From df9092ccb5d22a76a26ed75287e07fd7ec368aec Mon Sep 17 00:00:00 2001 From: cohrs Date: Sun, 27 Jan 2002 01:08:55 +0000 Subject: [PATCH] scalpel and corrosion make scalpel type METAL (for stainless steel), also increase cost to reflect it's higher quality --- doc/fixes33.2 | 1 + src/objects.c | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/doc/fixes33.2 b/doc/fixes33.2 index e8016920e..999c18fb9 100644 --- a/doc/fixes33.2 +++ b/doc/fixes33.2 @@ -409,6 +409,7 @@ landmines set off by pushed boulders have same effects as stepping on them secret corridor detected out of vision range is still displayed (prevents bug where wand of secret door detection found nothing but still identified) getobj can now see user-specified count when using inventory to make selection +scalpel is stainless steel (i.e. METAL) not regular steel (IRON) Platform- and/or Interface-Specific Fixes diff --git a/src/objects.c b/src/objects.c index 03eb95489..42497c3c5 100644 --- a/src/objects.c +++ b/src/objects.c @@ -131,7 +131,7 @@ WEAPON("silver dagger", (char *)0, WEAPON("athame", (char *)0, 1, 1, 0, 0, 10, 4, 4, 3, 2, S, P_DAGGER, IRON, HI_METAL), WEAPON("scalpel", (char *)0, - 1, 1, 0, 0, 5, 4, 3, 3, 2, S, P_KNIFE, IRON, HI_METAL), + 1, 1, 0, 0, 5, 5, 3, 3, 2, S, P_KNIFE, METAL, HI_METAL), WEAPON("knife", (char *)0, 1, 1, 0, 20, 5, 4, 3, 2, 0, P|S, P_KNIFE, IRON, HI_METAL), WEAPON("stiletto", (char *)0,