handle 0 in DUNGEONS et al
As suggested by <Someone>, treat 0 entries in the various graphics symbol specifications as leaving the value unchanged.
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@@ -831,7 +831,7 @@ register uchar *graph_chars;
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{
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int i;
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for (i = 0; i < WARNCOUNT; i++)
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warnsyms[i] = graph_chars[i];
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if (graph_chars[i]) warnsyms[i] = graph_chars[i];
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}
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STATIC_OVL int
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