add debugger window support via _RPT*; add regex

currently it's locked behind _MSC_VER, but anything that runs on Win32
should be able to use those functions as long as it has something that
can pass as a debug window.

also, add a non-wildcard-accepting version of showdebug for the dumpit()
functions in dungeon.c and questpgr.c; this makes DEBUGFILES=* workable
without being excruciatingly painful
This commit is contained in:
Derek S. Ray
2015-04-15 18:19:16 -04:00
parent f244fd34f8
commit df52ba17ec
8 changed files with 60 additions and 28 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.5 pcmain.c $NHDT-Date: 1427337317 2015/03/26 02:35:17 $ $NHDT-Branch: derek-farming $:$NHDT-Revision: 1.52 $ */
/* NetHack 3.5 pcmain.c $NHDT-Date: 1429135416 2015/04/15 22:03:36 $ $NHDT-Branch: win32-x64-working $:$NHDT-Revision: 1.60 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -118,6 +118,17 @@ char *argv[];
#endif
boolean resuming = FALSE; /* assume new game */
#ifdef _MSC_VER
/* set these appropriately for VS debugging */
_CrtSetReportMode(_CRT_WARN, _CRTDBG_MODE_DEBUG);
_CrtSetReportMode(_CRT_ERROR, _CRTDBG_MODE_DEBUG); /* | _CRTDBG_MODE_FILE);*/
_CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_DEBUG);
/*| _CRTDBG_MODE_FILE | _CRTDBG_MODE_WNDW);*/
/* use STDERR by default
_CrtSetReportFile(_CRT_ERROR, _CRTDBG_FILE_STDERR);
_CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
#endif
#if defined(__BORLANDC__) && !defined(_WIN32)
startup();
#endif