entries in DUNGEON, MONSTERS, et al, of config file are now treated
as preserving the default rather than being ignored
Platform- and/or Interface-Specific Fixes