go.omoves to svo.omoves since it is read from savefile
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@@ -316,6 +316,7 @@ savegamestate(NHFILE *nhfp)
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save_dungeon(nhfp, (boolean) !!perform_bwrite(nhfp),
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(boolean) !!release_data(nhfp));
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savelevchn(nhfp);
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/* svm.moves below will actually be read back into svo.omoves on restore */
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if (nhfp->structlevel) {
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bwrite(nhfp->fd, (genericptr_t) &svm.moves, sizeof svm.moves);
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bwrite(nhfp->fd, (genericptr_t) &svq.quest_status,
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