handle 0 in DUNGEONS et al
As suggested by <Someone>, treat 0 entries in the various graphics symbol specifications as leaving the value unchanged.
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@@ -203,6 +203,8 @@ when polymorphed into a hider, cease hiding during level changes
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let mind flayer grow up into master mind flayer; also giant/sewer rat and
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cave/large spider
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engulfing green slime as a purple worm was causing stoning not sliming
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zero entries in DUNGEON, MONSTERS, et al, of config file are now treated
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as preserving the default rather than being ignored
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Platform- and/or Interface-Specific Fixes
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