Restoring a game can return to the wishing prompt
In TTY or curses, if the terminal goes away while you're in the wishing prompt, return to the prompt when the game is restored. Breaks saves.
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@@ -308,6 +308,7 @@ curses_character_input_dialog(
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answer = curses_read_char();
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#endif
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if (answer == ERR) {
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iflags.term_gone = 1;
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answer = def;
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break;
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}
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@@ -451,6 +452,8 @@ curses_ext_cmd(void)
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curs_set(0);
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prompt_width = (int) strlen(cur_choice);
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if (letter == ERR)
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iflags.term_gone = 1;
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if (letter == '\033' || letter == ERR) {
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ret = -1;
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break;
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@@ -1518,6 +1521,7 @@ menu_get_selections(WINDOW *win, nhmenu *menu, int how)
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curletter = curses_getch();
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if (curletter == ERR) {
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iflags.term_gone = 1;
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num_selected = -1;
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dismiss = TRUE;
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}
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@@ -348,6 +348,8 @@ curses_block(
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ret = '\n';
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else
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ret = curses_read_char();
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if (ret == ERR)
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iflags.term_gone = 1;
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if (ret == ERR || ret == '\0')
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ret = '\n';
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/* msgtype=stop should require space/enter rather than any key,
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@@ -775,6 +777,7 @@ curses_message_win_getline(const char *prompt, char *answer, int buffer)
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switch (ch) {
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case ERR: /* should not happen */
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iflags.term_gone = 1;
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*answer = '\0';
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goto alldone;
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case '\033': /* DOESCAPE */
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@@ -1026,6 +1026,7 @@ parse_escape_sequence(int key, boolean *keypadnum)
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ret = getch();
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if (ret == ERR) {
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iflags.term_gone = 1;
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/* there was no additional char; treat as M-O or M-^O below */
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ret = (key == '\033') ? 'O' : C('O');
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} else if (ret >= 112 && ret <= 121) { /* 'p'..'y' */
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