shapeshifting on rogue level
Limit vampire shapeshifting on rogue level to vampire bats (only choice represented by uppercase letter) and have other shapeshifting try for uppercase. The latter isn't rigorous because shapeshifters (chameleon=':', doppelganger='@', sandestin='&') aren't uppercase themselves, so won't be created there under ordinary circumstances. It applies to the "summon nasties" monster spell and post-invocation/ post-Wizard's-death harassment effect too.
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16
src/wizard.c
16
src/wizard.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 wizard.c $NHDT-Date: 1432512766 2015/05/25 00:12:46 $ $NHDT-Branch: master $:$NHDT-Revision: 1.37 $ */
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/* NetHack 3.6 wizard.c $NHDT-Date: 1433457074 2015/06/04 22:31:14 $ $NHDT-Branch: master $:$NHDT-Revision: 1.38 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -428,9 +428,19 @@ clonewiz()
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int
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pick_nasty()
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{
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int res = nasties[rn2(SIZE(nasties))];
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/* To do? Possibly should filter for appropriate forms when
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in the elemental planes or surrounded by water or lava. */
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return nasties[rn2(SIZE(nasties))];
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* in the elemental planes or surrounded by water or lava.
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*
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* We want monsters represented by uppercase on rogue level,
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* but we don't try very hard.
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*/
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if (Is_rogue_level(&u.uz)
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&& !('A' <= mons[res].mlet && mons[res].mlet <= 'Z'))
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res = nasties[rn2(SIZE(nasties))];
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return res;
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}
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/* create some nasty monsters, aligned or neutral with the caster */
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