Merge remote-tracking branch 'origin/NetHack-3.6.0'
This commit is contained in:
@@ -982,6 +982,8 @@ Force a lock. Autocompletes. Default key is 'M-f'.
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Show what type of thing a map symbol corresponds to. Default key is ';'.
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.lp #help
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Show the help menu. Default key is '?', and 'h' if number_pad is on.
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.lp #herecmdmenu
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Show a menu of possible actions in your current location.
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.lp #history
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Show long version and game history. Default key is 'V'.
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.lp #inventory
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@@ -2556,6 +2558,9 @@ with the `/' command, ask if you want to see it (default on). Turning help
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off makes just looking at things faster, since you aren't interrupted with the
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``More info?'' prompt, but it also means that you might miss some
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interesting and/or important information. Persistent.
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.lp herecmd_menu
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When using a windowport that supports mouse and clicking on yourself, show
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a menu of possible actions for this location. Same as herecmdmenu command.
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.lp hilite_pet
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Visually distinguish pets from similar animals (default off).
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The behavior of this option depends on the type of windowing you use.
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@@ -3124,6 +3124,10 @@ Turning help off makes just looking at things faster, since you aren't
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interrupted with the ``{\tt More info?}'' prompt, but it also means that you
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might miss some interesting and/or important information. Persistent.
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%.lp
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\item[\ib{herecmd\verb+_+menu}]
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When using a windowport that supports mouse and clicking on yourself, show
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a menu of possible actions for this location. Same as herecmdmenu command.
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%.lp
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\item[\ib{hilite\verb+_+pet}]
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Visually distinguish pets from similar animals (default off).
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The behavior of this option depends on the type of windowing you use.
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@@ -451,6 +451,8 @@ give feedback when released from a bear trap
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depending upon how the dynamically inserted pattern-match phrase fit
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#version output left out "pattern matching via <method>" if the basic NetHack
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features entry was split across two lines
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recovery of strength lost due to weakness from hunger was vulnerable to abuse
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monsters hit by scroll of earth boulder did not get angry
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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@@ -508,6 +510,8 @@ hero poly'd into vampire could drain monster down to 0 HP without killing it,
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"you observe a fog cloud where a vampire/bat was" if an unseen vampire on the
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far side of a closed door shifted shape to pass under that door
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fix mention_walls reporting secret doors as solid stone
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jumping over water unintentionally moved hero through that water, causing
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drowning if not able to water walk or fly
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Platform- and/or Interface-Specific Fixes
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@@ -684,6 +688,8 @@ Master Key of Thievery always finds door and chest traps if used to lock or
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blessed (for non-rogues); player is offered the opportunity to disarm
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"Elbereth" must now be the only engraved text on a square to function
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"Elbereth" now erodes based on attacks by the player, not monsters scared
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option herecmd_menu to make a mouse click on your character pop up
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a context menu, and extended command #herecmdmenu to do the same
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Platform- and/or Interface-Specific New Features
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@@ -703,6 +709,8 @@ X11: status display split into three columns to accomodate Stone/Deaf/Lev/&c;
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resources replaced by status_condition[1-3].*
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X11: more terminal-like default resources
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win32gui: save and load map colors from registry
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X11: add new character selection dialog, and obey player_selection:dialog
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unix: reduce makefile verbosity by default
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NetHack Community Patches (or Variation) Included
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