Fix even more warnings
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@@ -631,6 +631,17 @@ struct role_filter {
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short mask;
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};
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/* read.c, create_particular() & create_particular_parse() */
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struct _create_particular_data {
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int quan;
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int which;
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int fem;
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char monclass;
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boolean randmonst;
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boolean maketame, makepeaceful, makehostile;
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boolean sleeping, saddled, invisible, hidden;
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};
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/* instance_globals holds engine state that does not need to be
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* persisted upon game exit. The initialization state is well defined
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* an set in decl.c during early early engine initialization.
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@@ -2492,6 +2492,7 @@ E boolean FDECL(load_special, (const char *));
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E xchar FDECL(selection_getpoint, (int, int, struct selectionvar *));
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E struct selectionvar *NDECL(selection_new);
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E void FDECL(selection_free, (struct selectionvar *, BOOLEAN_P));
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E struct selectionvar *FDECL(selection_clone, (struct selectionvar *));
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E void FDECL(set_selection_floodfillchk, (int FDECL((*), (int,int))));
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E void FDECL(selection_floodfill, (struct selectionvar *, int, int,
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BOOLEAN_P));
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