Digging is noisy
This commit is contained in:
@@ -279,6 +279,7 @@ dig(void)
|
||||
case 1:
|
||||
pline("Bang! You hit with the broad side of %s!",
|
||||
the(xname(uwep)));
|
||||
wake_nearby();
|
||||
break;
|
||||
default:
|
||||
Your("swing misses its mark.");
|
||||
@@ -476,6 +477,7 @@ dig(void)
|
||||
|
||||
if (!gd.did_dig_msg) {
|
||||
You("hit the %s with all your might.", d_target[dig_target]);
|
||||
wake_nearby();
|
||||
gd.did_dig_msg = TRUE;
|
||||
}
|
||||
}
|
||||
@@ -610,6 +612,7 @@ digactualhole(coordxy x, coordxy y, struct monst *madeby, int ttyp)
|
||||
pay_for_damage("ruin", FALSE);
|
||||
else
|
||||
add_damage(x, y, madeby_u ? SHOP_PIT_COST : 0L);
|
||||
wake_nearby();
|
||||
} else if (!madeby_obj && canseemon(madeby)) {
|
||||
pline("%s digs a pit in the %s.", Monnam(madeby), surface_type);
|
||||
} else if (cansee(x, y) && Verbose(0, digactualhole1)) {
|
||||
@@ -829,6 +832,7 @@ dighole(boolean pit_only, boolean by_magic, coord *cc)
|
||||
* fills it. Final outcome: no hole, no boulder.
|
||||
*/
|
||||
pline("KADOOM! The boulder falls in!");
|
||||
wake_nearby();
|
||||
(void) delfloortrap(ttmp);
|
||||
}
|
||||
delobj(boulder_here);
|
||||
@@ -1100,6 +1104,7 @@ use_pick_axe2(struct obj *obj)
|
||||
if (vibrate)
|
||||
losehp(Maybe_Half_Phys(2), "axing a hard object",
|
||||
KILLED_BY);
|
||||
wake_nearby();
|
||||
} else if (u.utrap && u.utraptype == TT_PIT && trap
|
||||
&& (trap_with_u = t_at(u.ux, u.uy))
|
||||
&& is_pit(trap->ttyp)
|
||||
|
||||
Reference in New Issue
Block a user