add debugger window support via _RPT*; add regex
currently it's locked behind _MSC_VER, but anything that runs on Win32 should be able to use those functions as long as it has something that can pass as a debug window. also, add a non-wildcard-accepting version of showdebug for the dumpit() functions in dungeon.c and questpgr.c; this makes DEBUGFILES=* workable without being excruciatingly painful
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@@ -1,4 +1,4 @@
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/* NetHack 3.5 pcmain.c $NHDT-Date: 1427337317 2015/03/26 02:35:17 $ $NHDT-Branch: derek-farming $:$NHDT-Revision: 1.52 $ */
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/* NetHack 3.5 pcmain.c $NHDT-Date: 1429135416 2015/04/15 22:03:36 $ $NHDT-Branch: win32-x64-working $:$NHDT-Revision: 1.60 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -118,6 +118,17 @@ char *argv[];
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#endif
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boolean resuming = FALSE; /* assume new game */
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#ifdef _MSC_VER
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/* set these appropriately for VS debugging */
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_CrtSetReportMode(_CRT_WARN, _CRTDBG_MODE_DEBUG);
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_CrtSetReportMode(_CRT_ERROR, _CRTDBG_MODE_DEBUG); /* | _CRTDBG_MODE_FILE);*/
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_CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_DEBUG);
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/*| _CRTDBG_MODE_FILE | _CRTDBG_MODE_WNDW);*/
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/* use STDERR by default
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_CrtSetReportFile(_CRT_ERROR, _CRTDBG_FILE_STDERR);
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_CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
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#endif
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#if defined(__BORLANDC__) && !defined(_WIN32)
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startup();
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#endif
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