more bz 1604 - re-do vs autoquiver

Take another crack at describing yesterday's do-again fix.  Having
'autoquiver' enabled wasn't necessary to encounter the problem.
Also, 'in_doagain' is an int rather than a boolean.
This commit is contained in:
PatR
2019-02-22 12:54:39 -08:00
parent fb14c283c3
commit e0db41572a
2 changed files with 12 additions and 10 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.261 $ $NHDT-Date: 1550800390 2019/02/22 01:53:10 $
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.262 $ $NHDT-Date: 1550868876 2019/02/22 20:54:36 $
This fixes36.2 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.1 in April 2018. Please note, however,
@@ -373,11 +373,11 @@ when donning armor, defer flagging its +/- value--which can be deduced from
then (player might still deduce the +/- value but hero won't learn it)
a monster with resistances supplied by worn armor would lose them if that
monster went through a shape change even if the armor stayed worn
after using 'f' to fire/throw with autoquiver enabled and numpad off, then
using ^A to repeat, if ammo was just used up and there's nothing
suitable to autoquiver it would pick the item in the inventory slot
corresponding to the direction letter from preceding 'fire' (and if
there was such an item, then ask for direction since ^A data ran out)
when using 'f' to fire/throw--and possibly some ^A's to repeat--then running
out of ammo (with either 'autoquiver' off or nothing suitable to put
in quiver), using ^A would put whichever inventory item was assigned
the same letter as the prior direction into quiver slot (unless item
was already worn or wielded) and then ask for a direction to fire it
early rolling boulder trap lacking any boulder might still have the corpse
of a dead adventurer