fix #K112 - fumbling vs autoopen
Report complained that having autoopen not work when fumbling was inconvenient and mentioned that the "ouch! you bump into a door" result didn't take any time. This updates the documentation to state that autoopen won't work while fumbling (so the inconvenient behavior persists) but changes movement so that bumping into a door now takes time. (Despite "ouch!", it doesn't inflict any damage.) Also, document the recently added autounlock option.
This commit is contained in:
@@ -9,6 +9,8 @@ autoopen walking into a door attempts to open it [TRUE]
|
||||
autopickup automatically pick up objects you move over [TRUE]
|
||||
autoquiver when firing with an empty quiver, select some [FALSE]
|
||||
suitable inventory weapon to fill the quiver
|
||||
autounlock when opening a locked door or looting a locked [TRUE]
|
||||
container while carrying a key, offer to use it
|
||||
BIOS allow the use of IBM ROM BIOS calls [FALSE]
|
||||
blind your character is permanently blind [FALSE]
|
||||
bones allow loading bones files [TRUE]
|
||||
|
||||
Reference in New Issue
Block a user