more bz 1604 - re-do vs autoquiver
Take another crack at describing yesterday's do-again fix. Having 'autoquiver' enabled wasn't necessary to encounter the problem. Also, 'in_doagain' is an int rather than a boolean.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.261 $ $NHDT-Date: 1550800390 2019/02/22 01:53:10 $
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.262 $ $NHDT-Date: 1550868876 2019/02/22 20:54:36 $
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This fixes36.2 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.1 in April 2018. Please note, however,
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@@ -373,11 +373,11 @@ when donning armor, defer flagging its +/- value--which can be deduced from
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then (player might still deduce the +/- value but hero won't learn it)
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a monster with resistances supplied by worn armor would lose them if that
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monster went through a shape change even if the armor stayed worn
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after using 'f' to fire/throw with autoquiver enabled and numpad off, then
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using ^A to repeat, if ammo was just used up and there's nothing
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suitable to autoquiver it would pick the item in the inventory slot
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corresponding to the direction letter from preceding 'fire' (and if
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there was such an item, then ask for direction since ^A data ran out)
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when using 'f' to fire/throw--and possibly some ^A's to repeat--then running
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out of ammo (with either 'autoquiver' off or nothing suitable to put
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in quiver), using ^A would put whichever inventory item was assigned
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the same letter as the prior direction into quiver slot (unless item
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was already worn or wielded) and then ask for a direction to fire it
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early rolling boulder trap lacking any boulder might still have the corpse
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of a dead adventurer
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