add debugger window support via _RPT*; add regex

currently it's locked behind _MSC_VER, but anything that runs on Win32
should be able to use those functions as long as it has something that
can pass as a debug window.

also, add a non-wildcard-accepting version of showdebug for the dumpit()
functions in dungeon.c and questpgr.c; this makes DEBUGFILES=* workable
without being excruciatingly painful
This commit is contained in:
Derek S. Ray
2015-04-15 18:19:16 -04:00
parent f244fd34f8
commit df52ba17ec
8 changed files with 60 additions and 28 deletions
+3 -3
View File
@@ -211,7 +211,7 @@
<PreprocessorDefinitions>NDEBUG;WIN32;WIN32CON;DLB;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeaderOutputFile>.\Debug/NetHack.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\$(ConfigurationName)\$(ProjectName)\</AssemblerListingLocation>
@@ -261,7 +261,7 @@
<PreprocessorDefinitions>WIN32;WIN32CON;DLB;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeaderOutputFile>.\Debug/NetHack.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\$(ConfigurationName)\$(ProjectName)\</AssemblerListingLocation>
@@ -410,6 +410,7 @@
<ClCompile Include="..\src\worn.c" />
<ClCompile Include="..\src\write.c" />
<ClCompile Include="..\src\zap.c" />
<ClCompile Include="..\sys\share\cppregex.cpp" />
<ClCompile Include="..\sys\share\nhlan.c" />
<ClCompile Include="..\sys\share\pcmain.c" />
<ClCompile Include="..\sys\share\pcsys.c" />
@@ -418,7 +419,6 @@
<ClCompile Include="..\sys\winnt\ntsound.c" />
<ClCompile Include="..\sys\winnt\nttty.c" />
<ClCompile Include="..\sys\winnt\winnt.c" />
<ClCompile Include="..\sys\share\cppregex.cpp" />
<ClCompile Include="..\win\tty\getline.c" />
<ClCompile Include="..\win\tty\topl.c" />
<ClCompile Include="..\win\tty\wintty.c" />
+1
View File
@@ -650,6 +650,7 @@ copy ..\sys\winnt\defaults.nh ..\binary\defaults.nh
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sys\share\cppregex.cpp" />
<ClCompile Include="..\win\tty\getline.c">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>