NetHackW before and after tile additions
The NetHackW.res file wasn't being forced to be rebuilt if the tiles were changed as they were recently. Fix the Makefile.msc dependency so that it is. Also have 'nmake clean' clear the generated *.res files.
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@@ -791,6 +791,8 @@ tty: previous change resulted in remnants of previous level being shown on
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new level after level change when S_unexplored is <space>
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Unix: after lua changes to Makefiles, 'make spotless' for dat subdirectory
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left some generated data files which should have been deleted
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Windows: new tile additions in win/share did not trigger the creation of a new
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NetHackW.res file
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X11: was still initializing map to 'stone' instead of 'unexplored' after they
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became separate glyphs
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X11: for text map without color, add support for black&white ice; draw it in
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